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<templatestyles src="Template:Module/Style.css" /> <div class="module"> [[Category:DM Info]] [[Category:Corsairs Campaign]] [[Category:Session Prep]] __NOTOC__ ==Previously...== The PC's investigated a shipwreck inhabited by a sea hag. [[Session Summary - 107|Session 107 - The Sea Hags treasure]] ==Interludes== *Roll on the coastal encounter table if at sea, or the [[Coregilia]] encounter chart if in port. *Pickpockets (in town) *Exploring the town of [[Coregilia]]. ==Planned Events== ===Continuing the voyage (by sea)=== *One aboard make a random encounter check using the [[Encounter Table: Solnor Coast]] and Weather Table. The journey takes less than 1/2 day assuming there are no negative weather or coastal encounter effects. They will arrive at Coregilia harbor late in the afternoon or at dusk and find the town bustling with activity as the fishing boats enter the small harbor. If the winds are fair... ===Arrival in [[Coregilia]]=== *They will be met at the town gate and asked to pay the tax (3 SP) to enter. The town is generally welcoming. ==Cliffhanger== If in town: *The barbarian raiders sails are sighted by the town watch and the alarm is raised. General chaos ensues as the citizens rush to their homes and the guard is mustered. The PC's are views with suspicion or possibly spies depending their interactions with the townsfolk thus far. If on the road to the mansion: *They may spot smoke rising from the direction of the town and depending on their locale hear/see the town ringing the alarm. ==Key NPC's== {{:Abe Falstaff}} {{:Anya}} {{:Hvitserk}} {{:Helga}}
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