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Oleg Keep
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=== MAIN KEEP === {{dialog |tan|BARONS TOWER|The tower is made of black stone, and it has a tall, pointed roof with a single entrance located within the Keep. There are rumors it is protected by multiple magical wards and Baron Dunthmore allows no personal visitors to his tower.}} The tower is home to Baron Dunthmore, his wife, and his two sons. His wife is an acolyte of Hextor, and sons are between 20 and 28 years old. He only receives his guests in the great hall outside the keep. The interior of the tower is divided into three floors. The ground floor is the living quarters for Baron Dunthmore and his family. The second floor is the library, and the third floor is the stables. The library is filled with books on magic, warfare, and tyranny. The stables are home to two nightmares, which are powerful creatures that Baron Dunthmore keeps as a secret. {{dialog |tan|INGVALES TOWER|Ingvales Tower was a once-proud structure, standing six stories tall and made of white marble. It was located in the area that is now Oleg Keep, and it was the home of a powerful wizard named Ingvales who ruled this area before the Oredians arrived hundreds of years ago. The exterior of the tower was decorated with intricate carvings of dragons and other creatures. The windows were made of stained glass, and the doors were made of solid oak. The tower was surrounded by a high wall, and there was a portcullis at the entrance. The walls are cracked and crumbling, the roof is caved in, and the windows are shattered. The portcullis is rusted and broken, and the doors are hanging off their hinges. }} On a successful DC20 history check: The PC's learn the tower was blasted into ruin by the dragon Glaslhugs when it attacked Oleg Keep. There are a few remanents of traps in the tower. There is a pit trap in the entryway, and there is a tripwire trap in the hallway on the first floor. There is also a pressure plate trap in the library on the third floor. {{dialog |tan|CHAPEL TO HEXTOR|The Chapel to Hextor is a small, but imposing building located within the main building of Oleg Keep. The only entrance is through the inner courtyard, which is guarded at all times by Baron Dunthmore's personal guard. The exterior of the chapel is made of dark stone, and its walls are decorated with carvings of skulls and bones. The windows are small and barred, and the only light comes from torches that are hung on the walls. The air around the chapel is thick with the smell of incense and blood.}} The interior of the chapel is divided into two rooms. The first room is the antechamber, where visitors are greeted by the high priest and his acolytes. The antechamber is decorated with tapestries depicting scenes of Hextor's victories in battle. The second room is the chapel itself, where Baron Dunthmore and his family worship Hextor. The chapel is a large, domed room with a high ceiling. The walls are lined with pillars, and the floor is covered in a red carpet. In the center of the room is an altar dedicated to Hextor. The altar is made of black marble, and it is decorated with skulls and bones. There is a stab lock on the door to the chapel that can only be opened by the high priest and his chief acolyte. The stab lock is a small, metal box that is attached to the door. The box has a slit in the top, and a small keyhole on the front. To open the stab lock, the high priest or his chief acolyte must insert a special key into the keyhole and then stab the key with a dagger. The altar is made of black marble, and it is decorated with skulls and bones.The walls are lined with pillars, and the floor is covered in a red carpet.There are tapestries depicting scenes of Hextor's victories in battle hanging on the walls. '''Granery:''' '''Great Hall:''' {{dialog |tan|NORTH WEST BARRACKS|The barracks is a sturdy two story stone building with a steeply sloped roof that abuts the wall. The building can be easily defended from small arrow slits that serve as windows. All doors are made of heavy, reinforced timber with double latches and bars.}} The upper story serves as a store room for the garrison and contains dry goods though a few barrels of wine and beer are sometimes kept here. {{dialog |tan|KITCHENS| }} {{dialog |tan|WEST BARRACKS|The barracks is clearly not as well maintained as the others, like the other barracks it is also a two story stone building with a steeply sloped roof that abuts the wall. Many of the shutters and roof shingles are missing and a few soldiers are milling bout outside the main door.}} The barracks is a currently used to house mercenaries and temporary living quarters for patrols levied from the outer settlements. The troops here are generally not as well trained or paid by the Baron and will refuse to fight the PC's unless attacked first. The upper story serves as a store room for the garrison and contains dry goods though a few barrels of wine and beer are sometimes kept here. {{dialog |tan|SOUTH BARRACKS| The barracks is a sturdy two story stone building with a steeply sloped roof that abuts the wall. The building can be easily defended from small arrow slits that serve as windows. All doors are made of heavy, reinforced timber with double latches and bars.}} The upper story serves as a store room for the garrison and contains dry goods though a few barrels of wine and beer are sometimes kept here. {{dialog |tan|SARGENTS BARRACKS| }} {{dialog |tan|GLASLHUGS BANE TOWER|Glaslhug's Tower is a four-story circular tower with a small gatehouse and ballista on the roof. The ground floor serves as a gatehouse, with a portcullis and two sets of heavy doors controlling access to the south road. The walls are made of smooth, black stone, and the tower is topped with a conical roof of red tiles. The ballista is mounted on a platform at the top of the roof.}} The interior of the tower is divided into four floors. The first floor is the gatehouse, the second floor is the barracks, the third floor is the armory, and the fourth floor is the living quarters of the tower's lord. * '''Second floor, Barracks:''' The barracks are on the second floor of the tower. There are about 20 beds in the barracks, and each bed is shared by two soldiers who sleep here in 12 hour shifts. There is also a common room where the soldiers can eat, drink, and relax. * '''Third floor Armory:''' The armory is stocked with weapons and armor for the soldiers. There are also a few magical items in the armory, which are used in defense of the keep. * '''Fourth floor, Captains quarters:''' The Captain of the watch lives here and his quarters are luxurious by local standards. They include a bedroom, a study, and a dining room. A balcony offers a panoramic view of the surrounding countryside is on the south side of the tower. A small staircase leads up to the ballista. * '''Top floor:''' The top floor is the ballista platform, which is used to defend the keep from arial attack. The ballista was used to severely wound the Blue Dragon Glaslhug when the tower was occupied by more noble men before the humanoid invasion and is the reason for the towers name. '''OLEG GROVE:''' {{dialog |tan|CASTELLANS TOWER|The Castellan's Tower is a large, rectangular building though still under construction is imposing, with its tall walls and crenellated battlements. It is made of stone and mortar, and the walls are still unfinished. The roof is not yet complete, and the interior is a jumble of scaffolding, tools, and materials. . The entrance is a large wooden door, which is currently chained shut. There are several windows on each side of the tower, but they are all covered with wooden shutters.}} The interior of the tower is a mess. The floor is covered in sawdust and construction debris. There are ladders and scaffolding everywhere, making it difficult to move around. The walls are unfinished, and the ceiling is supported by wooden beams. In the center of the tower is a large pit, where the foundation of the tower is being dug. The pit is filled with dirt and rocks, and there are several workers digging and hauling materials. The scaffolding is unstable, and the pit is deep. There is also the risk of falling debris from the unfinished roof. Roll 1D8 and on a 1-3 debris falls on the PC's for 2D6 damage. </div> [[Category:Fortification]] [[category:Ivae Orr Campaign]] [[Category:DM Info]] [[Category:Location]] <references />
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