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Aldrans dead Uncle Borin Frostbeard
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{{Monster Statblock |monster_name = Borin Frostbeard (Chieftain's Spirit) |image = BorinFrostbeard.jpg |size = Medium |type = Undead (Chieftain, Spirit) |alignment = Lawful Neutral |ac = 13 (Spectral Armor) |hp = 91 |hit_dice = 14d8 + 28 |speed = 0 ft., fly 40 ft. (hover) |str = 18 |dex = 14 |con = 16 |int = 10 |wis = 15 |cha = 12 |saving_throws = Str +7, Wis +5, Con +5 |skills = Athletics +7, Intimidation +5, Survival +5, Perception +5 |damage_vulnerabilities = β |damage_resistances = Acid, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from nonmagical attacks |damage_immunities = Cold, Necrotic, Poison |condition_immunities = Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained |senses = Darkvision 60 ft., Passive Perception 15 |languages = Common, Giant |cr = 5 |xp = 1800 |traits = **Incorporeal Movement.** The spirit can move through other creatures and objects. It takes 5 (1d10) force damage if it ends its turn inside an object. **Vengeful Spirit.** If the Spirit dies, it returns to an incorporeal state after 24 hours. **Frost Aura.** Any creature that starts its turn within 5 feet of the Chieftain's Spirit takes 2 (1d4) cold damage. |actions = **Spectral Greataxe.** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) necrotic damage. **Chilling Wail (Recharge 5-6).** The spirit lets out a mournful, frigid wail. Each creature within 30 feet that can hear it must succeed on a DC 13 Wisdom saving throw or take 10 (3d6) cold damage and be **Frightened** for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. |reactions = |legendary_actions = |roleplaying_notes = A spectral guide to Aldran, the Chieftain's spirit remains tied to the material plane by his fierce sense of clan duty and his lingering affection for his nephew. He appears as a translucent, spectral figure, always carrying the weight of his past life and battles. A hint of bloodlust lingers in his tone when recalling battles. |campaign = Echos of Lhynn |appearance = A towering figure with a thick, frost-rimed beard and piercing blue eyes. Wears furs and the scars of many battles. Now appears as a translucent, spectral figure. |voice_mannerisms = Speaks with a booming, authoritative voice, softened by affection for Aldran. Often gestures with a spectral hand, as if holding an axe. |bond = Aldran and the Frost Barbarian clan. |ideal = Clan and Honor |flaw = Prone to bloodlust in battle, sometimes clouding his judgment. |info = The Chieftain's spirit provides guidance and aid to his nephew, Aldran, though his help is often spectral and terrifying. He remains a powerful guardian of his clan's traditions. |equipment = Spectral Greataxe, Clan Totem (Incorporeal). }} === Aldran's Dead Uncle's Advice (1d10) === {| class="wikitable" |- ! Roll !! Spirit Advice (Uncle's Words) !! Interpretation (Uncle's Tone) |- | 1 || "Aldran, seek the stillness, lad. Find yer center." || (Patient, slightly gruff) "You're too wound up. Quiet your mind, listen to what's inside, not just the noise around you." |- | 2 || "Follow the whispers, Aldran. Even the faintest ones." || (Knowing, conspiratorial) "Don't dismiss the little things, the gut feelings. They're often the truest." |- | 3 || "Embrace the shadow, Aldran. Don't run from it." || (Stern, but caring) "We all have dark parts. Ignoring them won't make 'em go away. Face 'em, learn from 'em." |- | 4 || "Nurture the flame, Aldran. Keep it burnin'." || (Encouraging, warm) "Don't let your passions die out. Fan the embers, find what makes you truly happy." |- | 5 || "The river flows, Aldran. Don't fight the current." || (Wise, resigned) "Things change, whether we like it or not. Go with it, adapt. You'll only exhaust yourself swimmin' against the tide." |- | 6 || "Roots and branches, Aldran. Remember where you come from, but reach for the sky." || (Proud, nostalgic) "Don't forget your family, your heritage. But don't let it hold you back either. Grow, Aldran, grow." |- | 7 || "The veil thins, Aldran. Be watchful." || (Warning, concerned) "Things ain't always what they seem. Pay attention to the signs, the unseen. You might be seein' more than most." |- | 8 || "The mirror reflects, Aldran. Look deep." || (Direct, challenging) "Your actions have consequences, lad. Be honest with yourself about who you are, and what you're doin'." |- | 9 || "The gathering storm, Aldran. Prepare yourself." || (Serious, urgent) "Trouble's comin'. Get ready, be strong. You'll need all your wits about you." |- | 10 || "The golden dawn, Aldran. There's light ahead." || (Hopeful, reassuring) "Even in the darkest times, there's always hope. Keep your chin up, things will get better." |} [[Category:Corsairs Campaign]]
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