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Session 051 A little yardwork
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=|synopsis= ==== The courtyard battle of steel with the ogres turns into a battle of wills as the party is beset by waves of fear and paranoia as they approach the tower. |summary= Ragnum leads Gallandin and [[horin]] in a charge against the raging Ogre. The battle is short and violent, spells and iron win the day. Ragnum braces for the charge while Horins buffs ensure everyone has advantage. Gallandrins magic missles unlease withering fire. Luthaist stealthly advances on th e two ogres rushing Mourn while and Mourn blaze away with arrows. Mourn fumbles and drops all his arrows on the ground forcing him to engage hand-to-hand. Luthaist steps in and delivers a killing blow and then fumbles the follow up leaving him stunned. By now the rest of the party has made it to the gatehouse and lends aid to to the two unfortunate elves. The combined might of the party brings down the last ogre. Horins heals everyone and notices something amiss with Stirkirk. Gallandrin recognizes it as a possible lycanthropic bite. Stirkirks heads back to the wall to recover his flask while the party searches the area. Mourn sets off to scout the massive courtyard area and moves up the hill towards the tower taking a wide path around the north and east sides Luthaist spots a shadow moving along hte south wall towards them. Ragnum enters the rubble of the forge and finds himself stpping into some kids of ooze that begins to dissolve his boots and he flees back towards the party. Luthaist moves off to the NW tower and begins searching for the prisoners. He finds only skeletal human remains and many sets of rusted armor. Horin sets off towards the tower and stops by to inspect the catapults. As he approaches the tower he is momentarily wracked with fear and dread just like that terror at the Abbey. He passes by some stone guardians and inspects the tower door to find it covered in ornate carvings along with some kind of magical trap. Mourn finds many signs of recent passage of a large group of humanoids as the ground is trampled underfoot. He spies a lone figure standing shiloetted against the moon high on teh ruins of the keep who reminds him of Lord Vellor before he disappears from view. Gallandrin, and Ragnum use the catapults to attack the slime in the rubble. They manage to reload the catapult but are unable to move it back into firing position so they head to the tower to meet up with Horin. Luthaist meanwhile uses the darkness to also make his way towards the tower. As the rest of the party approaches the tower they are all beset by waves of fear but mange to make it past the the evil looking stone guardians. Gatherd together at last they all begin to walk up the crushed gravel path that leads to the two bronze doors where Horin waits for them. It is now close to midnight. |exp= 1350 - Combat with ogres Milestone(s). 500 - Overcoming & safely passing the towers magical wardens ==== Individual Experience Bonus ==== Gallandrin: 175 - Excellent use of spells, avoiding damage to the party, Horin: 275 - Well timed buffs, party healing, and managing to avoid the tower wardens/glyph Luthaist: 125 - In character, Individual exploration of the ruins. Mourn: 125 -Skillful ranging and spotting Vellor on the keeps roof. Ragnum: 125 -Avoiding the ambush during exploration of the blackmsith and shops | treasure = |key_npcs= | tasks = |rumors= A group of Dwarves live in caves of the wailing winds. Elves of the Adri Forrest are able to kill the monsters of the realm who enter the woods. Vellor's forces dont venture south into the Adri Forrest The plains of Demoray are dangerous (usually fatal to enter) in the day and much worse at night
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