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DragonLady Miriam Furweather
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{{Monster Statblock |monster_name = DragonLady (Miriam Furweather), Commander of the Blemu Hills |image = DragonLady.jpg |size = Medium |type = Humanoid (Human) |alignment = Lawful Evil |ac = 18 (Plate Armor) |hp = 195 |hit_dice = 26d8 + 78 |speed = 30 ft. |str = 18 |dex = 12 |con = 16 |int = 14 |wis = 12 |cha = 20 |saving_throws = Str +9, Con +7, Cha +10 |skills = Athletics +9, Intimidation +10, Persuasion +10 |damage_vulnerabilities = β |damage_resistances = β |damage_immunities = Poison |condition_immunities = Frightened, Poisoned |senses = Passive Perception 11 |languages = Common, Draconic |cr = 12 |xp = 8400 |traits = **Draconic Resilience.** The DragonLady has advantage on saving throws against being frightened. She is immune to poison damage and the poisoned condition. **Spellcasting.** The DragonLady is a 12th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). She has the following spells prepared: * 1st level (4 slots): *Compelled Duel, Protection from Evil and Good* * 2nd level (3 slots): *Branding Smite, Misty Step* * 3rd level (3 slots): *Counterspell, Stinking Cloud* * 4th level (3 slots): *Stoneskin, Locate Creature* **Rider's Command (3/Day).** As a bonus action, the DragonLady can target one creature she can see within 60 feet. That creature must succeed on a DC 18 Wisdom saving throw or use its reaction to make one melee attack against a target of the DragonLady's choice. **Shared Will (Bond).** While riding her bonded dragon, Selena, the DragonLady has advantage on all saving throws. |actions = **Multiattack.** The DragonLady makes three attacks: two with her Greatsword and one with her Poison Breath. **Greatsword.** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. **Poison Breath (Recharge 5-6).** The DragonLady exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 35 (10d6) **poison** damage on a failed save, or half as much damage on a successful one. |reactions = **Parry.** The DragonLady adds 3 to her AC against one melee attack that would hit her. To do so, she must see the attacker and be wielding a melee weapon. |legendary_actions_header = Legendary Actions |legendary_actions = |roleplaying_notes = Driven to restore order to the lower Blemu Hills/ Seeks recognition even if it is infamous. Her movements often betray a lack of confidence despite her powerful aura, showing glimpses of her self-doubt. Her high status and noble blood inform her belief that she is the only one fit to lead. |campaign = Blemu Hills Conflict |appearance = Wears finely crafted, dark plate armor, likely styled with draconic motifs. She possesses an unnervingly intense gaze that rarely holds eye contact for long, a subtle tell of her flaw. |voice_mannerisms = Her voice is low, measured, and commanding, but occasionally cracks when she is severely challenged or emotionally stressed. She defaults to formal, military language. |bond = Her bond is to **SELENA**, her Young Green Dragon mount, and the need to restore the honor of her family name. |ideal = Strength through arms; only decisive leadership can bring order. |flaw = Self doubt; her pride masks a crippling fear of failure and being publicly dishonored. |info = The DragonLady, Miriam Furweather, is the self-proclaimed commander of the forces seeking to stabilize the Blemu Hills. She is always encountered mounted on her powerful companion, **SELENA**, a **Young Green Dragon** (CR 8). |equipment = Plate armor, Greatsword. }}
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