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Session 047 Flight of the devils
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{{Session |campaign=Vellors Prison |session_date= |game_date= |synopsis= |summary= }} --- title: "47th Session - Flight of the devils" aliases: "47th Session - Flight of the devils" foundryId: journal-thnXYZFVPm7hMwgv.JournalEntryPage.GA46cPdEbpq1eX0s --- 07 Jan 2022 Day 11 Synopsis: Fiends and friends sometimes find their mark... The party quickly debates a few courses of action to fight or maneuver past the patrol ahead. Ultimately they decide to attempt to ambush the patrol. Ragnum steps out to draw their attention after [[Horin]] and Gallandrin both ward the party with Bless and Invisibilyt. Luthaist scouts ahead looking to strike the leaders from behind. Ragnums bold apporach is met with derision from the Orcs and their leader, a hellish looking knight of and order never seen before orders the Orcs to kill Ragnum as he turns and walks away. Ragnums taunts only draw out the first line of Orcs - unfortunatly one of the Orcs lands a fatal blow and skewers Ragnums lungs dropping him instantly. Gallandrin then unleaseshs a firball and ice storm in quick succession killing all but two of the orcs and badly mauling the devil and some hellish knight. Menawhile Horin summons a guardian of faith to harry the devil while he makes his way towards Ragnum. Luthaist rushes back to aid Ragnum and kill the orc pinning Ragnum to the ground with his spear. His blow misses and lands on Stirkirk instead but ot before Stirkirk had managed to apply first aid to Ragnum. In the next instant the Orc is dead and Ragnums wounds are cauterized by Stirkirk as he had doused him with whiskey and oil to seal the hole in his lungs. In a flash he's off to attack the Devil in revenge for killing his master. The devil gates out leaving it open long enough for his luitenant to step through as well but not ebfore Horins guardian deals out nearly leathal damage as they pass by. The portal closes leaving Stirkirk now seeking revenge for Luthaists assault that nearly gets him killed by Luthaist before Ragnum, Horin, and Gallandrin intervene. Luthaists has quietly and quickly looted the remains and found various items and gold which he quickly gathers. As the corpses quickly rot away some turn into smoking puddles of some vile liquid so the party heads south along the road, and given the early time of day passes the fortified Muckraker coach house rather than stopping continuing on the road to the south. A hour later they find themselves at a crossroads with a overgrown but still recently used trail heading east. The main road contineus south which they follow till it begins to turn west and into the Adri Forrest. At that point they attempt to head east through the bog but realize the trolls are likley worse than the wolves they expect to find in the woods so they turn back and head into the woods instead. A few hours later after trying to keep to the edge of the Adri they break for a short rest. Its noted by Luthaist that no natural sounds occur other than the party's own footsteps on the damp ground which are heavily covered by rotting leaves. |exp= 220 - 11 Orcs 350 - Forcing the Devil and his luitenant to withdraw 300 - Thoughtful planning about how to get around the checkpoint and avoiding uneccessary combat 2700 - Milestone(s). Successfully advancing past the checkpoint against the odds, clearing the road near the Muckraker, moving into the Adri forrest instead of Demoray Bog === ==== Individual Experience Bonus ==== === Luthaist: 250 Playing in character (contempt for Dwarves/Stirkirk's outrage at Luthaist fumble hit on him) Gallandrin, Horin, Ragnum: 500 Stepping in the save Stirkirk from Luthaist Ragnum: 600 Heoric action benefiting the group (acting as bait for the patrol), playing in character, and handling yet another fatal critical hit in good humor/character. reasure= == Refer to the treasure sheet. == |key_npcs= == The devil and his luitenant == == |rumors= A group of Dwarves live in caves of the wailing winds. Elves of the Adri Forrest are able to kill the monsters of the realm who enter the woods. Vellor's forces dont venture south into the Adri Forrest The plains of Demoray are dangerous (usually fatal to enter) in the day and much worse at night
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