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Alyndra Strongarm
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{{Monster Statblock |monster_name = Alyndra 'Iron Thighs' Strongarm, owns the Wicker Goat | image = Alynda Strongarm.png |size = Medium |type = Humanoid (Human) |alignment = Neutral Good |ac = 12 (Natural Armor) |hp = 22 |hit_dice = 4d8 + 4 |speed = 30 ft. |str = 14 |dex = 12 |con = 12 |int = 10 |wis = 13 |cha = 15 |saving_throws = Con +3 |skills = Athletics +4, Intimidation +4, Perception +3, Performance +4 |damage_vulnerabilities = β |damage_resistances = β |damage_immunities = β |condition_immunities = β |senses = Passive Perception 13 |languages = Common, Dwarvish |cr = 1/4 |xp = 50 |traits = **Legendary Grip.** Alyndra has advantage on checks made to grapple a creature or to avoid being disarmed. **Iron Thighs.** Alyndra has proficiency in Strength saving throws and checks made to resist being shoved or knocked prone. |actions = **Multiattack.** Alyndra makes two attacks: one with her Fist and one with a thrown Bar Stool. * **Fist.** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. * **Bar Stool (Improvised Weapon).** Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. |reactions = β |legendary_actions = β |roleplaying_notes = Alyndra is the no-nonsense owner of the **Wicker Goat** and a repository of local knowledge and warrior history. She is direct, speaks with simple language, and uses frequent (but gentle) military exclamations. She is quick to judge a person's character based on their handshake and their drinking capacity. |campaign = Corsairs |appearance = Her once-bright red hair is now streaked with silver and pulled back in a practical braid. Scars peek out from under her worn leather jerkin. She has a broad set of shoulders and a sharp glint in her eyes. |voice_mannerisms = Her voice is a deep, booming contralto, often gravelly from years of shouting over tavern crowds. She rarely needs to raise her voice to command silence. |bond = The Wicker Goat (her sanctuary and livelihood), the memory of her long-lost adventuring party. |ideal = Honesty and Hard Work. A good drink and a good story solve most problems. |flaw = Overly protective of her bar, which she views as sacred ground. Quick to judge a character. |info = Alyndra 'Iron Thighs' Strongarm cuts a figure that still commands respect, even in her tavern days. She earned her moniker from her legendary endurance and grappling ability in her adventuring youth. |equipment = Worn leather jerkin, a large apron, a hidden rusty dagger, and a well-used wooden serving mallet. }}
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