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<templatestyles src="Template:Module/Style.css" /> <div class="module"> Wanborne has been besieged, captured, freed, and re occupied many times over the past decades. Most of the houses are in disrepair and occupied by troops moving through the area. The populace numbering less than 20 souls is cowed and generally of ill disposition towards anyone not from the town. (LE, NE) [[File:Wanborn Village.png|thumb|Wanborn Village|none]] On the northern route in and out of town. {{dialog |tan|Sir Keldics Corpse|A rotted corpse clad in rusted and heavily damaged banded mail is affixed atop a stout pole and set in the middle of the road. A crow picks at the eyeless socket and seeing you approach flies off. }} The corpse is that of Sir Keldic one of the Knights of the March hunted down by humanoids. ===Prominent Locations === {{dialog |tan| Wool Mill |A two story dilapidated wooden building reeking of wet wool serves as a wool mill taking in fur from the local shepherds. The building has a hole in the roof where rain has seeped in soaking the wool. A skull with an ornately braided lock of hair still attached sits in the window. There are sounds of voices inside. }} Before being occupied by the raiders the mill was quite prosperous as there are plentiful sheep in the hills. The previous owner was killed in a dispute over payment by [[Rugfar]] a half orc mercenary, and his skull placed in the window. The hole was created by boulder during a previous siege. Currently the mill is worked by eight human slaves. There are three hobgoblin guards and their leader Trozig. The rear of the mill is filled with looms and stacks of wool ready for shipment. The wool is worth between 600-1500GP depending on the market. *The boulder that made the hole in the roof is in the center of the room covered in wool. *One of the slaves knows about the history of the [[Keldic]] Family and if freed will mention they were once lords of the town who held the lands from here to the Ripper Mines. Sir Keldic was a member of the [[Knights of the March]] who was gathering resources to prepare an expedition to retake the [[Ripper Mines]]. ''Relate the story of Sir Keldic'' *[[Keldic|Keldic Village]] and the families fortified manor now in ruins lies about 30 miles to the East. His local residence is on the east side of town. {{dialog|tan| Temple of Obad-Hai | The desecrated ruins of a once beautifully carved and decorated temple to [https://ghwiki.greyparticle.com/index.php/Obad-Hai Obad-Hai] now stand blackened and charred. The roof has collapsed leaving only a few massive timber from which there appear to be chains hanging from. There is a moldy smell in the air. }} The chains once held prisoners, the bones are mostly picked clean bur remain partially attached. The smell comes from a small ghoul that is eating on the remnants that have fallen to the ground. It avoids contact and runs to the shadows. *A DC15 constitution save to avoid vomiting at the sight and smell. *A DC20 perception check will determine the body is female. *A DC25 investigation check will turn up a diamond earring worth 500-750GP. The earring once belonged to the wife of the towns beige lord [[Sir Keldic]] a [[Knights of the March]] . If found and returned to the Keldics family in [[Knurl]] they will honor the party who will receive 2 prestige points. *ADC25 perception check will identify there is a concealed entrance to the crypt under the center of the temple ruin. If the party tampers with the rubble or otherwise significantly disturbs the area there is a 40% change the bone naga [[Zlithson]] will come to investigate. It will move up the tunnel and enter dramatically, erupting through the rubble. [[Zlithson]] is a young Naga and so it's as much curious (for an undead) as wary, and will not attack immediately but rather try to parlay and gain some insight about their intention. If attacked it will retaliate, starting with spells, then melee, once below 25% HP it will attempt to flee to the tunnels and rally support from the garrison at the North Wind Coach house. Its treasure consists of items looted from the crypts below the temple. The naga will command the undead from the crypt to rise and attack anyone moving through the rubble. The rubble is difficult terrain and anyone not carefully picking their way through must make a save vs DEX or fall through into a void. No damage will be taken but movement will be 1/2 until they free themself which takes a full round. Charactes falling into he rubble will benefit from partial concealment but all attacks transfer to their torso or head as they fall @ waist deep into the rubble. {{dialog|tan|Crypt|The crypt is a simple well built stone room (of mixed dwarven and elf make) approximately 30x30 with small shelves containing smashed osturarys. The crypts have been opened and their contents looted. Two tunnels lead off, one to the SW and the other to the NE.