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Ivae Or - Elvish for the Light Wood or Edzar Kona in Orcish
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=== Background ===
[[File:Ivae_Or_Campaign_Area.png|border|thumb|500x500px]]
  The Ivae Or is all that remains of a much larger forest that used to cover the northern portion of the this long forgotten Oredian barony of Toormah. Toormah’s was never a very populous region, its villages were generally small, composed of mostly farmers of Flannish descent and without any major defensive works. A few larger towns of notable size dotted the northern and southern extents where border trade with the Dwarves of the Rakers or Oredians was brisk. These cites were really little more than larger villages with wooden palisades and a small tower atop a mote.
Ivae Orr - Elvish for the Light Wood or Edzar Kona in Orcish


===Prominent Locations===
==Background==
The Ivae Orr is all that remains of a much larger forest that used to cover the northern portion of the this long forgotten Oredian barony of Toormah. Toormah’s was never a very populous region, its villages were generally small, composed of mostly farmers of Flannish descent and without any major defensive works. A few larger towns of notable size dotted the northern and southern extents where border trade with the Dwarves of the Rakers or Oredians was brisk. These cites were really little more than larger villages with wooden palisades and a small tower atop a mote.


==== Bexley ====
{| class="wikitable""
The partially ruined village on Bexley  sits astride the road to Oleg Keep. Many of its houses lie covered with ivy while the remaining occupants have clustered in stoutly looking buildings near the center of the town. A coach house sits across from a well.
|+ '''Bone March Region of Greyhawk''' <ref>[[Bone March Campaign]], <nowiki>https://maps.bonemarch.org</nowiki></ref>
|-
|cellpadding== style="border:1px solid;"| <iframe key="defaultmap" level="www" path="/maps/campaign.php"  />
|}


Green Witch Coach House
==Prominent Locations==
A solitary coach house stands along the eastern side of the road from Oleg Keep to North and Cadrun to the South. A few outbuildings across the gravel road house few shepherds and woodsmen who still work the lands near here.


==== Cardum ====
=== [[Bexley]] ===
The partially ruined village on [[Bexley]] sits astride the road to Oleg Keep. Many of its houses lie covered with ivy while the remaining occupants have clustered in stoutly looking buildings near the center of the town. A coach house sits across from a well.
 
===[[Cardum]] ===
A small village up against and nearly surrounded by a swamp.
A small village up against and nearly surrounded by a swamp.


==== Cardum Swamp ====
===[[Cardum Swamp]]===
  The swamp is inhabited by a mix of lizard men and Flan who generally co-exist. An underdark entrance is located here in an old mound and troglodytes guard the area.
The swamp is inhabited by a mix of lizard men and Flan who generally co-exist. An underdark entrance is located here in an old mound and troglodytes guard the area. A green dragon and his mate also claim this land as their abode.
 
=== [[Damerel]]===
The ruins of a small thorp line a sharp narrows n the road.


[[Damerel]]
=== [[Grenvik]]===
The village of [[Grenvik]] is located two miles south of Oleg keep the junction of two roads. It has a small inn and two taverns along with a small blacksmith shop who mostly makes fishing items.


The ruins of a small thorp line a sharp narrows n the road.
===[[Grenvik Bog]]===
Midway up the Blemu Hills is a large bog nestled in the western side of the Blemu Hills of some ill renown at least locally. It's known to be a home for mist wraiths and will’o'wisps.


[[Grenvik]]
===[[Horka]]===
Horka is a small village of @112 souls. It sites outside the eastern entrance to [[Ivae Or Forest]]. In better times it maintains regular trade in beer, food, and dry-goods with the nearby keeps and Elves of the forest.


The village of [[Grenvik]] is located two miles south of Oleg keep the junction of two roads. It has a small inn and two taverns along with a small blacksmith shop who mostly makes fishing items.
=== [[Illsford]] ===
A simple hamlet partially surrounded by an old but still serviceable earthen rampart sits between groves of gnarled oaks.


[[Grenvik Bog]]
=== [[Luxley]]===
A palisaded hamlet. Pop 75.


Midway up the Blemu Hills is a bog of some ill renown. It's known to be a home for mist wraiths and will’o'wisps.
=== [[Lemore]] ===
Medium size village sits astride the cross roads to Oleg Keep and Blemu Castle.


