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{{Monster Statblock
Baron Eddard Dunthmore of [[Oleg Keep]]
|monster_name = Baron Eddard Dunthmore of [[Oleg Keep]], Champion of Hextor (CR 11)
 
|image = Baron Eddard Dunthmore.png
Background: Noble
|size = Medium
 
|type = Humanoid (Human)
Personality: My favor, once lost, is lost forever. If you do me an injury, I will crush you, ruin your name, and salt your fields.
|alignment = Lawful Evil (Tyrant and Hextor follower)
 
|ac = 18 (Plate Armor, assumed)
Ideal: Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good)
|hp = 180
 
|hit_dice = 14d10 + 56 (Level 14 Fighter, +4 CON)
Bond: My house’s alliance with another noble family must be sustained at all costs.
|speed = 30 ft.
 
|str = 18
Flaw: I have an insatiable desire for carnal pleasures.
|dex = 18
 
|con = 18
 
|int = 10
 
|wis = 10
 
|cha = 14
Ability scores:  STR: 16 (+3)  DEX: 18 (+4CON: 16 (+3)   INT: 14 (+2)  WIS: 10 (+0)  CHA: 10 (+0)
|saving_throws = Str +9, Con +9
 
|skills = Acrobatics +13, History +7, Persuasion +7, Survival +7, Athletics +9
Saving throws:  STR: +7  DEX: +4  CON: +7   INT: +2  WIS: +0  CHA: +0
|damage_vulnerabilities = —
 
|damage_resistances = —
Initiative: +6  Speed: 30  Passive perception: 10   Size: Medium  Proficiency bonus: +4  Gender: Male
|damage_immunities = —
 
|condition_immunities = —
Hit points: 94 
|senses = Darkvision 60 ft. (from Goggles of Night), Passive Perception 10
 
|languages = Common, Infernal, Goblin
Hit dice: 10d10
|cr = 11
Armor: Studded Leather and Shield
|xp = 7200
AC: 18
|traits = **Fighting Style (Archery, Two-Weapon Fighting).** Dunthmore is equally adept at ranged and melee combat. **Second Wind (1/Short or Long Rest).** Dunthmore can use a bonus action to regain 1d10 + 14 HP. **Action Surge (1/Short or Long Rest).** Dunthmore can take one additional action on his turn. **Improved Critical.** Dunthmore's weapon attacks score a critical hit on a roll of 19 or 20. **Remarkable Athlete.** Dunthmore can add +4 to any Strength, Dexterity, or Constitution check he makes that doesn't already use his proficiency bonus. **Indomitable (2/Long Rest).** Dunthmore can reroll a saving throw that he fails.
Melee weapons:
|actions = **Multiattack.** Dunthmore makes three attacks (Extra Attack II trait).
Rapier (+8 to hit) 1d8+4 piercing damage
* **Jeweled Ceremonial Saber.** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
2 Shortswords (+8 to hit) 1d6+4 piercing damage
* **+1 Longbow.** Ranged Weapon Attack: +10 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 5) piercing damage.
3 Handaxes (+7 to hit) 1d6+3 slashing damage
|reactions = —
Ranged weapons:  
|legendary_actions = —
3 Handaxes (+9 to hit) 1d6+3 slashing damage   Range: 20/60
|roleplaying_notes = Baron Dunthmore is a powerful, veteran warrior who embodies the worst aspects of nobility. He treats diplomacy as a means to an end and holds a severe, unforgiving grudge. His public facade of professional authority hides an overwhelming lust for power and hedonistic pleasures.
+1 Long bow (+11 to hit) 1d8+5 piercing damage   Range: 150/600  40 arrows
|campaign = Ivae Orr
Proficient skills: Acrobatics +8, History +6, Persuasion +4, Survival +4
|appearance = (Implied to be an aristocratic soldier, well-armored.)
Non-proficient skills: Animal Handling +0, Arcana +2, Athletics +3, Deception +0, Insight +0, Intimidation +0, Investigation +2, Medicine +0, Nature +2, Perception +0, Perform +0, Religion +2, Sleight of Hand +4, Stealth +4
|voice_mannerisms = (Implied to be arrogant, smooth, and commanding.)
Languages: Common, Infernal, Goblin    Other proficiencies: Dice games
|bond = My house’s alliance with another noble family must be sustained at all costs.
Abilities: Fighting Style (Archery), Second Wind, Action Surge, Martial Archetype (Champion), Improved Critical, Remarkable Athlete, Additional Fighting Style (Two-Weapon Fighting), Extra Attack, Indomitable (one use), Ability Score Improvement (4th, 6th and 8th levels +1 Strength, +3 Dexterity, +1 Constitution, +1 Charisma)
|ideal = Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. My favor, once lost, is lost forever. If you do me an injury, I will crush you, ruin your name, and salt your fields.
Equipment: Fine clothes, Signet ring, Scroll of pedigree, Dungeoneer's pack, Flask of Holy Water, Healer's kit, Vial of Acid   Wealth: 75 gp, 68 pp, 3 small gemstones worth 220 gold, Gem worth 250 gold, Jeweled Copper Ceremonial Saber worth 300 gold, Jeweled Gold Tiara worth 300 gold
|flaw = I have an insatiable desire for carnal pleasures.
Magic Items: 3 Potions of Healing, +1 Long bow, Goggles of Night
|info = Baron Eddard Dunthmore is the tyrannical, $14\text{th}$-level Champion Fighter leader of [[Oleg Keep]]. He has allied his family with the hobgoblin [[Rippers]] and the nefarious Priest of Hextor, and secretly stables two Nightmares in his tower.
 
