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Encounter Table: Solnor Coast
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== Nightime == {| class="wikitable" !Roll !Encounter !Description |- |1 |Glowing Kelp |The party stumbles upon a vibrant patch of bioluminescent kelp, casting an eerie blue glow across the shore. |- |2 |Siren's Song |A haunting melody drifts across the waves, drawing one party member closer to the water's edge. A hidden siren (AC 15, HP 36, Str 10, Dex 16, Con 13, Int 13, Wis 16, Cha 18) observes, waiting for the right moment to strike. |- |3 |Will-o'-the-Wisps |Mischievous will-o'-the-wisps (AC 11, HP 2, Str 1, Dex 16, Con 10, Int 10, Wis 10, Cha 13) dance near the party, leading them in circles or towards hidden dangers. |- |4 |Crab Feast |A swarm of hungry giant crabs (AC 16, HP 22, Str 18, Dex 10, Con 15, Int 2, Wis 11, Cha 5) emerges from the surf, attracted by the scent of food or disturbed by the party's presence. |- |5 |Spectral Whaler |A ghostly whaler ship, crewed by skeletal figures, drifts silently past the party. Legend tells of its curse, trapping souls onboard forever. |- |6 |Sea Hag Haggling |A crafty sea hag (AC 13, HP 22, Str 13, Dex 14, Con 15, Int 12, Wis 13, Cha 16) approaches the party, offering cryptic bargains and dark secrets in exchange for favors or valuables. |- |7 |Coral Cavern |The party discovers a hidden cave entrance beneath the tideline, leading to a bioluminescent coral cavern inhabited by playful sea otters (AC 12, HP 7, Str 11, Dex 14, Con 13, Int 2, Wis 11, Cha 7). |- |8 |Storm Giant's Footprint |A colossal footprint, seemingly made by a giant, stretches across the beach. Examining it reveals strange tracks and the lingering scent of ozone. |- |9 |Shipwrecked Survivors |The party encounters the survivors of a recent shipwreck, desperate for help and potentially holding a valuable treasure they want to keep secret. |- |10 |Glowing Jellyfish Swarm |A mesmerizing swarm of bioluminescent jellyfish lights up the water ahead, but its beauty hides a danger, as their touch inflicts a painful sting (1d6 piercing damage). |- |11 |Sea Serpent Silhouette |A long, sinuous shadow glides beneath the waves, barely glimpsed in the moonlight. A watchful party might recognize the form of a sea serpent (AC 17, HP 97, Str 22, Dex 15, Con 18, Int 5, Wis 12, Cha 11). |- |12 |Mooncalf Ritual |Deep within the dunes, the party stumbles upon a hidden circle of chanting mooncalves (AC 11, HP 13, Str 8, Dex 14, Con 11, Int 2, Wis 13, Cha 12). Their ritual, harmless but unsettling, could attract unwanted attention. |}
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