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Session 043 Onto the Ferrymen
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== Synopsis: Trolls waylay the party on the way to the tower. == The party journeys SW past some fields before coming up on the main road.They turn West until they hit a crossroads to the North lies Harford and West to the Lake Sorgen and the ferry. Mourn observes a giant snake moving through the grass to the south paralleling the road. As they process west a few more miles they come across a small woodline in which can be sen the ferrymens cottage and the lake beyond. A quick scout of the property reveals unknonwn giant size footprints in the mud all about the property. A barn holds barrels and barrles of dried fish. One or more boats are barely visibile on the lake. To the south of the ferry landing is a three story tower bounded by the lake and small bog. The party heads south to the tower to get a better view of the boats and is attacked by a troll hiding in the bog. Stirkirk is violently tossed over 30' and lands in the lake and begins drowing under the weight of his armor. Mourn rains arrows down from the enbankment, while Galandin follows up with firebolts. [[Horin]], Luthaist, and Ragnum engage in melee combat. Gallandrin 'commands' the troll to flee which it does into the lake.Β A second troll attrckted by the noise moves towards the party! Luthaist moves into the bog to snaek past the troll and try to pull Stirkirk to safety. The first troll now re-engages as the spell effects have worn off. Under attack by Mourn it apparently dies in the bog. Horin removes his gear and runs past the troll diving into the lake to rescue Stirkirk, pulling him to shore unsconscious. The ferrymen's boat now closers screams at them to get out of the bog/water and flee to the tower! The troll regenerates and Luthaist is repeatedly struck by the trolls claws and killed as he makes his way back towards the party. Horin rushed over and casts Revivify - bringing Luthaist back from the dead! Ragnum badly fumbles his atack and his sword breaks but he fights on with bare fists. Horin badly fumbles a spell injuring his mind causing him to gain a madness (apathey) In coordination with Horing, Luthaist, Mourn and Ragnum's attacks - Gallandrin unleases a mix of acid and fire spells to finally kill both the trolls by preventing them from regenerating. |exp= 600 Combat - defeating the trolls 2000 Storyline - vanquishing a major menace, locating informatin about the prisoners === ==== Individual Experience Bonus ==== === Gallindan: 300 Realizing fire/acid prevent troll regeneration Horin: 1200 Heroic action benefiting the group (rescue and resurect luthaist & Stirkirk), playing in character Luthaist: 600 Heroic action benefiting the individual (pull stirkirk from lake) Mourn: 400 Heroic action overcoming cracked ribs to battle and still hitting 8 out of 10 shots at disadvantage. Nature lore oddness of the animals & various tracks Ragnum: 300 Adapting to the loss of weapon #2, playing in character | treasure = |key_npcs=
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