Party Experience

From greyhawk


Session 114
MILESTONE XP
675 Helping the villagers put out the fires and starting to clean out the mines of goblins.
QUEST(s)
NAME XP NOTES
Aldran Stormheart 0
Balmaris Dullostii 0
Durmen Tredan
Nail
Poison Egon
Raynoff 0
Ricfire 0


Session 113 Seriously, not another bar fight?
MILESTONE XP
205 Surviving another bar fight, trying to minimize the damage (or legal troubles), learning about possibly shady business dealings occurring at the Empty Net
QUEST(s)
Accepting the quest to return drowned sailor bodies from the deep. Assiting the dwarves with dealing with goblins in the mines.
NAME XP NOTES
Aldran Stormheart 145 Playing in character (even to party detriment), trying to persuade Anya, interesting rage effects
Balmaris Dullostii 135 Avoiding killing blows, quick thinking with the charm Aldran spell
Durmen Tredan 170 Playing in character, trying really hard to avoid combat and finish the mend spell in spite of repeated interruptions. creative spell fumble
Nail 160 Defending Durmen from two likely fatal attacks, defending Balmaris, avoiding killing blows
Poison Egon 150 Good use of spores to cover the party retreat and combat spells to defend party
Raynoff 0
Ricfire 125 Distinguished combat skills with a sword, covering the party's retreat
Session 112 For want of a water breathing potion
MILESTONE XP
450 Delivering the goods to Abe, gaining contacts in town, insight on the local thieves guild, meeting with the dwarves, accepting the quests
QUEST(s)
Accepting the quest to return drowned sailor bodies from the deep. Assiting the dwarves with dealing with goblins in the mines.
NAME XP NOTES
Aldran Stormheart 75 Forming tribal bond with Hvitserk, gaining 4 informers in the town
Balmaris Dullostii 65 Detecting the Dwarven tail, creative bribe and avoiding a fight
Durmen Tredan 0
Nail 55 Detecting the Dwarven tail, avoiding a fight
Poison Egon 45 Discovering druid standing stones on the island
Raynoff 0
Ricfire 0


Session 111 The basted barbarian
MILESTONE XP
290 Exploring the haunted mansion, learning more about the sauhgin undwater cities and the sea gates used by the pirates from the East.
NAME XP NOTES
Aldran Stormheart 0
Balmaris Dullostii 55 Saving Ricfire - again
Durmen Tredan 60 Reading the books, smooth talking the guards at the seamen's guild
Nail 45 Battle stirges
Poison Egon 55 Battle stirges, toying with Helga
Raynoff 0
Ricfire 45 Dying - again this time with more style and flair...
Session 110 Deer arent the only creatures who rut in the woods
MILESTONE XP
316 Avoiding major bloodhshed in town, making their way to the haunted mansion
NAME XP NOTES
Aldran Stormheart 75 Talking his way out of (or into?) a debate with Lord Solmor and impressing the house guard (lugi tossing)
Balmaris Dullostii 50 Saving Ricfire
Durmen Tredan 50 Creative use of mend to unstick the manor house doors
Nail
Poison Egon 35 Interesting use of druid charms on the wench
Raynoff
Ricfire Dramatic death! 60
Session 109 Nothing to see here, now move along
MILESTONE XP
230 Fast talking their way past Constable Halvor, avoiding unnecessary bloodshed, discovering the location of the alchemists house.
NAME XP NOTES
Aldran Stormheart
Balmaris Dullostii
Durmen Tredan
Nail
Poison Egon
Raynoff
Ricfire
Session 108 Killed by a flumph
MILESTONE XP
145 Making it to Coregilia, managing to avoid murdering all the patrons in the Snapping Line tavern
NAME XP NOTES
Aldran Stormheart 60 Comic relief at the Market, interesting use of a flumph to kill his opponents
Balmaris Dullostii 85 Going above and beyond to heal a tavern full of people killed by the party
Durmen Tredan 55 Comic relief, working out a deal with Abe to fence the stolen booze
Nail 55 Providing overwatch of the fight and keeping the party/patrons mostly in check
Poison Egon
Raynoff 55 Creative use of flatulence, trying to avoid bloodshed


