Jump to content

Session 047 Flight of the devils and Session 041 Mist Hounds: Difference between pages

From greyhawk
(Difference between pages)
m Text replacement - "|campaign name" to "|campaign"
 
m The LinkTitles extension automatically added links to existing pages (https://github.com/bovender/LinkTitles).
 
Line 1: Line 1:
{{Session |campaign= |session date= |game date= |synopsis= |summary= }} --- title: "47th Session - Flight of the devils" aliases: "47th Session - Flight of the devils" foundryId: journal-thnXYZFVPm7hMwgv.JournalEntryPage.GA46cPdEbpq1eX0s --- '''07 Jan 2022'''
{{Session |campaign= |session date= |game date= |synopsis= |summary= }} --- title: "41st Session - Mist Hounds" aliases: "41st Session - Mist Hounds" foundryId: journal-pG46VyXzQ7lPt7v2.JournalEntryPage.llSaA2HljNCGb7Kf ---


'''Day 11'''
== '''29 October 2021''' ==


'''Synopsis:''' Fiends and friends sometimes find their mark...
== '''Synopsis:''' The party returns to the Abbey and battles the mist hounds guarding the gate. ==


The party quickly debates a few courses of action to fight or maneuver past the patrol ahead. Ultimately they decide to attempt to ambush the patrol. Ragnum steps out to draw their attention after Horin and Gallandrin both ward the party with Bless and Invisibilyt. Luthaist scouts ahead looking to strike the leaders from behind. Ragnums bold apporach is met with derision from the Orcs and their leader, a hellish looking knight of and order never seen before  orders the Orcs to kill Ragnum as he turns and walks away.
The noxious  breath of the beasts knocks out Stirkirk and nearly kills [[Horin]] and Gallandrin as well. In his rage Ragnum badly misses with his hammer sending it flying into the courtyard where it disappears into the fog. The mist hounds have nearly battered down the gathouse door by the time the party finally defeats them.


Ragnums taunts only draw out the first line of Orcs - unfortunatly one of the Orcs lands a fatal blow and skewers Ragnums lungs dropping him instantly. Gallandrin then unleaseshs a firball and ice storm in quick succession killing all but two of the orcs and badly mauling the devil and some hellish knight. Menawhile Horin summons a guardian of faith to harry the devil while he makes his way towards Ragnum. Luthaist rushes back to aid Ragnum and kill the orc pinning Ragnum to the ground with his spear. His blow misses and lands on Stirkirk instead but ot before Stirkirk had managed to apply first aid to Ragnum. In the next instant the Orc is dead and Ragnums wounds are cauterized by Stirkirk as he had doused him with whiskey and oil to seal the hole in his lungs. In a flash he's off to attack the Devil in revenge for killing his master.
Inside the courtyard they are overcome with fear and are compelled to move towards the Abbey temple. Luthaist attempts to climb the wall to look inside the windows but is overcome with fear as the sight of a dismembered eye staring back at him and falls to the gorund. Before he looses his grip he spies the artifacts they seek on the altar as well as Ragnums hammer.


The devil gates out leaving it open long enough for his luitenant to step through as well but not ebfore Horins guardian deals out nearly leathal damage as they pass by. The portal closes leaving Stirkirk now seeking revenge for Luthaists assault that nearly gets him killed by Luthaist before Ragnum, Horin, and Gallandrin intervene. Luthaists has quietly and quickly looted the remains and found various items and gold which he quickly gathers.
The party contemplates a means of entry before deciding to head back into town to get some badly needed rest. They settle in for the night in a recently abandoned home of one Credgemore the acolyte.
 
As the corpses quickly rot away some turn into smoking puddles of some vile liquid so the party heads south along the road, and given the early time of day passes the fortified Muckraker coach house rather than stopping continuing on the road to the south. A hour later they find themselves at a crossroads with a overgrown but still recently used trail heading east. The main road contineus south which they follow till it begins to turn west and into the Adri Forrest. At that point they attempt to head east through the bog but realize the trolls are likley worse than the wolves they expect to find in the woods so they turn back and head into the woods instead.
 
