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{{Monster Statblock |monster_name = Erferil, Captain of the Red Company |image = Erferil Captain of the Red Company.png |size = Medium |type = Humanoid (Human) |alignment = Neutral Evil |ac = 18 (Plate Armor) |hp = 136 |hit_dice = 16d8 + 64 |speed = 30 ft. |str = 18 |dex = 14 |con = 18 |int = 14 |wis = 12 |cha = 16 |saving_throws = Str +8, Con +8, Wis +5 |skills = Athletics +8, Intimidation +7, Perception +5 |damage_vulnerabilities = β |damage_resistances = β |damage_immunities = β |condition_immunities = β |senses = Passive Perception 15 |languages = Common, Giant |cr = 9 |xp = 5000 |traits = **Battle Tactics (Maneuvers).** Erferil has 4 superiority dice (d8s). He can expend one die to use a maneuver. **Second Wind (1/Short or Long Rest).** Erferil can use a bonus action to regain 1d10 + 16 HP. **Quick Eyes.** Erferil has advantage on Initiative rolls. |actions = **Multiattack.** Erferil makes three attacks with his broadsword. * **Broadsword (Two-Handed).** *Melee Weapon Attack:* +8 to hit, reach 5 ft., one target. *Hit:* 11 (2d6 + 4) slashing damage. *Maneuvers (as part of an attack):* **Pushing Attack:** Target must succeed on a DC 16 Strength saving throw or be pushed up to 15 feet away. |reactions = **Riposte.** If a creature misses Erferil with a melee attack, he can use his reaction and expend one superiority die to make a melee attack against that creature. **Commander's Defiance (2/Long Rest).** When a friendly creature within 30 feet fails a saving throw against being frightened or charmed, Erferil can use his reaction to allow that creature to reroll the save, taking the higher result. |roleplaying_notes = Erferil is a deeply suspicious and calculating man. He values contract and coin above all but has a keen sense for when a situation is turning against him. He operates under the assumption that everyone is hiding something. |campaign = Ivae Orr |appearance = A tall, imposing human, clad in heavy but functional plate armor, covered by a deeply red cloak. His hands are strong and sinewy, and he always rests one hand loosely upon his broadsword. |voice_mannerisms = Precise, economical, and dangerous. He speaks only when necessary and is prone to long periods of silence, observing his surroundings. |bond = The survival and profitability of the Red Company. |ideal = Professionalism. Every job has a price, and every contract must be fulfilled. |flaw = Greed and Suspicion. He always suspects ulterior motives and will turn on allies if a more lucrative opportunity presents itself. |info = Captain of the notorious Red Company. He travels a circuit between [[Oleg Keep]] and the Demi-Plane village of [[Demoray]] every 1-2 months. He has recurring business dealings with [[Aldous Accord]] but suspects Accord is hiding a greater agenda. |equipment = Plate Armor, Red Cloak, Broadsword, 4 Superiority Dice (d8s). }} [[Category:Vellors Prison Campaign]]
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