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Ivae Orr Campaign Act 3: Difference between revisions

From greyhawk
major plot updates
m Text replacement - "Velor" to "Vellor"
 
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The PC's will have found out about the Barons schemes to retain power and may (or not) have learned that there are multiple factions working at times together and at time not to control the [[Oleg Keep]] area. As the PC's clean up the smaller townships they will encounter the results of Adious and Margarete's machinations from their base in [[Bexley]].
The PC's will have found out about the Barons schemes to retain power and may (or not) have learned that there are multiple factions working at times together and at time not to control the [[Oleg Keep]] area. As the PC's clean up the smaller townships they will encounter the results of Adious and Margarete's machinations from their base in [[Bexley]].


Act three will focus on the PC's interaction with the slavers and [[Thriven Dormor|Adious]] and [[Margarete]] and the discovery that [[Lord Velor]] has escaped the Demi-plane and has followed them.
Act three will focus on the PC's interaction with the slavers and [[Thriven Dormor|Adious]] and [[Margarete]] and the discovery that [[Lord Vellor]] has escaped the Demi-plane and has followed them.


Major Non-Player Characters (NPC)
Major Non-Player Characters (NPC)
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Lord Velor
Lord Vellor


After using the Dwaren Relics the PC's failed to recover from the Demi-plane to make his escape back to the prime-material plane he has decided to ride north to meet his master the Death Knight Monduz. On the way he discovers the PC's are in Bexley and decides to test their strength by sending a few of his minions ahead to attack them.
After using the Dwaren Relics the PC's failed to recover from the Demi-plane to make his escape back to the prime-material plane he has decided to ride north to meet his master the Death Knight Monduz. On the way he discovers the PC's are in Bexley and decides to test their strength by sending a few of his minions ahead to attack them.
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[[Category:Campaigns]]
[[Category:Ivae Orr Campaign]]
[[Category:Ivae Orr]]

Latest revision as of 20:56, 19 March 2025

Encounter Setting

The PC's will have found out about the Barons schemes to retain power and may (or not) have learned that there are multiple factions working at times together and at time not to control the Oleg Keep area. As the PC's clean up the smaller townships they will encounter the results of Adious and Margarete's machinations from their base in Bexley.

Act three will focus on the PC's interaction with the slavers and Adious and Margarete and the discovery that Lord Vellor has escaped the Demi-plane and has followed them.

Major Non-Player Characters (NPC)

Adious - Scarlet Brotherhood Assassin controlling the local illegal trade

Maragarete - owner of the Apple Patch coach house working with the Red Company

Sir Gomer - Leader of Bexley Garrison

Xobzag - Hobgoblin Warchief of the Ripper Clan


Maragete & Adious

Will recapture the kids and taking advantage of the PC's attack on the town garrison use one of the portal spells to flee to Spinecastle with the children they were sending north with the Red Company slavers.

PC's searching their residence will find a footlocker with multiple vials of the magical drug that keeps the children sedated and a collection os scrolls that allow them to activate the various Flan portals (standing stones) around the Marches.


Lord Vellor

After using the Dwaren Relics the PC's failed to recover from the Demi-plane to make his escape back to the prime-material plane he has decided to ride north to meet his master the Death Knight Monduz. On the way he discovers the PC's are in Bexley and decides to test their strength by sending a few of his minions ahead to attack them.