A few hours later after trying to keep to the edge of the Adri they break for a short rest. Its noted by Luthaist that no natural sounds occur other than the party's own footsteps on the damp ground which are heavily covered by rotting leaves.


== '''Party Experience:''' ==
== '''Party Experience:''' ==


220    - 11 Orcs
3300/4 = defeating the misthounds
 
350    - Forcing the Devil and his luitenant to withdraw
 
300    - Thoughtful planning about how to get around the checkpoint and avoiding uneccessary combat
 
2700  - Milestone(s). Successfully advancing past the checkpoint against the odds, clearing the road near the Muckraker, moving into the Adri forrest instead of Demoray Bog


=== '''Individual Experience Bonus:''' ===
=== '''Individual Experience Bonus:''' ===


Luthaist: 250 Playing in character (contempt for Dwarves/Stirkirk's outrage at Luthaist fumble hit on him)
Horin: XP 350 -Playing in charcter, heroic action defusing the glyph
 
Gallandrin, Horin, Ragnum: 500 Stepping in the save Stirkirk from Luthaist
 
Ragnum: 600 Heoric action benefiting the group (acting as bait for the patrol), playing in character, and handling yet another fatal critical hit in good humor/character.


== '''Treasure:''' ==
== '''Treasure:''' ==
Refer to the treasure sheet.


== '''Major NPC's:''' ==
== '''Major NPC's:''' ==
The devil and his luitenant


== '''Tasks:''' ==
== '''Tasks:''' ==


== '''Rumors:''' ==
Recover the High Priest and Elvish clan lord along with the stolen dwarf artifacts from the demi-plane.


A group of Dwarves live in caves of the wailing winds.
Recover the dwarves relic from Logeth Hold


Elves of the Adri Forrest are able to kill the monsters of the realm who enter the woods.
Advance north and secure an old ruined keep in the Ripper Highlands for the demi-human army to use as a stronghold for upcoming raids north.


Velor's forces dont venture south into the Adri Forrest 
== '''Rumors:''' ==
 
The plains of Demoray are dangerous (usually fatal to enter) in the day and much worse at night

Revision as of 13:56, 30 June 2024



Session Details

Session Date: 12 September 2025
Game Date: 01 Fireseek CY 627

Session Summary

Synopsis

This Session

Session Results

Experience

The running tally of XP earned is found on the Party Experience page.

Treasure

Party Treasure

Tasks or Quests

List of tasks or quests undertaken.

Rumors or Intelligence Gained

Apparently nothing noteworthy this session...

NPC's of Note

--- title: "41st Session - Mist Hounds" aliases: "41st Session - Mist Hounds" foundryId: journal-pG46VyXzQ7lPt7v2.JournalEntryPage.llSaA2HljNCGb7Kf ---

29 October 2021

Synopsis: The party returns to the Abbey and battles the mist hounds guarding the gate.

The noxious  breath of the beasts knocks out Stirkirk and nearly kills Horin and Gallandrin as well. In his rage Ragnum badly misses with his hammer sending it flying into the courtyard where it disappears into the fog. The mist hounds have nearly battered down the gathouse door by the time the party finally defeats them.

Inside the courtyard they are overcome with fear and are compelled to move towards the Abbey temple. Luthaist attempts to climb the wall to look inside the windows but is overcome with fear as the sight of a dismembered eye staring back at him and falls to the gorund. Before he looses his grip he spies the artifacts they seek on the altar as well as Ragnums hammer.

The party contemplates a means of entry before deciding to head back into town to get some badly needed rest. They settle in for the night in a recently abandoned home of one Credgemore the acolyte.

Party Experience:

3300/4 = defeating the misthounds

Individual Experience Bonus:

Horin: XP 350 -Playing in charcter, heroic action defusing the glyph

Treasure:

Major NPC's:

Tasks:

Recover the High Priest and Elvish clan lord along with the stolen dwarf artifacts from the demi-plane.

Recover the dwarves relic from Logeth Hold

Advance north and secure an old ruined keep in the Ripper Highlands for the demi-human army to use as a stronghold for upcoming raids north.

Rumors: