Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Update Sidebar
greyhawk
Search
Search
Appearance
Log in
Personal tools
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Timeline of Events: Echoes of Lyhnn
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
General
What links here
Related changes
Special pages
Page information
Campaign Pages
Corsairs Campaign
Ivae Orr Campaign
Vellors Prison Campaign
Quick Links
Encounter Tables
Fortifications
Locations
Non Player Characters
Settlements
Session Summaries
Session Prep (DM Only)
Party Experience
Player References
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
'''Timeline of Events: Echoes of Lyhnn''' '''Before the Adventure Begins:''' * '''Ancient History:''' ** The Empire of Lyhnn flourishes as a powerful Suel civilization. ** The Great Cataclysm occurs, destroying Lyhnn and scattering its knowledge. ** The runestone network is either created or destroyed during this time. * '''Recent Past:''' ** Lyhnn agents, aware of their impending destruction, devise a plan to alter the timeline. ** Lexana Brightshore is sent to Bellport, establishing herself as a merchant and arms dealer. ** The PCs find a spellbook in a haunted mansion, unaware of its significance. The book was left by a thief waiting for a ship to Lyhnn. ** Lexana is killed by the PC's. * '''24 Hours Prior to the Adventure:''' ** The stolen spellbook, detailing the runestone network, is stolen. ** The book is taken to the Obsidian Flask. ** Quilliam Flickerwick posts a reward for the spellbook's return. '''Adventure Timeline:''' * '''Day 1, Morning:''' ** The PCs are resting at the Silver Swan in Bellport. ** They overhear a rumor about the stolen spellbook and the reward. ** They learn about the upcoming magic item auction at the Obsidian Flask. * '''Day 1, Afternoon:''' ** The PCs investigate Bellport, gathering information about Lexana Brightshore and the stolen spellbook. ** They may visit the King's Coin to gather information from less reputable sources. * '''Day 1, Evening:''' ** The magic item auction begins at the Obsidian Flask. ** The PCs attend the auction, observing the attendees and gathering clues. ** A description of the stolen book is given, and the PC's realize they have it. ** The thieves, or Lyhnn agents, realize the PCs have the spellbook and begin their pursuit. * '''Day 1, Night/Day 2:''' ** The PCs decipher the spellbook and learn about the runestone network. ** They travel to the Kron Hills to investigate the runestones. ** They encounter Lyhnn agents and thieves attempting to activate or control the runestones. ** The PC's travel through a runestone gate, and find themselves in the past. ** The PC's must now deal with the time travel aspect of the adventure. * '''Day 2/Beyond:''' ** The PCs confront the Lyhnn agents and decide the fate of the runestone network. ** They may have to prevent the agents from altering the timeline or choose to alter it themselves. ** The adventure concludes with the PCs' actions having consequences for Bellport and the Flanaess.
Summary:
Please note that all contributions to greyhawk may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Greyhawk:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)