=== [[Horka]] ===
===[[Oleg Keep]]===
The largest keep in the Barony and ancestral home to the Baron and his family since CY334.


==== Luxley ====
===[[Ruusk Keep]]===
*A palisaded hamlet. Pop 75.
A smaller outpost that guards the southern approaches to the Barony.


==== Oleg Keep ====
===Tumer===
  The largest keep in the Barony and ancestral home to the Baron and his family since CY334.
The ruins of a small thorp stand among the grasses and trees.


[[Ruusk Keep]]
===[[Wanborne]] ===
  A smaller outpost that guards the southern approaches to the Barony.
Halfway between Cardum Swamp and Oleg Keep and little village has been the scene of multiple skirmishes over the past forty years.


=== Tumer ===
=== [[Whisper Mill]] ===
  The ruins of a small thorp stand among the grasses and trees.
A solitary grist mill overgrown with its wind vanes bent to the ground like a wilted flower stands upon a earthen rise


Wanborne
[[Category:Ivae Orr Campaign]]
The ruins of a small thorp stand among the grasses and trees.

Latest revision as of 01:14, 14 February 2024

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Ivae Orr - Elvish for the Light Wood or Edzar Kona in Orcish

Background[edit | edit source]

The Ivae Orr is all that remains of a much larger forest that used to cover the northern portion of the this long forgotten Oredian barony of Toormah. Toormah’s was never a very populous region, its villages were generally small, composed of mostly farmers of Flannish descent and without any major defensive works. A few larger towns of notable size dotted the northern and southern extents where border trade with the Dwarves of the Rakers or Oredians was brisk. These cites were really little more than larger villages with wooden palisades and a small tower atop a mote.

Bone March Region of Greyhawk [1]
<iframe key="defaultmap" level="www" path="/maps/campaign.php" />

Prominent Locations[edit | edit source]

Bexley[edit | edit source]

The partially ruined village on Bexley sits astride the road to Oleg Keep. Many of its houses lie covered with ivy while the remaining occupants have clustered in stoutly looking buildings near the center of the town. A coach house sits across from a well.

Cardum[edit | edit source]

A small village up against and nearly surrounded by a swamp.

Cardum Swamp[edit | edit source]

The swamp is inhabited by a mix of lizard men and Flan who generally co-exist. An underdark entrance is located here in an old mound and troglodytes guard the area. A green dragon and his mate also claim this land as their abode.

Damerel[edit | edit source]

The ruins of a small thorp line a sharp narrows n the road.

Grenvik[edit | edit source]

The village of Grenvik is located two miles south of Oleg keep the junction of two roads. It has a small inn and two taverns along with a small blacksmith shop who mostly makes fishing items.

Grenvik Bog[edit | edit source]

Midway up the Blemu Hills is a large bog nestled in the western side of the Blemu Hills of some ill renown at least locally. It's known to be a home for mist wraiths and will’o'wisps.

Horka[edit | edit source]

Horka is a small village of @112 souls. It sites outside the eastern entrance to Ivae Or Forest. In better times it maintains regular trade in beer, food, and dry-goods with the nearby keeps and Elves of the forest.

Illsford[edit | edit source]

A simple hamlet partially surrounded by an old but still serviceable earthen rampart sits between groves of gnarled oaks.

Luxley[edit | edit source]

A palisaded hamlet. Pop 75.

Lemore[edit | edit source]

Medium size village sits astride the cross roads to Oleg Keep and Blemu Castle.

Oleg Keep[edit | edit source]

The largest keep in the Barony and ancestral home to the Baron and his family since CY334.

Ruusk Keep[edit | edit source]

A smaller outpost that guards the southern approaches to the Barony.

Tumer[edit | edit source]

The ruins of a small thorp stand among the grasses and trees.

Wanborne[edit | edit source]

Halfway between Cardum Swamp and Oleg Keep and little village has been the scene of multiple skirmishes over the past forty years.

Whisper Mill[edit | edit source]

A solitary grist mill overgrown with its wind vanes bent to the ground like a wilted flower stands upon a earthen rise

  1. Bone March Campaign, https://maps.bonemarch.org