Session 107 The Sea Hags treasure
MILESTONE XP
145 Discovering the wreck of the Wanderlust and surviving the Sea Hag encounter
NAME XP NOTES
Aldran Stormheart 15 Comic relief, good combat while fighting the sea hag
Balmaris Dullostii 25 Obliterating the crab in one shot
Durmen Tredan 15 Comic relief, good combat while exploring the Wanderlust
Poison Egon 15 Comic relief, good combat while fighting the crabs
Session 106 Boating is for sailors‎‎
MILESTONE XP
150 Recovering and repairing the boat
NAME XP NOTES
Aldran Stormheart 177 Playing in character, making it to the boat, shark wrestling, sahuagin battle, tea bag CPR technique
Balmaris Dullostii 135 Saving Egons life
Durmen Tredan 150 Making it to the boat, sahuagin battle
Nail 123 Excellent banter and playing in character (enjoying breakfast)
Poison Egon 145 Creative use of a "druidic spell" excuse to keep Nail from exacting revenge on Egon for stabbing him, dramatic death
Session 105 Crime doesn't pay
MILESTONE XP
237 Surviving the tribunal and the subsequent shipwreck
NAME XP NOTES
Aldran Stormheart 75 Playing in character
Balmaris Dullostii
Durmen Tredan
Nail
Poison Egon
Session 099 Blown away
MILESTONE XP
3100 Avoiding death by dragon
NAME XP NOTES
Faerel 200 Av.
Gallandin 350 Managing to learn the operation of the airship, critical hit on the dragon & highlord.
Horin 300 Returning flamestrike for flamestrike and critically hitting the dragon highlord
Lanalor
Mourn 200
Ragnum 400 Pulling a verbal rabbit out of the hat and convincing the dragon not to kill them off.
Session 098 Things are looking up
MILESTONE XP
1800 Meeting Eleanor and finding the airship
NAME XP NOTES
Faerel 150 Good use of limited time scrounging for items needed to repair his bow.
Gallandin 200 Figuring out to repair the airship while battling growing exhaustion and increasing difficulty after repeated failures
Horin 150 Cleaning up Rimweck's mess and dealing with Eleanor
Lanalor 150 Gaining insights from the old man at the coach house, detecting the glyphs over the windows and saving the party from significant injury had they gone that route
Mourn 175 Discovering something amiss the creature in the lake and oddities about the Owlbear rug/living room
Ragnum 200 Excellent use of persuasion to convince Eleanor of the nobility and justness of the parties actions against the Baron.
Session 097 We shoulda formed a square...
MILESTONE XP
3107 Surviving the Red Company heavy brigade assault, learning of a potential schism between the Red Company, Rippers, and Baron
NAME XP NOTES
Faerel 375 Excellent snapshot pinning the knight to the tree and playing in character even to the detriment of the party/himself.
Gallandin 200 Lucky use of dragon breath to save himself from the knights
Lanalor 600 Individual heroism, saving Ragnum and restoring him to health while riding up to him and avoiding the surrounding calvary
Mourn 100 Epic fail with the conjure barrage spell improved party morale!
Ragnum 100 Epic fail with critical fumble and somehow not dying or being maimed.
Session 096 The last charge of the heavy brigade
MILESTONE XP
1370 Meeting up with the elven rangers, surviving Stirkirks suicide vest, advancing towards Grenvik.
NAME XP NOTES
Gallandin 1100 Creative use of a hidden elemental to disrupt the charge, casting an "angry" fireball
Horin 700 Flamestrike against the calvary
Lanalor 400 Calvary melee
Ragnum 400 Calvary melee
Session 095 The army leaves for Grenvik
MILESTONE XP
1575 Prepping the army for its long awaited advance on Oleg Keep
NAME XP NOTES
Gallandin 300 Taking lead on establishing the defense of the town
Horin 450 Attempting to purify the well, feeding the town, dealing with Alain
Lanalor 300 Playing in character, scouting and finding the elven rangers
Mourn 375 Attempting to convince the party to choose an alternative approach to allowing the undead to defeat the Baron, playing in character
Ragnum 500 Defeating the undead hill giants, saving Rimweck and escaping the mines

Session 094 Back in the saddle again

**Milestone** 3000XP Escaping the undead army, avoiding the effects of Whisper Mill, and returning to Wanborne without losing any more civilians to rally the long awaited reinforcements from Knurl.

NAME XP NOTES
Gallandin 600 Creative use of fire to motivate the citizens to leave the tower without injuring them or being discovered.
Horin 450 Successfully navigating through the brush and hills with a wagon full of terrified civilians
Lanelor 450 Good scouting and woodland lore skills
Ragnum 770 Playing in character- noble leadership and self sacrifice to save the party. Amazing luck in leading away the undead and

Session 093 Velor and his gifts keep on giving

**Milestone** 2155XP Avoiding combat with Lord Velor, learning more about Adious and Margaretes skillsets and intrigues, creatively opening up negotiations by the sword with Velors army.

Lanelor       275     Keeping everyone on their toes with the professional indecisions, door repairs (crit), trying to get the party to stick to the plan

Horin          350     Playin in character, taunting the undead, charging into the frey as befitting a cleric of Clangeddin

Mourn         300    Excellent archery, keen perception, looking after the party interests, door repairs (crit)

Ragnum      375    Retaining his composure around Velor/avoiding combat, earning back one of the champions artifacts, good support to Horin.

