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Warforged Infiltrator
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{{Monster Statblock |monster_name = Warforged Infiltrator |image = Warforged Infiltrator.png |size = Medium |type = Construct |alignment = Typically Lawful Evil or Neutral Evil |ac = 16 (composite plating, natural armor) |hp = 78 |hit_dice = 12d8 + 24 |speed = 30 ft. |str = 11 |dex = 18 |con = 14 |int = 13 |wis = 11 |cha = 10 |saving_throws = Dex +7, Int +4 |skills = Acrobatics +7, Deception +3, Stealth +10 |damage_vulnerabilities = β |damage_resistances = β |damage_immunities = poison |condition_immunities = charmed, disease, exhaustion, frightened, poisoned |senses = Darkvision 60 ft., Passive Perception 10 |languages = Common, one other language |cr = 8 |xp = 3,900 |traits = **Integrated Camouflage.** The Warforged Infiltrator has advantage on Dexterity (Stealth) checks while in dim light or darkness. **Assassinate.** During its first turn, the Warforged Infiltrator has advantage on attack rolls against any creature that hasn't taken a turn yet. Any hit the infiltrator scores against a surprised creature is a critical hit. **Evasion.** If the Warforged Infiltrator is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. **Sneak Attack (1/Turn).** The Warforged Infiltrator deals an extra 17 (5d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the infiltrator that isn't incapacitated and the infiltrator doesn't have disadvantage on the attack roll. |actions = **Multiattack.** The Warforged Infiltrator makes two integrated blade attacks. * **Integrated Blade.** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or take 24 (7d6) poison damage. On a successful save, the target takes half as much damage. * **Hand Crossbow.** Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage. |reactions = β |legendary_actions = β |roleplaying_notes = This warforged is a dedicated assassin, programmed for stealth and deadly efficiency. It prioritizes eliminating high-value targets quickly and quietly, relying on surprise and poison to minimize resistance. It is emotionless and single-minded in its tasks. |campaign =Echos of Lhynn |appearance = Built from dark, non-reflective metal plates designed to absorb light, giving it a sleek, angular profile. Its joints are silent, and its movements are unnervingly smooth. |voice_mannerisms = Speaks only when necessary, in a flat, synthesized monotone. It never wastes movement. |bond = Fealty to its creator or programming directive. |ideal = Efficiency. The mission is all that matters. |flaw = Adherence to its programming makes it predictable when facing unforeseen circumstances. |info = A specialized warforged unit built specifically for infiltration and assassination, often serving military commanders or powerful spy networks. |equipment = Integrated poison reservoir, hand crossbow (integrated), specialized camouflage plating. }}
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