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Session 038 Nightmares in daylight and Horin learns to surf and Session 033 We're not in Bone March anymore are we?: Difference between pages

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{{Session |campaign name= |session date= |game date= |synopsis= |summary= }} --- title: "38th Session - Nightmares in daylight and Horin learns to surf" aliases: "38th Session - Nightmares in daylight and Horin learns to surf" foundryId: journal-sGeaed78V9uv8CIy.JournalEntryPage.nJuHKeuiP23QqrKo --- '''Synopsis:''' The abbey marshals its evil forces to keep the party from taking the children.
{{Session |campaign= |session date= |game date= |synopsis= |summary= }} '''20 August 2021'''


    Luthaist manages to snake up behind Stirkirk and locks him out of the Abbey in the gathering storm. He then stealthily moves along the west and south walls back towards the main building avoiding the shambling corpses of the kids moving into the courtyard. In the meantime the demon appears to have regenerated somewhat and begins slowly advancing toward the children. The rest of the party works their way downstairs to the entrance floor where the kids begin to act even more strangely. The party debates whether to leave the abby or stay while some malevolent force speaks to each of their fears within their now mind - they begin to argue over the best course of action. The demon now hanging from its perch over the stairs unleashes another cloud of poison gas wounding and killing some of the kids. Its joined by its shadowy companion who leaps through the hole in the floor and torments both the party and the kids already there.
'''Synopsis:''' The party enters the demi-plane in search of the hostages


    Gallandrin casts rope trick and has the kids flee up into an extra dimensional void while the remainder of the party rushes back upstairs to attack the demon. Gallandrin finds a few more kids in a far room and rushes them past the demon with a lightning bolt to cover their retreat. The ensuing battle is truly to the better end for the demon at least, as defeat here on a plane other than the material means permanent death. Its claws and teeth prove no match for arcane weapons and divine inspiration as it falls at last. 
Returning to the temple after a good nights rest the party meets with Lofrat one last time before he blesses them, provides refurbished armor, food, (including two kegs of Dwarven ale carried by Stirkirk) and proceeds to open a gate to the demi-plane. The priests had consulted Clangeddin over the night who provided some insight on the plane; the realm was torn from Greyhawk centuries ago when a wizard king (believed to be Anzalan of Knurl) consorted with a greater devil to overcome a contender to his realm (Lord Monduiz Dephar - a follower of Demogorgon) and ultimately gain immortality.


    Yet the battle is not over as upon the gathering storm brings the nightmare and its rider along with a strange fog that rolls into the building. This time they smash through the roof where the rider pokes and prods at the party with its blackened lance. Outmatched they flee back down the stairs and gather the kids to send them down the slope to the houses below - the shadow demon in pursuit as Luthaist rushes into the building. Horin and Mourn watch over them realizing they wont make it before the demon is upon them - Horin decides to leap upon his shield and ride it to the bottom but loses his balance careening through the fence below. 
Something happened during the struggle leaving the realm stuck between the planes of hell and the prime material (perhaps part of the plane of shadow) where it is rumored Anzalan and his minions may still be trapped. Devils and demons bear no love for each other but they hate the living even more, the priests believe both evil powers could possibly be using this realm to aid their conquest of Bone March.


    In the Abbey Ragnum, Gallandrin begin a fighting withdrawal to buy time to get the kids out of the while Luthaist makes his way down the hill just behind the last of the kids. After Luthaist douses it with holy water it dissipates into the fog, while the kids attempt to flee in two different directions along the fence. Horin still unbalanced from his "fall" makes a running grab for a child, stumbles hard, and crushes him instead. Luthaist and Mourn manage to grab the remainder while Horin casts spare the dying on the injured child as they duck for cover in the nearest house. Atop the hill Ragnum and Gallandrin prepare for battle while Luthaist runs back up the hill to lend assistance.
Stepping through the portal the party finds themselves on a muddy road, surrounded by mists that limit their sight, and cast a grayish brown tint to everything that dims out the sun. Wagon tracks are clearly visible and head to what appears to be the west. Half days march on the road brings them to a massive rusty iron gate which they approach warily and pass even more uneasily. After nearly a days walk and not long before dusk they find a body lying beside the road and while investigating it are attacked by wolves. Aileen is grievously wounded in the battle and the party discovers their spells and weapons don't seem as effective here. They continue down the road as night and a cold rain begin to fall...


