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Session 056 The maze
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{{Session | campaign = | session_date = 11 March 2022 | game_date = Day 18 sometime during the afternoon to early evening | synopsis = The party has trouble finding its way through a Minotaurs maze | summary = Moments after the party enters the room the door behind them disappers and is replaced by a stone wall. Magical lights dim and no normal fire can burn. As they ponder their next steps each member struggles to keep their mind focused. As they try to move about some go the direction intended while others hug the wall afraid to move. Each person experiences the darkenss differently and as time passes they move deeper into what they realize is a maze. [[Horin]] and Ragnum topple the statue of the Minotarur hoping it will end the effect but it lays on its side staring at them with hollow eyes. A heavy labored breathing can be heard on occasion from somewhere ahead. As the waves of fear ebb and flow the party gets strung out in a long line back to the entry room. Ragnum, Horin, and Gallandin make their way to an intersection where they set an ambush up for a Miniotaur making a slow plodding in their direction that doesnt appear to notice them. Right before their intended strike it charges smashing Ragnum up against the wall, momentarily stunned he fights back while Horin and Gallandinn drive it back, ultimatly killing it. The fear continues to ebb and flow making progress slow and dificult. While Ragnum, Horin, and Gallandin search for an exit Luthaist and Mourn search for treasure and try to motivate Stirkirk and Aileen to keep moving. The three lead members battle their fear and finally make it to an exit and begin retracking their steps to find the rst of the party. As they explore Luthaist discovers a scroll written in Old Oredian behind a statue of a Miniotaur. Unable to read the writing he discards it and rejoins the party. Mourn has his own problems dealing with the oppressive room and he, Aileen, and Stirkirk find themselves well behind the party when another Miniotaur can be heard approaching. Stirkirks sees it first and yells out a warning as Ragnum, Horing, Gallandin, and Luthaist try to ambush it as it moves past. In a blur it rushes past the hallway where they aprty awaits and seeing Stirkirk it charges him, goring him badly inthe process. The party is struck with confusion hindering their attacks though they drive the creature back but not before it grabs Stirkirk and drags him off. The party struggles to fight the confusion follows with sniping attacks until Gallandin catches up and unleases a magic missle volley ending its life. Back near where they entered the maze the party takes stock of the situation as the waves of fear and confusion continue unabated. |exp= * Milesonte + Combat = 875 defeating the Minotaurs === Individual Experience Bonus === * Gallandrin: 350 - Good use of spells in a tight space, avoiding injuring the party. * Horin: 350 - Good idea trying to destroy the statue, * Luthaist: 350 - Playing in character, finding the scroll * Mourn: 550 - Selfless action going back to help Aileen and Stirkirk. * Ragnum 350 - Proposing an ambush, trying to inspire the party to overcome their fear. | treasure = See party sheet | rumors = * A group of Dwarves live in caves of the wailing winds. * Elves of the Adri Forrest are able to kill the monsters of the realm who enter the woods. * Vellor's forces dont venture south into the Adri Forrest * The plains of Demoray are dangerous (usually fatal to enter) in the day and much worse at night }}
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