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Eira Shadowglow
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{{Monster Statblock |monster_name = Guildmaster (Eira Shadowglow) |image = Eira Shadowglow.png |size = Medium |type = Humanoid (Half-Elf) |alignment = Neutral Evil |ac = 15 (Leather Armor) |hp = 110 |hit_dice = 17d8 + 34 |speed = 30 ft. |str = 10 |dex = 20 |con = 14 |int = 14 |wis = 14 |cha = 16 |saving_throws = Dex +9, Int +6 |skills = Acrobatics +9, Deception +7, Insight +6, Perception +6, Persuasion +7, Sleight of Hand +9, Stealth +12 |damage_vulnerabilities = β |damage_resistances = β |damage_immunities = β |condition_immunities = β |senses = Darkvision 60 ft., Passive Perception 16 |languages = Common, Elvish (Greyhawk), Thieves' Cant |cr = 9 |xp = 5000 |traits = **Evasion.** If Eira is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails. **Sneak Attack (1/Turn).** Eira deals an extra 17 (5d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Eira that isnβt incapacitated and Eira doesnβt have disadvantage on the attack roll. **Cloak of Elvenkind.** Eira has advantage on Dexterity (Stealth) checks made to hide. **Cunning Action.** Eira can take a bonus action on each of her turns in combat. This action can be used only to take the Dash, Disengage, or Hide action. |actions = **Multiattack.** Eira makes two weapon attacks. * **Shortsword.** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage, or 15 (3d6 + 5) piercing damage if the attack also uses Sneak Attack. * **Dagger.** Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage. * **Poisoned Dagger.** Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or take 4 (1d6 + 1) poison damage. |reactions = **Uncanny Dodge.** When an attacker that Eira can see hits her with an attack, she can use her reaction to halve the attack's damage against her. |legendary_actions_header = Legendary Actions |legendary_actions = |roleplaying_notes = Eira's movements are graceful and fluid, often masking her underlying ambition. She speaks with a measured, persuasive tone, always seeking to sway others to her benefit. Her piercing emerald eyes are constantly assessing a person's worth and potential use. |campaign = Corsairs |appearance = Eira Shadowglow is an elegant half elf woman with piercing emerald eyes that seem to glow in the dark. Her long, raven-black hair cascades down her back like a waterfall of night, and she often adorns it with intricate braids and clips that glint in the light. Her slender frame is clad in a flowing black cloak embroidered with silver thread, which billows behind her as she moves with graceful, fluid motions. Wears a black leather outfit with an intricate pattern of interlocking crescent moons on the chest. |voice_mannerisms = Speaks in a low, smooth, and highly persuasive voice. She rarely raises her tone, preferring subtle manipulation to outright threats. |bond = She is fiercely loyal to those who can provide her with the most benefit in achieving her ideals. |ideal = Revenue and power for herself alone. |flaw = A tendency towards recklessness when it comes to dealing with enemies, often leading to overconfidence and underestimation of their abilities. |info = As Guildmaster, Eira maintains a tight grip on criminal operations within the region, using a mix of charm, intimidation, and brutal efficiency. |equipment = Short sword, daggers (2d4+2), leather armor, cloak of elven kind, potion of healing (x2), vial of poison (1d6+1 damage). }}
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