'''Party Experience:'''
'''Party Experience:'''


    XP 460 defeating the fiends
XP 635 - Defeating the wolves, entering the demi-plane, discovering the body


    XP 1000 finding the other children upstairs and getting the entire group to the village below
[[Aileen]] - Half-elven spy and body guard
 
'''Individual Experience Bonus:'''
 
Gallandrin: XP 600 - Quick thinking casting rope trick to hide the kids
 
Horin: XP 710 - Comedic relief, riding the shield down the hill, successful taunting of the demon, healing
 
Luthaist: XP 250 - Playing in character, sowing doubt, use of holy water
 
'''Treasure:''' 9 Kids
 
'''Major NPC's:'''
 
Dimitri - Innkeeper and mayor
 
Ileena - Inkeeper, wife of Dimitri
 
Aileen - Half-elven spy and body guard
 
Stirkirk - Dwarven mercenary captain


'''Tasks:'''
'''Tasks:'''
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Recover the High Priest and Elvish clan lord along with the stolen dwarf artifacts from the demi-plane.
Recover the High Priest and Elvish clan lord along with the stolen dwarf artifacts from the demi-plane.


Recover the dwarves relic from Logeth Hold
Recover the dwarves relic from Logeth Hold


Advance north and secure an old ruined keep in the Ripper Highlands for the demi-human army to use as a stronghold for upcoming raids north.
Advance north and secure an old ruined keep in the Ripper Highlands for the demi-human army to use as a stronghold for upcoming raids north.
'''Rumors:'''
The prisoners may held in the dungeons of Azal'Lan's castle.<br />
On rare occasions small black skinned humanoids (possibly Drow) have been seen outside the town

Revision as of 00:19, 22 February 2024



Session Details

Session Date: 08 September 2025
Game Date: 01 Fireseek CY 627

Session Summary

Synopsis

This Session

Session Results

Experience

The running tally of XP earned is found on the Party Experience page.

Treasure

Party Treasure

Tasks or Quests

List of tasks or quests undertaken.

Rumors or Intelligence Gained

Apparently nothing noteworthy this session...

NPC's of Note

20 August 2021

Synopsis: The party enters the demi-plane in search of the hostages

Returning to the temple after a good nights rest the party meets with Lofrat one last time before he blesses them, provides refurbished armor, food, (including two kegs of Dwarven ale carried by Stirkirk) and proceeds to open a gate to the demi-plane. The priests had consulted Clangeddin over the night who provided some insight on the plane; the realm was torn from Greyhawk centuries ago when a wizard king (believed to be Anzalan of Knurl) consorted with a greater devil to overcome a contender to his realm (Lord Monduiz Dephar - a follower of Demogorgon) and ultimately gain immortality.

Something happened during the struggle leaving the realm stuck between the planes of hell and the prime material (perhaps part of the plane of shadow) where it is rumored Anzalan and his minions may still be trapped. Devils and demons bear no love for each other but they hate the living even more, the priests believe both evil powers could possibly be using this realm to aid their conquest of Bone March.

Stepping through the portal the party finds themselves on a muddy road, surrounded by mists that limit their sight, and cast a grayish brown tint to everything that dims out the sun. Wagon tracks are clearly visible and head to what appears to be the west. Half days march on the road brings them to a massive rusty iron gate which they approach warily and pass even more uneasily. After nearly a days walk and not long before dusk they find a body lying beside the road and while investigating it are attacked by wolves. Aileen is grievously wounded in the battle and the party discovers their spells and weapons don't seem as effective here. They continue down the road as night and a cold rain begin to fall...

Party Experience:

XP 635 - Defeating the wolves, entering the demi-plane, discovering the body

Aileen - Half-elven spy and body guard

Tasks:

Recover the High Priest and Elvish clan lord along with the stolen dwarf artifacts from the demi-plane.

Recover the dwarves relic from Logeth Hold

Advance north and secure an old ruined keep in the Ripper Highlands for the demi-human army to use as a stronghold for upcoming raids north.