Baron Eddard Dunthmore: Difference between revisions
mNo edit summary |
Adventurer (talk | contribs) mNo edit summary |
||
(8 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{Monster Statblock | |||
Baron Eddard Dunthmore of [[Oleg Keep]] | |monster_name = Baron Eddard Dunthmore of [[Oleg Keep]], Champion of Hextor (CR 11) | ||
|image = Baron Eddard Dunthmore.png | |||
|size = Medium | |||
|type = Humanoid (Human) | |||
|alignment = Lawful Evil (Tyrant and Hextor follower) | |||
|ac = 18 (Plate Armor, assumed) | |||
|hp = 180 | |||
|hit_dice = 14d10 + 56 (Level 14 Fighter, +4 CON) | |||
|speed = 30 ft. | |||
|str = 18 | |||
|dex = 18 | |||
|con = 18 | |||
|int = 10 | |||
|wis = 10 | |||
|cha = 14 | |||
|saving_throws = Str +9, Con +9 | |||
|skills = Acrobatics +13, History +7, Persuasion +7, Survival +7, Athletics +9 | |||
|damage_vulnerabilities = — | |||
|damage_resistances = — | |||
|damage_immunities = — | |||
|condition_immunities = — | |||
|senses = Darkvision 60 ft. (from Goggles of Night), Passive Perception 10 | |||
|languages = Common, Infernal, Goblin | |||
|cr = 11 | |||
|xp = 7200 | |||
|traits = **Fighting Style (Archery, Two-Weapon Fighting).** Dunthmore is equally adept at ranged and melee combat. **Second Wind (1/Short or Long Rest).** Dunthmore can use a bonus action to regain 1d10 + 14 HP. **Action Surge (1/Short or Long Rest).** Dunthmore can take one additional action on his turn. **Improved Critical.** Dunthmore's weapon attacks score a critical hit on a roll of 19 or 20. **Remarkable Athlete.** Dunthmore can add +4 to any Strength, Dexterity, or Constitution check he makes that doesn't already use his proficiency bonus. **Indomitable (2/Long Rest).** Dunthmore can reroll a saving throw that he fails. | |||
|actions = **Multiattack.** Dunthmore makes three attacks (Extra Attack II trait). | |||
* **Jeweled Ceremonial Saber.** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage. | |||
2 | * **+1 Longbow.** Ranged Weapon Attack: +10 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 5) piercing damage. | ||
|reactions = — | |||
|legendary_actions = — | |||
|roleplaying_notes = Baron Dunthmore is a powerful, veteran warrior who embodies the worst aspects of nobility. He treats diplomacy as a means to an end and holds a severe, unforgiving grudge. His public facade of professional authority hides an overwhelming lust for power and hedonistic pleasures. | |||
+1 | |campaign = Ivae Orr | ||
|appearance = (Implied to be an aristocratic soldier, well-armored.) | |||
|voice_mannerisms = (Implied to be arrogant, smooth, and commanding.) | |||
|bond = My house’s alliance with another noble family must be sustained at all costs. | |||
|ideal = Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. My favor, once lost, is lost forever. If you do me an injury, I will crush you, ruin your name, and salt your fields. | |||
|flaw = I have an insatiable desire for carnal pleasures. | |||
Magic Items: 3 Potions of Healing, +1 Long bow, Goggles of Night | |info = Baron Eddard Dunthmore is the tyrannical, $14\text{th}$-level Champion Fighter leader of [[Oleg Keep]]. He has allied his family with the hobgoblin [[Rippers]] and the nefarious Priest of Hextor, and secretly stables two Nightmares in his tower. | ||
|equipment = Fine clothes, Signet ring, Scroll of pedigree, Dungeoneer's pack, Flask of Holy Water, Healer's kit, Vial of Acid. **Jeweled Copper Ceremonial Saber** (worth $300 \text{ gp}$), **Jeweled Gold Tiara** (worth $300 \text{ gp}$). **Wealth:** $75 \text{ gp}$, $68 \text{ pp}$, 4 small gemstones (total value $470 \text{ gp}$). **Magic Items:** 3 Potions of Healing, **+1 Long bow**, **Goggles of Night**. | |||
}} | |||
Latest revision as of 22:50, 13 October 2025
- Ivae Orr Campaign (← links | edit)
- Baron Dunthmore (redirect page) (← links | edit)
- Ivae Orr Campaign Act 1 (← links | edit)
- Ivae Orr Campaign Act 4 (← links | edit)
- Session 104 Prep (← links | edit)
Baron Eddard Dunthmore of Oleg Keep, Champion of Hextor (CR 11)Medium Humanoid (Human), Lawful Evil (Tyrant and Hextor follower)Armor Class 18 (Plate Armor, assumed) (natural armor)
Saving Throws Str +9, Con +9 **Fighting Style (Archery, Two-Weapon Fighting).** Dunthmore is equally adept at ranged and melee combat. **Second Wind (1/Short or Long Rest).** Dunthmore can use a bonus action to regain 1d10 + 14 HP. **Action Surge (1/Short or Long Rest).** Dunthmore can take one additional action on his turn. **Improved Critical.** Dunthmore's weapon attacks score a critical hit on a roll of 19 or 20. **Remarkable Athlete.** Dunthmore can add +4 to any Strength, Dexterity, or Constitution check he makes that doesn't already use his proficiency bonus. **Indomitable (2/Long Rest).** Dunthmore can reroll a saving throw that he fails. Actions
Reactions— Legendary Actions— Roleplaying NotesBaron Dunthmore is a powerful, veteran warrior who embodies the worst aspects of nobility. He treats diplomacy as a means to an end and holds a severe, unforgiving grudge. His public facade of professional authority hides an overwhelming lust for power and hedonistic pleasures. Additional InfoAppearance (Implied to be an aristocratic soldier, well-armored.) |
![]() |