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Brigand Veteran
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{{Monster Statblock |monster_name = Brigand Veteran |image = Brigand Veteran.png |size = Medium |type = Humanoid (any race) |alignment = Neutral |ac = 17 (splint armor) |hp = 97 |hit_dice = 13d8 + 39 |speed = 30 ft. |str = 18 |dex = 13 |con = 18 |int = 10 |wis = 12 |cha = 10 |saving_throws = Str +7, Con +7 |skills = Athletics +7, Perception +4 |damage_vulnerabilities = β |damage_resistances = β |damage_immunities = |condition_immunities = β |senses = Passive Perception 14 |languages = Common |cr = 5 |xp = 1800 |traits = **Second Wind (1/Short or Long Rest).** As a bonus action, the veteran can regain 1d10 + 5 Hit Points. **Brutal Tactics.** When the veteran hits a creature with a melee weapon attack, the target takes an extra 3 (1d6) damage if one of the veteran's allies is within 5 feet of the target and the ally isn't incapacitated. |actions = **Multiattack.** The veteran makes two greatsword attacks. **Greatsword.** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. **Shortsword.** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. |reactions = **Parry.** The veteran adds 3 to its AC against one melee attack that would hit it. To do so, the veteran must see the attacker and be wielding a melee weapon. |legendary_actions = |roleplaying_notes = These are the most experienced fighters in the fort, often leading the lesser thugs. They are dangerous in a fight due to their years of experience and tactical knowledge. They prioritize positioning, cover, and neutralizing the most dangerous threats first. |campaign = Echos of Lhynn |appearance = A grizzled, older fighter with numerous scars on their face and hands. Their armor is practical and worn, and they carry multiple weapons, showing their experience. |voice_mannerisms = Gruff and weary, with a hint of a past life of greater purpose. They speak with a low growl and are often cynical. |bond = Their bond is to their own survival and the promise of a safe place to die. They serve Janein out of pragmatism, not loyalty. |ideal = To live to see another sunrise. They've seen enough combat to know the value of their own life and will take no unnecessary risks. |flaw = They are cynical and jaded, believing that all people are motivated by greed and self-preservation. |info = The veteran carries a small lockbox containing the meager wages for the thugs under their command, offering an immediate reward. |equipment = Splint armor, greatsword, shortsword, 1d6 days of rations, a pouch containing 50 gp in mixed coinage. }}
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