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Session 054 This little light of mine, I'm gonna let it shine.. and Session 047 Flight of the devils: Difference between pages

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{{Session |campaign= |session date= |game date= |synopsis= |summary= }} --- title: "54th Session - This little light of mine, I'm gonna let it shine..." aliases: "54th Session - This little light of mine, I'm gonna let it shine..." foundryId: journal-gK4Ua4qXWqM7Nw2i.JournalEntryPage.EnGJSm7jcnw7aBmt --- Date: 25 Feb 2022
{{Session |campaign= |session date= |game date= |synopsis= |summary= }} --- title: "47th Session - Flight of the devils" aliases: "47th Session - Flight of the devils" foundryId: journal-thnXYZFVPm7hMwgv.JournalEntryPage.GA46cPdEbpq1eX0s --- '''07 Jan 2022'''


Day 18 dawn to mid-day
'''Day 11'''


Synopsis:
'''Synopsis:''' Fiends and friends sometimes find their mark...


The party lights up the ogre garrison with fire and lightening before Gallandin discovers a way to bypass the warded doors to finally gain entry into the tower.
The party quickly debates a few courses of action to fight or maneuver past the patrol ahead. Ultimately they decide to attempt to ambush the patrol. Ragnum steps out to draw their attention after [[Horin]] and Gallandrin both ward the party with Bless and Invisibilyt. Luthaist scouts ahead looking to strike the leaders from behind. Ragnums bold apporach is met with derision from the Orcs and their leader, a hellish looking knight of and order never seen before  orders the Orcs to kill Ragnum as he turns and walks away.


== This Session: ==
Ragnums taunts only draw out the first line of Orcs - unfortunatly one of the Orcs lands a fatal blow and skewers Ragnums lungs dropping him instantly. Gallandrin then unleaseshs a firball and ice storm in quick succession killing all but two of the orcs and badly mauling the devil and some hellish knight. Menawhile Horin summons a guardian of faith to harry the devil while he makes his way towards Ragnum. Luthaist rushes back to aid Ragnum and kill the orc pinning Ragnum to the ground with his spear. His blow misses and lands on Stirkirk instead but ot before Stirkirk had managed to apply first aid to Ragnum. In the next instant the Orc is dead and Ragnums wounds are cauterized by Stirkirk as he had doused him with whiskey and oil to seal the hole in his lungs. In a flash he's off to attack the Devil in revenge for killing his master.


As the remaining ogres advance towards the party Ragnum and Horin manage to convince Og that Vellor will favor him more if he spares them. Dwarves talking so fast and loose in Giant really confuses Og so he tells everyone to sit and wait for Velor. Og then sits across from Ragnum and Horin tree club in hand to wait for Velor.
The devil gates out leaving it open long enough for his luitenant to step through as well but not ebfore Horins guardian deals out nearly leathal damage as they pass by. The portal closes leaving Stirkirk now seeking revenge for Luthaists assault that nearly gets him killed by Luthaist before Ragnum, Horin, and Gallandrin intervene. Luthaists has quietly and quickly looted the remains and found various items and gold which he quickly gathers.


Sensing a opportuntiy to sow more discord among some of Dwarves most hated enemies (Ogres) Horin agitates Og's rival Dru'g by insinuiating Og may not be fit to lead. Sensing the moment to strike the ogres is coming Ragnum sends Stirkirk to recover his armor from the tower, which he bags up and upon his return Mourn notices a strange flickering in his hand. Wondering why Stirkirk needs a light as he recalls dwarves have darkvision he is amused to watch the light arc up gracefully before Stirkirks molotave cocktail explodes in Ogs lap! 
As the corpses quickly rot away some turn into smoking puddles of some vile liquid so the party heads south along the road, and given the early time of day passes the fortified Muckraker coach house rather than stopping continuing on the road to the south. A hour later they find themselves at a crossroads with a overgrown but still recently used trail heading east. The main road contineus south which they follow till it begins to turn west and into the Adri Forrest. At that point they attempt to head east through the bog but realize the trolls are likley worse than the wolves they expect to find in the woods so they turn back and head into the woods instead.


