Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Update Sidebar
greyhawk
Search
Search
Appearance
Log in
Personal tools
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Battle of Oleg Keep
(section)
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
General
What links here
Related changes
Special pages
Page information
Campaign Pages
Echos of Lyhnn Campaign
Corsairs Campaign
Ivae Orr Campaign
Vellors Prison Campaign
Darzog Hold Campaign
Knurl Run Campaign
Quick Links
Encounter Tables
Fortifications
Locations
Non Player Characters
Settlements
Session Summaries
Session Prep (DM Only)
Party Experience
Player References
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Nighttime of the fifth day === Ghoulish mages invade the keep after dark and begin raising the dead among the fallen troops. They are discovered by a patrol who raise the alarm. Mage hunters leave the safety of the keep and follow their former brethren outside the wall in attempt to kill them - again. They charge out of the walls to investigate and didn't notice the undead crawling through he down were swarmed by the undead killing every last man. Vendrix swoops in from out of the moon diving on the Ripper Strippers. The sickening sound of num num num can be heard as the undead gnaw their way through the piling up bodies. 85 more bodies join Vellors army. Catapults unload on the NW tower. 40% of it is now in ruin. Just before dawn the 52nd Marauders, 62th, Wrath Bringers, clamber over the broken wall undetected. Barons forces detect the undead but are too frightened to attack in the dark and secure themselves inside the keep. The Drow take notice of the lack of pursuit by the Barons forces, and cautiously make their way back up from the caverns they retreated to and re-enter the keep's dungeons. Finding the undead now within the walls they decide to hold off on a counterattack and wait to see what happens over the next day. Unbeknownst to the PC's the Elves decide to break their secret truce with Vellor, and send Darmouths Raiders to attack the 73rd siege works forcing them from the field. Vellor is disappointed and perhaps even a little surprised by their betrayal given the hell he can bring upon them for this treachery. The reminder of the PC's forces are too distributed around the lands to the south and west to mount a cohisive attack and they decide to hold their positions. Done with their looting, and wary of being caught between the PC's and Vellors forces the barbarians along with the Flan clansman decide to break camp before dawn and make their way back to the .
Summary:
Please note that all contributions to greyhawk may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Greyhawk:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)