}} A DC15 perception will note the tunnels are new additions (weeks to months old) and clearly of poor construction. {{dialog |tan| Hobgoblin Tunnels | The tunnels are @5 wide by 10' tall and coarsely dug from the earth, stout beams reinforce the tunnel every 10-20' feet. The earth is damp and as the tunnel is shallow in places roots from the town above dangle into the passage. }} {{dialog|tan|North Wind Coachhouse| A faded blue and white sign depicting a cloud blowing ice hangs over a heavy doorway of a rustic coach house. The windows and door are shuttered. There is a rear door that leads to the woods. Inside is a blackened stone fireplace with a cauldron of something at a slow boil. There are dozen mix matched tables and chairs in various states of repair around the room. Four patrons of dubious looks sit at a table playing cards while an older woman [[Denna]] in a poorly fitting and dirty linen shift stands at the bar looking at you like pieces of meat. The innkeeper [[Brunze]] after a long pause, takes you in with sad eyes and slowly asks what can I do for you? }} * There are twelve rooms, each can be rented for 15SP a night. *Meals cost a few copper for soup, and a few silver for meat. Brunze is tired and expecting problems, after all anyone coming through town is usually looking for trouble. His partner Denna knows quite a bit about the comings and goings of units in the area. She will reveal secret troop movement plans for 50+ GP. By the following morning she and Brunze will be gone if the PC's pay her to start over someplace safer. {{dialog |tan| Root Cellar | A 20x15 room, lined with stone contains 4 large barrels (a hogshead in size) of whisky (1D4 will be full) and 6-12 barrels of beer/ale (1D4 with contents the rest are empty) along with a poorly stocked larder composed of mostly of moldy cheese, smoke meats, and various dry goods. A single stairway leads up to a trap door.}} The cellars have recently been connected by the hobgoblins via a via crudely built tunnel to the temple, mill, and main houses. The tunnel was intended to let the defenders move from house to house unseen if one of the Counts patrol came through. {{dialog |tan| Hobgoblin Tunnels | The tunnels are @5 wide by 10' tall and coarsely dug from the earth, stout beams reinforce the tunnel every 10-20' feet. The earth is damp and as the tunnel is shallow in places roots from the town above dangle into the passage. }} {{dialog|tan|Herbalist| Tucked neatly behind a few small groves of trees is a plan looking house with grey faded paint. The shutters and door are closed. A small bucket of water sits outside the door catching water that slowly drips from the roof. }} The Herbalist is an older Flan male name [[Justinian]], dressed in homespun clothing covered in dirt, he has silvery white hair and a short cropped beard in his middle 60's. For a small price he can mix up herbal remedies that mimic healing spells. {{dialog|tan|Keldic Manor House |A manor house sits atop a small earthen rise some 10' above the nearby town. It appears intact but all the windows and doors have been torn off and lay strewn about the ground. The area around the house is overgrown with weeds that stand 3-4' tall and a few scraggly trees have taken root within the house itself.}} The house has long since been looted. Entry is dangerous due to the rotten floors. A DC 18 or higher agility check will be required every 20' moved in the building to avoid falling through the floor. DAM - 1D8 for each floor. The cellar is partially filled with water and of course poisonous snakes. There is a single barrel of Elvish wine worth 250GP. {{dialog|tan|Raider Encampment | The camp contains 30 wedge-shaped tents laid out in neat rows. Five bell shaped tents arranged in a circle are flying long pennants. To the southeast of the bells shaped tents are lines at which are picketed by horses. A group of five human looking individuals are tied to the northern most end of the horse picket. }} The raiders are a mix of humanoids, nominally under control of the the Hobgoblin Rippers clan war chief [[Trozig]] the son of one of the Ripper Warlords [[Xobzag]] who is intent on expanding Ripper territory. Trozig is working with the priestess [[Yulanni]] to help him expand Ripper territory. *Most of the tents contain no stores or major items except the bell shaped tents which hold the pay-chests and instructions for the troops. *Soldiers: (100): AC 15 (chain mail); HD 3; each; MV 120β(40β); #AT 1;D broadsvord); AL LE ; * Sisters of Fire - Three acolytes are working with Yulanni * Riding Horses (25): AC 7; HD 2; hp 12 each;MV 120β(40β);#AT2hooves;D 1-411-4;Save F1; ML 7; AL N; XP 20 each. Looting this camp nets the PCβs a mere 1,350 gold pieces (plus any items they recover from the Sisters of Fire). Four Flan humans are enslaved, three men and one woman. They relate the story of how they are enslaved either to work the mines or as food/sport for the humanoids. The eldest is [[Alain Paxton]] a mid 20's male and three younger siblings. *He wishes to become a mage or druid. *He knows of the meets between the Elves and the Flan at the standing stones outside of town. *He can relate the general story of Sir Keldic's battle with the Rippers and knows that prisoners are sent by Trozig back to the Rippers castle. If Keldics daughter [[Spohia]] is described he may recall she was in the last group sent east. [[Category:Settlement]] [[Category:Ivae Orr Campaign]]
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