Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Update Sidebar
greyhawk
Search
Search
Appearance
Log in
Personal tools
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Template:Session Prep/Documentation
(section)
Template
Discussion
English
Read
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit source
View history
General
What links here
Related changes
Special pages
Page information
Campaign Pages
Corsairs Campaign
Ivae Orr Campaign
Vellors Prison Campaign
Quick Links
Encounter Tables
Fortifications
Locations
Non Player Characters
Settlements
Session Summaries
Session Prep (DM Only)
Party Experience
Player References
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Template Parameters == * '''campaign''': The name of the campaign. * '''session_title''': A concise title for the session, reminiscent of classic module titles. * '''previous_session''': A brief summary of the previous session to refresh your memory, similar to the "Previously on..." sections in narrative-driven adventures. * '''location''': The primary location of the session, mirroring the detailed location descriptions in AD&D modules. * '''scene_overview''': A brief description of the current scene's goals, atmosphere, and mood, breaking down the session into distinct scenes. * '''setting_details''': details about the current location that are not directly scene related. * '''key_npcs''': Important NPCs with brief notes on their current state, goals, and motivations. Consider their hidden secrets and how they might influence the story. * '''player_goals''': The current goals of the player characters. * '''hooks''': Active plot hooks or potential hooks, like the adventure hooks often found at the start of modules. * '''key_events''': Important events in chronological order (can be list or narrative), akin to the structured event sequences in classic adventures. * '''planned_events''': Planned scenes for the session, outlining the expected flow of the adventure, scene by scene. * '''challenges''': Obstacles players will face (combat, puzzles, etc.), mirroring the challenges presented in classic modules. Outline encounters in detail. * '''clues_info''': Key clues and their locations, essential for mystery-driven adventures. Track all important information. * '''treasure_rewards''': Potential loot and rewards, a staple of classic dungeon crawls. * '''interludes''': Optional scenes for pacing or flavor, adding narrative depth like in MERP adventures. * '''potential_conflicts''': Possible conflicts or complications, anticipating player actions and reactions. * '''notes_reminders''': DM notes and reminders, a section for your own observations and rulings. * '''random_encounters''': Link to random encounter tables, a classic element of exploration-based adventures. * '''story_arcs_themes''': The overall story arcs and themes that are present in the campaign. * '''mythic_elements''': Any mythic elements that are relevant to the game. * '''cliffhanger''': A dramatic ending, that leads into the next session.
Summary:
Please note that all contributions to greyhawk may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Greyhawk:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)