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Encounter Table: Solnor Coast
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== Daytime == {| class="wikitable" |- !Roll !Encounter !Description |- |1 |Sunbathing Stirges |Two Stirges bask on a sun-warmed rock, lazily fanning their wings. They screech and attack if disturbed. (Stirges: AC 12, HP 13, STR 5, DEX 13, CON 11, INT 2, WIS 11, CHA 5) |- |2 |Lost Lizardfolk Patrol |Three Lizardfolk scouts, lost after a storm, stumble upon the party. They are wary but not hostile unless threatened. (Lizardfolk Scout: AC 13, HP 16, STR 13, DEX 14, CON 13, INT 6, WIS 12, CHA 7) |- |3 | Driftwood Ambush |A Giant Octopus, camouflaged among driftwood, ambushes the party from the shallows. It seeks to drag them underwater and drown them. (Giant Octopus: AC 11, HP 57, STR 18, DEX 8, CON 16, INT 3, WIS 13, CHA 7) |- |4 |Sea Serpent Sight |A brief glimpse of a sleek, serpentine head breaks the surface of the ocean far offshore. It disappears as quickly as it appeared, leaving the party to wonder what lurks beneath the waves. |- |5 |Treasure Trove |A hidden cove reveals a stash of pirate booty: gold coins, gems, and a rusty cutlass. However, a territorial Sea Hag claims the cove as her own and attacks intruders. (Sea Hag: AC 15, HP 22, STR 10, DEX 14, CON 13, INT 12, WIS 14, CHA 16) |- |6 |Shipwrecked Survivors |A group of shipwrecked sailors, desperate for food and water, plead for help. They offer a valuable map in exchange for assistance. |- | 7 |Giant Oysters |A cluster of giant oysters cling to the rocks, their shells pulsating with bioluminescent light. They are harmless, but their eerie glow can be unsettling. |- |8 |Playful Dolphins |A pod of playful dolphins leaps and splashes alongside the party, offering a brief moment of joy and wonder. |- |9 |Lost Tomb |The entrance to a hidden tomb lies half-buried in the sand. Strange symbols and weathered bones hint at the dangers within. |- | 10 | Mermaid Melody |A haunting melody drifts from the ocean depths, luring the party closer to the shore. It is the song of a Mermaid, who seeks to charm and drown them. (Mermaid: AC 13, HP 16, STR 10, DEX 13, CON 13, INT 12, WIS 14, CHA 16) |- |11 |Gull Infestation |A swarm of hungry gulls attacks, seeking scraps of food or shiny objects. They can be a nuisance, but also a warning of nearby predators. |- |12 |Tidal Surge |A sudden, powerful wave crashes down upon the shore, knocking the party off their feet and dragging them towards the ocean. |} Along the coast road. {| class="wikitable" |- ! Roll ! Encounter ! Description |- | 1 | Sunbathing Stirges | Two Stirges perch on a sun-warmed signpost, lazily fanning their wings. They screech and attack if disturbed. (Stirges: AC 12, HP 13, STR 5, DEX 13, CON 11, INT 2, WIS 11, CHA 5) |- | 2 | Lost Lizardfolk Scout | A lone Lizardfolk scout, disoriented after losing his patrol, stumbles onto the road. He is wary but not hostile unless threatened. (Lizardfolk Scout: AC 13, HP 16, STR 13, DEX 14, CON 13, INT 6, WIS 12, CHA 7) |- | 3 | Brigand Ambush | A hidden band of brigands emerges from a rocky outcrop, hoping to relieve travelers of their valuables. (Brigands: AC 14, HP 11, STR 13, DEX 12, CON 12, INT 10, WIS 11, CHA 12) |- | 4 | Distant Dust Cloud | A distant plume of dust billows on the horizon, hinting at a hidden caravan, a traveling circus, or perhaps something more ominous. |- | 5 | Smuggler's Stash | A collapsed wagon reveals a hidden cache of contraband goods, guarded by a nervous but trigger-happy smuggler. (Smuggler: AC 15, HP 18, STR 12, DEX 14, CON 13, INT 11, WIS 12, CHA 13) |- | 6 | Traveling Herbalist | A friendly old herbalist offers aid and wisdom to passersby, sharing knowledge of local plants and potions in exchange for stories or coin. |- | 7 | Glowing Mushrooms | Strange, bioluminescent mushrooms sprout among the roadside ferns, casting an eerie glow and attracting unusual insects. |- | 8 | Playful Sprites | A mischievous band of sprites teases and tricks travelers, leading them on harmless detours or leaving playful gifts in their path. |- | 9 | Ancient Ruin | The crumbling remains of an ancient watchtower or tollhouse stand by the road, hinting at forgotten secrets and buried treasures. |- | 10 | Siren's Song | A hauntingly beautiful song whispers from the dense forest, luring travelers towards their doom with promises of hidden wealth. (Siren: AC 13, HP 16, STR 10, DEX 13, CON 13, INT 12, WIS 14, CHA 16) |- | 11 | Raven's Warning | A lone raven circles overhead, cawing loudly and dropping pebbles in the path, seemingly trying to warn travelers of unseen danger ahead. |- | 12 | Flash Flood | A sudden downpour transforms the road into a raging torrent, testing the party's strength and resourcefulness to reach higher ground. |}
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