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Battle of Oleg Keep
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=== The assault begins ( Days 1-2 ) === [[Lord Vellors|Vellors]] forces have besieged Oleg Keep and the surrounding village of [[Grenvik]] and Oleg. [[Baron Dunthmore]] has secured himself in the Keep along with elements of the [[Rippers]] and [[Red Company]] who made sorties from the Keep to disrupt Vellors forces. The two forces engaged in combat trading siege engine fire as night fell. At daybreak the undead fell back to [[Grenvik Bog]] to the south of the Keep. Both sides regrouped during the day. (while the PC’s were airship touring the area 60-90 miles to the NE) At night the undead attacked again, and as with the day before, withdrew just before dawn to the swamp. [[Stirkirk]] seeing an opportunity to take advantage of the Keeps damage and the defenders fatigue has led [[Burtons Irregulars]] in a charge to breach the south wall just after dawn. The rules of engagement and victory conditions: {| class="wikitable" |+ !Force !Objective !Victory |- |Vellor |Sack the castle and kill the defenders |Take the castle (inflict 60% or more loss on defenders), or occupy the town of Oleg, and Grenvik |- |Baron and allies |Hold the castle and immediate settlements |Avoid losing 60% forces, or secure and hold the towns |- |PC’s + allies |Take and hold the castle |Inflict 40% or more loss on the Barons forces, AND eliminate Vellor’s army |- |Independents (Flan Villagers) |Ensure the survival of their allies |The Baron or the PC’s win. (you don't have to announce your allegiance) |- |Spoilers |Composed of underdark forces who seek to take advantage of the chaos. Ensure the survival of their allies |The Baron or the PC’s win. (you don't have to announce your allegiance) |}
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