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Obsidian Flask
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==Secondary Buildings== {{Location | name = Courtyard | dialog = A spacious courtyard lies behind the main building, enclosed by high walls of the same dark wood and Ironwood. A well-maintained garden flourishes with exotic plants and herbs, some glowing with faint magical light. A stone fountain, carved in the shape of a stylized flask, stands in the center, its water shimmering with a subtle magical sheen. | notes = * The garden contains rare magical herbs used in potions and rituals. * The fountain's water is magically purified and can heal minor wounds (1d4 HP). * A hidden passage beneath the fountain leads to the warehouse (DC 18 Perception to find). }} {{Location | name = Stables | dialog = The stables are located at the far end of the courtyard, built from the same dark woods as the main building. Several sturdy stalls house a variety of magical beasts and well-groomed horses. The air is filled with the scent of hay and animal musk, mixed with a faint magical aroma. | notes = * The stables house magically enhanced horses capable of greater speed and endurance. * Several stalls are empty, suggesting the guild uses magical beasts for various purposes. * A hidden compartment in a feed trough contains a small pouch of magical animal feed (DC 14 Perception). }} {{Location | name = Exterior Kitchen | dialog = Located near the stables, the exterior kitchen is a large, open-air structure with a massive stone hearth. The air is filled with the tantalizing aroma of roasted meats and exotic spices. Several cooks, some human, some gnomes, bustle about, preparing meals for the guild members and guests. | notes = * The cooks use magical ingredients and techniques to enhance the flavor and nutritional value of their dishes. * A hidden compartment in the hearth contains a small, enchanted spice grinder (DC 16 Perception). * The kitchen staff may have information about guild activities or visiting patrons. }} {{Location | name = Warehouse | dialog = The warehouse is a large, dimly lit building located at the rear of the property. Crates and barrels of various sizes are stacked haphazardly, containing a mix of mundane and magical goods. The air is thick with the scent of dust and old parchment. | notes = * The warehouse contains supplies for the guild, including magical components, rare artifacts, and mundane goods. * A hidden passage leads from the warehouse to the courtyard (DC 18 Perception to find). * Several crates are magically sealed and require a passphrase or magical key to open (DC 20 Arcana to attempt to bypass). }}
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