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Session 130 Prep
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==== Puzzle 1: The Cleric's Trial of Faith ==== <div style="border: 1px solid black; padding: 10px; margin: 5px;"> **Player Description (Cleric):** "Before you, a spectral image of a wounded pilgrim shimmers into existence. Their face is etched with pain, and their eyes plead for help. The room darkens, and a heavy sense of dread fills the air. You sense that the pilgrim's wounds are not of the flesh, but of the spirit. They are burdened by doubt, fear, and despair. What do you do?" </div> ====== DM Guidance: ====== * Tailor the pilgrim's wounds to the cleric's backstory or recent events. ====== Solution: ====== * The cleric must use their divine abilities to heal the pilgrim's spiritual wounds. ====== Actions: ====== * Casting Cure Wounds or Lesser Restoration: Describe the spell as soothing the pilgrim's spirit, not their physical form. Success removes a level of despair. * Performing a ritual of prayer: A successful Religion check (DC 13) restores a level of faith. A failed check deepens the pilgrim's despair. * Speaking words of encouragement: A successful Persuasion check (DC 15) offers hope. A failed check increases their fear. ====== Outcomes: ====== * Three successful actions (any combination) fully heal the pilgrim, and a section of the exit reveals itself. * Failure to heal the pilgrim after three attempts results in the pilgrim fading away, and a minor magical trap activates in the room (e.g., a sudden gust of cold wind).
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