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Encounter Table: Oakhaven Region
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__NOTOC__ {{Special:Whatlinkshere/{{PAGENAME}}}} [[Category:DM Info]] [[Category:Encounter Table]] === ENCOUNTER TABLES === These tables are for wandering monsters in the snowy, mountainous region of the North Road beyond Oakhaven. Roll 2d10 once during each day of traveling. Encounters often reflect the heightened activity of Frost Barbarians in the area. {| class="wikitable" ! colspan="2" | WILDERNESS - NORTH ROAD (OAKHAVEN AREA) - RANDOM ENCOUNTER TABLE [[Oakhaven]], [[North Road]] |- | '''Dice Roll (2d10)''' || '''Encounter''' |- | 2-4 || No encounter (heavy snowfall, thick fog, treacherous ice making travel difficult). |- | 5 || 1d4 Arctic Foxes or Mountain Goats (flee if approached; scene setting). |- | 6 || 1d6 [https://www.dndbeyond.com/monsters/dire-wolf Dire Wolves] (Easy combat for a level 7-9 party). |- | 7 || 1d2 [https://www.dndbeyond.com/monsters/polar-bear Polar Bears] (Medium combat). |- | 8 || 1d4 Frost Barbarian Scouts (use [https://www.dndbeyond.com/monsters/berserker Berserker] stat block; wary; might observe the party or try to avoid direct confrontation). |- | 9 || 1d2 [https://www.dndbeyond.com/monsters/winter-wolf Winter Wolves] (Medium combat). |- | 10 || 1d2 [https://www.dndbeyond.com/monsters/yeti Yeti] (Medium-Hard combat). |- | 11 || 1d4 [https://www.dndbeyond.com/monsters/ogre Ogres] (Medium combat). |- | 12 || Frost Barbarian Patrol: 1 [https://www.dndbeyond.com/monsters/veteran Veteran] and 1d4 [https://www.dndbeyond.com/monsters/tribal-warrior Tribal Warriors] (Medium-Hard combat). |- | 13 || 1d2 [https://www.dndbeyond.com/monsters/ettin Ettins] (Hard combat). |- | 14 || 1 [https://www.dndbeyond.com/monsters/hill-giant Hill Giant] or 1 [https://www.dndbeyond.com/monsters/stone-giant Stone Giant] (Hard combat). |- | 15 || 1 [https://www.dndbeyond.com/monsters/remorhaz Remorhaz] (regular size; Hard combat). |- | 16 || 1 [https://www.dndbeyond.com/monsters/young-white-dragon Young White Dragon] (Hard-Deadly combat). |- | 17 || 1d2 [https://www.dndbeyond.com/monsters/frost-giant Frost Giants] (Deadly combat). |- | 18 || Frost Barbarian Raiding Party: 1 [https://www.dndbeyond.com/monsters/berserker Berserker] + 1 [https://www.dndbeyond.com/monsters/veteran Veteran] + 1d6 [https://www.dndbeyond.com/monsters/tribal-warrior Tribal Warriors] (Deadly combat, good for a larger confrontation). |- | 19 || Plot Hook: An ancient, frozen elemental (e.g., a re-skinned [https://www.dndbeyond.com/monsters/gargoyle Gargoyle] or [https://www.dndbeyond.com/monsters/earth-elemental Earth Elemental] as an "Ice Golem" or "Glacier Elemental") guarding a strange ruin or a hidden pass, possibly related to Elder Theon's warnings about extra-planar beings. (Hard-Deadly, unique encounter). |- | 20 || Major Threat / Lair Approach: A powerful Frost Barbarian Warlord ([https://www.dndbeyond.com/monsters/warlord Warlord] from Volo's Guide to Monsters) and 1d4 [https://www.dndbeyond.com/monsters/berserker Berserkers] OR the immediate approach to a well-defended barbarian stronghold/camp or a large-scale, ongoing ritual that might be related to the "book." |}
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