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Session 042 On the road again
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{{Session |campaign= Vellors Prison |session_date= 05 Nov 2021 |game_date= Day 8 |synopsis= The party meets up with some local help |summary= Ragnum, ever vigilant, encountered Credgemoor, the seemingly unassuming acolyte, within the confines of his own dwelling. A moment of unease settled over Credgemoor as he realized the party had inadvertently intruded upon his sanctuary. Ragnum, with his keen eye for detail, noticed an old, tarnished emblem of Pelor tucked away in a shadowed corner, a silent testament to Credgemoor's past devotion. A flicker of hope ignited within Ragnum, a belief that this man, despite his apparent seclusion, might be a potential ally. An initial discussion revealed a disquieting truth: Credgemoor's mental state was far from stable. Though his affiliation with Pelor remained, his connection to the divine seemed fractured, replaced by an unsettling affinity for the natural world. Ragnum, sensing Credgemoor's inner conflict, his reluctance and perhaps his guilt at straying from his path, attempted to persuade him to embrace a new role as the town's protector. Credgemoor's response was a mixture of bewilderment and evasion. With a simple "goodnight," he retreated to his room, clutching a sack of root vegetables. Moments later, the rhythmic sounds of snoring echoed through the thin walls, a stark contrast to the unresolved tension in the air. Ragnum, his curiosity piqued, scanned the room, his gaze settling upon a weathered chest. Upon opening it, he discovered his own tabard and acolyte gear, a tangible reminder of his past life. A philosophical debate ensued between Ragnum and Stirkirk, their voices a low murmur in the quiet house. Ragnum advocated for the merits of negotiation and understanding one's adversary, while Stirkirk, ever pragmatic, championed the direct approach of "conversion by axe." The night passed uneventfully, and the following morning, a simple breakfast was served. Horin, with a gentle touch, conjured food and water for Ragnum, a gesture of quiet support. Ragnum then departed, seeking solace and guidance among the ancient stones. ====Beginning of Day 8:==== The party, their resolve firm, decided to venture westward, towards the lands of Demoray. As they approached the field gate, they found it standing open once more, a lone sentry stationed on the road. A sense of unease settled upon them as they heard strange, unsettling sounds emanating from the mist ahead. It was as though a heavy boot was being pulled from thick, clinging mud, only to be placed down again, step by deliberate step, drawing closer. Yet, despite the audible approach, nothing was visible through the dense, swirling mist. Morick, ever knowledgeable of the region's treacherous paths, informed the party that the fastest route to Demoray lay due west, across Sorgen Lake via ferry. However, he warned that the ferryman's fee would be steep. The alternate routes were to the north, along the still-maintained road to Harford, or to the south, through the perilous Brigoram bog. The bog path, though faster, posed significant risks. Ragnum and Horin, weighing the options, opted for the most direct route, the ferry across Sorgen Lake. After exchanging polite farewells with Morick, they set off to the southwest, their journey towards Demoray now underway. | exp = * 1000 = Making it out of town with useful insight about the location of the captives. | tasks = * Recover the High Priest and Elvish clan lord along with the stolen dwarf artifacts from the demi-plane. * Recover the dwarves relic from Logeth Hold * Advance north and secure an old ruined keep in the Ripper Highlands for the demi-human army to use as a stronghold for upcoming raids north. }}
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