The ogres divide up and rush the party from three directions. Luthaist trades blows with a solitary ogre and while dealing significant damage does not bring it down before it retaliates but Luthaist doges the worst of it. Gallandin moves off to find a safe spot to volley spells from. Mourns luck isnt as good as Luthaists, and he suffers a crushing blow from a tree club. He recovers quickly and drives his sword home repeatedly in a killing blow.  Ragnum hits Og but on his repioste he loses control of his sword and it flies off into the night. He then fumbles on what should have been his finishing strike by losing his javelin.
A few hours later after trying to keep to the edge of the Adri they break for a short rest. Its noted by Luthaist that no natural sounds occur other than the party's own footsteps on the damp ground which are heavily covered by rotting leaves.


Now a safe distance away, Gallandrin conjures a lighting bolt that blows a hole through Dru'g but catches Horin in the blast. With a wry grin Gallandrin acknowledges his mistake as Horin glares angrilly. Horin not to be outdone by a wizard immolates Dru'g by calling down a flamestrike. Luthaist, Mourn, Ragnum, and Stirkirk continue their melee dealing out two critical blows in rapid succession. Gallandin then deals the coupe de gras with a second lightening strike electrocuting the final ogre.
== '''Party Experience:''' ==


After a brief search for loot they head to the tower and the elves find themselves struck with fear and unable to pass the stone wardens. The dwarves decide to enter the tower while Luthaist, Mourn, and Aieleen debate heading to the standing stones in the bog. Gallandrin realizes that spells on the doors richochet back and decides to use a passwall spell on the wall to the south of the door instead of the cursed doors themselves. Stirkirk charges through the portal with Gallandrin and the dwarves follow quickly once they hear all clear. A quick search turns up a well, stairs up/down, some creates of dry-goods, and plenty of debris. Ragnum finds some bolts of cloth and decides to head back outside to the stone guardians to cover their eyes in the hopes the elves will be able to  pass. From the corner of Ragnums eye, he sees Stirkirk leaning over the well looking at something. He rushes out and fails to see Stirkirk lose his balance and tumble over the edge. Gallandrin makes a grab for him but is pulled over the edge and into the well with him! 
220    - 11 Orcs


Horin has flashbacks to his near fatal experience at the well in Bleumuton and is again faced with a delima about how to proceed. Outside Ragnum manages to toss a bolt of cloth weighted with debris from the tower over one of the guardians. He fails miserlably on the second guardian and ends up staring directly into the red demonic eyes and is overcome with terror. Now like the elves, he is unable to pass the guardians and aid their compatriots in the tower.
350    - Forcing the Devil and his luitenant to withdraw


== Party Experience: ==
300    - Thoughtful planning about how to get around the checkpoint and avoiding uneccessary combat


Milestone(s) 1500 finally entering the tower by findng an alternate entrance.
2700  - Milestone(s). Successfully advancing past the checkpoint against the odds, clearing the road near the Muckraker, moving into the Adri forrest instead of Demoray Bog


Combat - 250 defeating the ogres
=== '''Individual Experience Bonus:''' ===


'''Individual Experience Bonus:'''
Luthaist: 250 Playing in character (contempt for Dwarves/Stirkirk's outrage at Luthaist fumble hit on him)


Gallandrin: 525 - Coming up with a creative way to bypass the glyphed doors, making a deliberate effort to avoid needless injury to the party with his wild lighting
Gallandrin, Horin, Ragnum: 500 Stepping in the save Stirkirk from Luthaist


Horin: 425 - Goading the ogres and role-playing it out, well timed use of combat spells, good investigative actions inside the tower.
Ragnum: 600 Heoric action benefiting the group (acting as bait for the patrol), playing in character, and handling yet another fatal critical hit in good humor/character.


Luthaist: 325 - Playing in character, trying to figure out Aieleen's role, considering alternative exits from the demi-plane 
== '''Treasure:''' ==


Mourn: 325 - Good use of missile weapon tactics to defeat the ogre, surviving and dealing out some great criticals in one-on-one combat while suffering some potentially disasterous failures at the same time.
Refer to the treasure sheet.


Ragnum: 500 Goading the ogres and role-playing it out, surviving his fumbles, excellent idea to defeat/bypass the stone guardians benefiting the whole party.
== '''Major NPC's:''' ==


== Treasure: ==
The devil and his luitenant


See party sheet
== '''Tasks:''' ==


== Major NPC's: ==
== '''Rumors:''' ==


== Tasks: ==
A group of Dwarves live in caves of the wailing winds.


== Rumors: ==
Elves of the Adri Forrest are able to kill the monsters of the realm who enter the woods.
 