|equipment = Fine clothes, Signet ring, Scroll of pedigree, Dungeoneer's pack, Flask of Holy Water, Healer's kit, Vial of Acid. **Jeweled Copper Ceremonial Saber** (worth $300 \text{ gp}$), **Jeweled Gold Tiara** (worth $300 \text{ gp}$). **Wealth:** $75 \text{ gp}$, $68 \text{ pp}$, 4 small gemstones (total value $470 \text{ gp}$). **Magic Items:** 3 Potions of Healing, **+1 Long bow**, **Goggles of Night**.
[[Category:NPC]]
}}
[[Category:DM Info]]

Latest revision as of 22:50, 13 October 2025



Baron Eddard Dunthmore of Oleg Keep, Champion of Hextor (CR 11)

Medium Humanoid (Human), Lawful Evil (Tyrant and Hextor follower)


Armor Class 18 (Plate Armor, assumed) (natural armor)
Hit Points 180 (14d10 + 56 (Level 14 Fighter, +4 CON))
Speed 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 18 (+4) 18 (+4) 10 (0) 10 (0) 14 (+2)

Saving Throws Str +9, Con +9
Skills Acrobatics +13, History +7, Persuasion +7, Survival +7, Athletics +9
Damage Vulnerabilities
Damage Resistances
Damage Immunities
Condition Immunities
Senses Darkvision 60 ft. (from Goggles of Night), Passive Perception 10
Languages Common, Infernal, Goblin
Challenge 11 (7200 XP)



**Fighting Style (Archery, Two-Weapon Fighting).** Dunthmore is equally adept at ranged and melee combat. **Second Wind (1/Short or Long Rest).** Dunthmore can use a bonus action to regain 1d10 + 14 HP. **Action Surge (1/Short or Long Rest).** Dunthmore can take one additional action on his turn. **Improved Critical.** Dunthmore's weapon attacks score a critical hit on a roll of 19 or 20. **Remarkable Athlete.** Dunthmore can add +4 to any Strength, Dexterity, or Constitution check he makes that doesn't already use his proficiency bonus. **Indomitable (2/Long Rest).** Dunthmore can reroll a saving throw that he fails.

Actions

    • Multiattack.** Dunthmore makes three attacks (Extra Attack II trait).
  • **Jeweled Ceremonial Saber.** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
  • **+1 Longbow.** Ranged Weapon Attack: +10 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

Reactions

Legendary Actions

Roleplaying Notes

Baron Dunthmore is a powerful, veteran warrior who embodies the worst aspects of nobility. He treats diplomacy as a means to an end and holds a severe, unforgiving grudge. His public facade of professional authority hides an overwhelming lust for power and hedonistic pleasures.


Additional Info

Appearance (Implied to be an aristocratic soldier, well-armored.)
Voice/Mannerisms (Implied to be arrogant, smooth, and commanding.)
Bond My house’s alliance with another noble family must be sustained at all costs.
Ideal Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. My favor, once lost, is lost forever. If you do me an injury, I will crush you, ruin your name, and salt your fields.
Flaw I have an insatiable desire for carnal pleasures.
Info Baron Eddard Dunthmore is the tyrannical, $14\text{th}$-level Champion Fighter leader of Oleg Keep. He has allied his family with the hobgoblin Rippers and the nefarious Priest of Hextor, and secretly stables two Nightmares in his tower.
Equipment Fine clothes, Signet ring, Scroll of pedigree, Dungeoneer's pack, Flask of Holy Water, Healer's kit, Vial of Acid. **Jeweled Copper Ceremonial Saber** (worth $300 \text{ gp}$), **Jeweled Gold Tiara** (worth $300 \text{ gp}$). **Wealth:** $75 \text{ gp}$, $68 \text{ pp}$, 4 small gemstones (total value $470 \text{ gp}$). **Magic Items:** 3 Potions of Healing, **+1 Long bow**, **Goggles of Night**.

Creature Image
Baron Eddard Dunthmore of Oleg Keep, Champion of Hextor (CR 11)