Aldrans dead Uncle Borin Frostbeard: Difference between revisions
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{{Monster Statblock | {{Monster Statblock | ||
| monster_name = | |monster_name = Borin Frostbeard (Chieftain's Spirit) | ||
| image = BorinFrostbeard.jpg | |image = BorinFrostbeard.jpg | ||
| size = Medium | |size = Medium | ||
| type = | |type = Undead (Chieftain, Spirit) | ||
| alignment = Lawful Neutral ( | |alignment = Lawful Neutral | ||
| | |ac = 13 (Spectral Armor) | ||
| | |hp = 91 | ||
| speed = | |hit_dice = 14d8 + 28 | ||
| str = 18 | |speed = 0 ft., fly 40 ft. (hover) | ||
|str = 18 | |||
| dex = 14 | |dex = 14 | ||
|con = 16 | |||
| con = 16 | |int = 10 | ||
|wis = 15 | |||
| int = 10 | |cha = 12 | ||
|saving_throws = Str +7, Wis +5, Con +5 | |||
| wis = 15 | |skills = Athletics +7, Intimidation +5, Survival +5, Perception +5 | ||
|damage_vulnerabilities = — | |||
| cha = 12 | |damage_resistances = Acid, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from nonmagical attacks | ||
| | |damage_immunities = Cold, Necrotic, Poison | ||
|condition_immunities = Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained | |||
| skills = Athletics +7, Intimidation +5, Survival +5, Perception +5 | |senses = Darkvision 60 ft., Passive Perception 15 | ||
| damage_vulnerabilities = — | |languages = Common, Giant | ||
| damage_resistances = | |cr = 5 | ||
| damage_immunities = Cold, Necrotic | |xp = 1800 | ||
| condition_immunities = Charmed, Frightened, | |traits = **Incorporeal Movement.** The spirit can move through other creatures and objects. It takes 5 (1d10) force damage if it ends its turn inside an object. **Vengeful Spirit.** If the Spirit dies, it returns to an incorporeal state after 24 hours. **Frost Aura.** Any creature that starts its turn within 5 feet of the Chieftain's Spirit takes 2 (1d4) cold damage. | ||
| senses = Passive Perception 15 | |actions = **Spectral Greataxe.** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) necrotic damage. **Chilling Wail (Recharge 5-6).** The spirit lets out a mournful, frigid wail. Each creature within 30 feet that can hear it must succeed on a DC 13 Wisdom saving throw or take 10 (3d6) cold damage and be **Frightened** for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. | ||
| languages = Common, Giant | |reactions = | ||
| cr = | |legendary_actions = | ||
| xp = | |roleplaying_notes = A spectral guide to Aldran, the Chieftain's spirit remains tied to the material plane by his fierce sense of clan duty and his lingering affection for his nephew. He appears as a translucent, spectral figure, always carrying the weight of his past life and battles. A hint of bloodlust lingers in his tone when recalling battles. | ||
| | |campaign = Echos of Lhynn | ||
| | |appearance = A towering figure with a thick, frost-rimed beard and piercing blue eyes. Wears furs and the scars of many battles. Now appears as a translucent, spectral figure. | ||
| | |voice_mannerisms = Speaks with a booming, authoritative voice, softened by affection for Aldran. Often gestures with a spectral hand, as if holding an axe. | ||
| | |bond = Aldran and the Frost Barbarian clan. | ||
| | |ideal = Clan and Honor | ||
|flaw = Prone to bloodlust in battle, sometimes clouding his judgment. | |||
| campaign = | |info = The Chieftain's spirit provides guidance and aid to his nephew, Aldran, though his help is often spectral and terrifying. He remains a powerful guardian of his clan's traditions. | ||
| appearance = A towering figure with a thick, frost-rimed beard and piercing blue eyes. Wears furs and the scars of many battles. Now appears as a translucent, spectral figure. | |equipment = Spectral Greataxe, Clan Totem (Incorporeal). | ||
| voice_mannerisms = Speaks with a booming, authoritative voice, softened by affection for Aldran. Often gestures with a spectral hand, as if holding an axe | }} | ||
| bond = Aldran and the Frost Barbarian clan. | |||
| ideal = Clan and Honor | |||
| flaw = Prone to bloodlust in battle, sometimes clouding his judgment. | |||
| info = | |||
| equipment = | |||
} | |||
=== Aldran's Dead Uncle's Advice (1d10) === | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Roll !! Spirit Advice (Uncle's Words) !! Interpretation (Uncle's Tone) | ! Roll !! Spirit Advice (Uncle's Words) !! Interpretation (Uncle's Tone) | ||
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| 10 || "The golden dawn, Aldran. There's light ahead." || (Hopeful, reassuring) "Even in the darkest times, there's always hope. Keep your chin up, things will get better." | | 10 || "The golden dawn, Aldran. There's light ahead." || (Hopeful, reassuring) "Even in the darkest times, there's always hope. Keep your chin up, things will get better." | ||
|} | |} | ||
[[Category:Corsairs Campaign]] |
Latest revision as of 04:20, 13 October 2025
- Session 130 Trials of Worth (← links | edit)
- Session 132 The sigils of the Silk Rose and Yellow Orbs (← links | edit)
Aldran's Dead Uncle's Advice (1d10)[edit | edit source]
Roll | Spirit Advice (Uncle's Words) | Interpretation (Uncle's Tone) |
---|---|---|
1 | "Aldran, seek the stillness, lad. Find yer center." | (Patient, slightly gruff) "You're too wound up. Quiet your mind, listen to what's inside, not just the noise around you." |
2 | "Follow the whispers, Aldran. Even the faintest ones." | (Knowing, conspiratorial) "Don't dismiss the little things, the gut feelings. They're often the truest." |
3 | "Embrace the shadow, Aldran. Don't run from it." | (Stern, but caring) "We all have dark parts. Ignoring them won't make 'em go away. Face 'em, learn from 'em." |
4 | "Nurture the flame, Aldran. Keep it burnin'." | (Encouraging, warm) "Don't let your passions die out. Fan the embers, find what makes you truly happy." |
5 | "The river flows, Aldran. Don't fight the current." | (Wise, resigned) "Things change, whether we like it or not. Go with it, adapt. You'll only exhaust yourself swimmin' against the tide." |
6 | "Roots and branches, Aldran. Remember where you come from, but reach for the sky." | (Proud, nostalgic) "Don't forget your family, your heritage. But don't let it hold you back either. Grow, Aldran, grow." |
7 | "The veil thins, Aldran. Be watchful." | (Warning, concerned) "Things ain't always what they seem. Pay attention to the signs, the unseen. You might be seein' more than most." |
8 | "The mirror reflects, Aldran. Look deep." | (Direct, challenging) "Your actions have consequences, lad. Be honest with yourself about who you are, and what you're doin'." |
9 | "The gathering storm, Aldran. Prepare yourself." | (Serious, urgent) "Trouble's comin'. Get ready, be strong. You'll need all your wits about you." |
10 | "The golden dawn, Aldran. There's light ahead." | (Hopeful, reassuring) "Even in the darkest times, there's always hope. Keep your chin up, things will get better." |