Velor's forces dont venture south into the Adri Forrest 
 
The plains of Demoray are dangerous (usually fatal to enter) in the day and much worse at night

Revision as of 13:56, 30 June 2024



Session Details

Session Date: 04 April 2026
Game Date: 01 Fireseek CY 627

Session Summary

Synopsis

This Session

Session Results

Experience

The running tally of XP earned is found on the Party Experience page.

Treasure

Party Treasure

Tasks or Quests

List of tasks or quests undertaken.

Rumors or Intelligence Gained

Apparently nothing noteworthy this session...

NPC's of Note

--- title: "47th Session - Flight of the devils" aliases: "47th Session - Flight of the devils" foundryId: journal-thnXYZFVPm7hMwgv.JournalEntryPage.GA46cPdEbpq1eX0s --- 07 Jan 2022

Day 11

Synopsis: Fiends and friends sometimes find their mark...

The party quickly debates a few courses of action to fight or maneuver past the patrol ahead. Ultimately they decide to attempt to ambush the patrol. Ragnum steps out to draw their attention after Horin and Gallandrin both ward the party with Bless and Invisibilyt. Luthaist scouts ahead looking to strike the leaders from behind. Ragnums bold apporach is met with derision from the Orcs and their leader, a hellish looking knight of and order never seen before  orders the Orcs to kill Ragnum as he turns and walks away.

Ragnums taunts only draw out the first line of Orcs - unfortunatly one of the Orcs lands a fatal blow and skewers Ragnums lungs dropping him instantly. Gallandrin then unleaseshs a firball and ice storm in quick succession killing all but two of the orcs and badly mauling the devil and some hellish knight. Menawhile Horin summons a guardian of faith to harry the devil while he makes his way towards Ragnum. Luthaist rushes back to aid Ragnum and kill the orc pinning Ragnum to the ground with his spear. His blow misses and lands on Stirkirk instead but ot before Stirkirk had managed to apply first aid to Ragnum. In the next instant the Orc is dead and Ragnums wounds are cauterized by Stirkirk as he had doused him with whiskey and oil to seal the hole in his lungs. In a flash he's off to attack the Devil in revenge for killing his master.

The devil gates out leaving it open long enough for his luitenant to step through as well but not ebfore Horins guardian deals out nearly leathal damage as they pass by. The portal closes leaving Stirkirk now seeking revenge for Luthaists assault that nearly gets him killed by Luthaist before Ragnum, Horin, and Gallandrin intervene. Luthaists has quietly and quickly looted the remains and found various items and gold which he quickly gathers.

As the corpses quickly rot away some turn into smoking puddles of some vile liquid so the party heads south along the road, and given the early time of day passes the fortified Muckraker coach house rather than stopping continuing on the road to the south. A hour later they find themselves at a crossroads with a overgrown but still recently used trail heading east. The main road contineus south which they follow till it begins to turn west and into the Adri Forrest. At that point they attempt to head east through the bog but realize the trolls are likley worse than the wolves they expect to find in the woods so they turn back and head into the woods instead.

A few hours later after trying to keep to the edge of the Adri they break for a short rest. Its noted by Luthaist that no natural sounds occur other than the party's own footsteps on the damp ground which are heavily covered by rotting leaves.

Party Experience:

220    - 11 Orcs

350    - Forcing the Devil and his luitenant to withdraw

300    - Thoughtful planning about how to get around the checkpoint and avoiding uneccessary combat

2700  - Milestone(s). Successfully advancing past the checkpoint against the odds, clearing the road near the Muckraker, moving into the Adri forrest instead of Demoray Bog

Individual Experience Bonus:

Luthaist: 250 Playing in character (contempt for Dwarves/Stirkirk's outrage at Luthaist fumble hit on him)

Gallandrin, Horin, Ragnum: 500 Stepping in the save Stirkirk from Luthaist

Ragnum: 600 Heoric action benefiting the group (acting as bait for the patrol), playing in character, and handling yet another fatal critical hit in good humor/character.

Treasure:

Refer to the treasure sheet.

Major NPC's:

The devil and his luitenant

Tasks:

Rumors:

A group of Dwarves live in caves of the wailing winds.

Elves of the Adri Forrest are able to kill the monsters of the realm who enter the woods.

Velor's forces dont venture south into the Adri Forrest 

The plains of Demoray are dangerous (usually fatal to enter) in the day and much worse at night