Session 092 Breaking, entering, and nearly dying

840XP Discovering and recovering Adious and Margarete's stash of items, surviving the traps, making a noble stand in the tower.

2200XP Combat with the three demons

**NAME           XP     NOTES**

Galinndan    200    Creative use of a lightening bolt to clear a room of poison gas

Horin            420    Holding the demon at bay

Lanelor        500    A poor excuse for a thief but still getting away with the goods

Mourn          2   Spotting the dragon moving ahead of (fleeing?) the oncoming storm

Ragnum       250   Saving Lanelor from being poisoned


Session 091 The return of the Bexley garrison

**Milestone**

2240XP - Defending and liberating the town from the Barons and Hobgoblin mercenary troops. Though the loss of the children robs you of the full joy of an otherwise splendid victory.

**NAME           XP     NOTES**

Galinndan  575    Doing his best to appease Margarete, awakening the kids, well placed fireball

Horin       420    Putting the children's interest first, trying to awaken the children, spectacularly roasting (crit) the haughty knight

Lanelor    500    Making a great effort to convince the parents to bring their children to Galinndan, spotting the fading glyphs of the gate spell in the nick of time

Mourn      490   Spotting the returning patrol and alerting the party, excellent shooting + barrage (crit), identifying something (crit) is amiss with the murdered guards wounds

Ragnum    475    Organizing plan to defend the town, getting some insight about Adious/Margerete's nature, trying to parlay with the noble before attacking first


Session 090 The boys are back in Bexley

Milestone

2300XP Killing the envoy Sardume and making it look like someone else did it. Battling the hill giant. Returning the kidnapped children to Bexley. Discovering that some in Bexley are working with the Red Company slavers.

Individual

Gallandrin 300XP Critical persuasion of the guards, staging the death of Sardume, dealing with Margarete.

Horin 250XP Coup-de-grasse on Sardume. Learning of the collaborators in Bexley who sold off the children into slavery.

Mourn     275XP Use of stealth to gain critical hits on Sardume and the hill giant. Scouting of Bexley.

Session 087 Bodacious Bexley
MILESTONE XP
1700 - Making it to Bexley, learning more about the Barons buildup and threats to the realm.
NAME XP NOTES
Gallandin 350 Percieving the residual energy of a gate spell may be the cause of Horins/Ragnums panic
Horin
Lanelor
Mourn 700 aking charge while the dwarves are panicked by the creature at the mill, navigating the area around Whisper Mill
Ragnum
Session 85 Party on
MILESTONE XP
2670 - Learning about the Red Companies trade route and favored goods, Insights about the growing demand for "Cardum Whisky" and perhaps why the Baron, Rippers, and demi-humans are fighting for the area around Oleg keep. Enabling the druid to reclaim the temple for Obad Hi.
NAME XP NOTES
Gallandrin 450 Taking charge of the town, walking the perimiter. Learning more about the dragon and noticing the circling dragon in time to alert the town
Horin 510 Dealing with the Druid Tumour and the Flan elders, working to restore the temple, buffing the party
Mourn 450 Taking charge of the elves, and discerning the race of the dragon rider
Ragnum 600 Brewing a perfect ale, insight on the trade routes, (crit) creatively goading the dragon,

Session 084 Summer BBQ

2100 Milestone

Session 083 The party breaks up

No Exp

082 Everyone wants a

2500 Milestone - multiple insights about the Ivae Orr elves concerns, Barons growing army, and Red Company's control of the main north south trade road from Spinecastle all the way to Knurl.Session

Gallandrin 200 Finding out about the dragons fight with some drow. Plotting to turn the Red Company against the Rippers, learning of the Red Companies trade with Spinecastle and Rippers
Horin 400 Healing the troops, Plotting to turn the Red Compnay against the Rippers, learning of the Red Companies trade with Spinecastle and Rippers
Luthaist 300 Fighting his urge to kill Lannor and Lanuhel, learning of the elves concerns, the Barons creation of an army
Mourn 300 Attempting to parlay with the elves despite Luthaists and Lannors growing saber rattling. learning of the elves concerns, the Barons creation of an army

Session 081 Bad deals and bad doors

Gallandrin 750 MIlestone - learning about Baron Dunthmores deal with the Rippers
Horin 750 MIlestone - learning about Baron Dunthmores deal with the Rippers
Luthaist 960 Lockpicking, stealth, defeating two guards and running off Ellison
Mourn 960 Good use of cover, spells, defeating two guards and running off Ellison
Ragnum 750 MIlestone - learning about Baron Dunthmores deal with the Rippers
Kruger

Session 080 Once more into the breach

Luthaist 1320 Defeating the guards and breaching the coach-house.
Mourn 1320 Defeating the guards and breaching the coach-house.