Session 045 Harford and the Red Company: Difference between revisions
Imported from text file |
m Text replacement - "== Rumors: ==" to "|rumors= " |
||
(14 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Session | | {{Session |campaign=Vellors Prison | ||
|session_date= |game_date= |synopsis= |summary= }} --- title: "45th Session - Harford and the Red Company" aliases: "45th Session - Harford and the Red Company" foundryId: journal-ym7vuAC5CETiIW02.JournalEntryPage.wBu3YQw6C0Lw1I06 --- | |||
== | == 17 December 2021 == | ||
Day 10 | |||
== | == Synopsis: In Harford money still buys a good meade, meal, and a room == | ||
The party departs the old watchtower near the ferry landing and meets with Renclif. After convincing him that they have killed the nearby trolls he fixes them a meal and tells them a little of Lord | The party departs the old watchtower near the ferry landing and meets with Renclif. After convincing him that they have killed the nearby trolls he fixes them a meal and tells them a little of Lord Vellor's story and how he strives to enter Azal'Lans tower. Due to the troubled state of lake Sorgens waters he refused to take them across until tomorrow. Rather than wait the party decides to then take the north road towards Harford village and decide from there how to best reach Azal'Lan's tower. They depart well fed with a crock of fish stew. | ||
Arriving at Harford in the mid afternoon they bribe their way past the guards who point them towards the three story stone coach house. They find a large upgraded coach missing its wheel in the courtyard undergoing repairs while the crew lounges inside. Ragnum strikes up a guarded conversation with Erferil, the half-elf captain of the "Red Cloak" mercenary company, and master of the coach being repaired. Erferil clearly not wanting to be bothered or tarry in Harford longer than needed tries to dissuade Ragnums line of inqury while Luthaist and Stirkirk snoop about the cart outside. Gallandrin and Horin watch over the party ready to attack if needed. | Arriving at Harford in the mid afternoon they bribe their way past the guards who point them towards the three story stone coach house. They find a large upgraded coach missing its wheel in the courtyard undergoing repairs while the crew lounges inside. Ragnum strikes up a guarded conversation with [[Erferil]], the half-elf captain of the "Red Cloak" mercenary company, and master of the coach being repaired. Erferil clearly not wanting to be bothered or tarry in Harford longer than needed tries to dissuade Ragnums line of inqury while Luthaist and Stirkirk snoop about the cart outside. Gallandrin and [[Horin]] watch over the party ready to attack if needed. | ||
After buying a round of expensive meade for Erferil and his men they talk a little more openly and reveal they transport valuales between high paying nobles of the Knurl area of Bone March. Witha war brewing their business is brisk and they report they can travel between the realm and Oerth seemingly at will. Repairs complete they depart to the north with Luthaist runing behind to try to follow their route. They take the road towards Gatford and continue on into some terrifying woods/swamp area and as its near dark Luthaist tuns back to report their whereabouts to the party. Arriving just as the gates are bing closed for the night he bribes his way in and returns to the coach house where the party is deciding their next move. | After buying a round of expensive meade for Erferil and his men they talk a little more openly and reveal they transport valuales between high paying nobles of the [[Knurl]] area of Bone March. Witha war brewing their business is brisk and they report they can travel between the realm and Oerth seemingly at will. Repairs complete they depart to the north with Luthaist runing behind to try to follow their route. They take the road towards Gatford and continue on into some terrifying woods/swamp area and as its near dark Luthaist tuns back to report their whereabouts to the party. Arriving just as the gates are bing closed for the night he bribes his way in and returns to the coach house where the party is deciding their next move. | ||
|exp= | |||
=== | 2210 Storyline - uncovering more of Vellors back-story, successfully engaging with the "Red Cloak" company. | ||
=== ==== Individual Experience Bonus ==== === | |||
Luthaist: 300 Playing in character (coutyard encounter), taking a grave risk by runing after the coach alone, and avoiding death by troll. | Luthaist: 300 Playing in character (coutyard encounter), taking a grave risk by runing after the coach alone, and avoiding death by troll. | ||
Line 23: | Line 25: | ||
Ragnum: 600 Critical insight that this was the coach they followed into the realm, avoiding unnecessary violence, and playing in character. | Ragnum: 600 Critical insight that this was the coach they followed into the realm, avoiding unnecessary violence, and playing in character. | ||
= | | treasure = | ||
|key_npcs= | |||
Kaarl - Tavern keeper | Kaarl - Tavern keeper | ||
Line 31: | Line 35: | ||
Erferil - Half-Elf captain of the "Red Company" | Erferil - Half-Elf captain of the "Red Company" | ||
= | | tasks = | ||
|rumors= | |||
A group of Dwarves live in caves of the wailing winds. | A group of Dwarves live in caves of the wailing winds. | ||
Line 39: | Line 44: | ||
Elves of the Adri Forrest are able to kill the monsters of the realm who enter the woods. | Elves of the Adri Forrest are able to kill the monsters of the realm who enter the woods. | ||
Vellor's forces dont venture south into the Adri Forrest | |||
The plains of Demoray are dangerous (usually fatal to enter) in the day and much worse at night | The plains of Demoray are dangerous (usually fatal to enter) in the day and much worse at night |
Latest revision as of 23:31, 19 March 2025
Session Details[edit source]
Session Date: | |
---|---|
Game Date: |
Session Summary[edit source]
Synopsis[edit source]
This Session[edit source]
Session Results[edit source]
Experience[edit source]
The running tally of XP earned is found on the Party Experience page.
Treasure[edit source]
Tasks or Quests[edit source]
List of tasks or quests undertaken.
Rumors or Intelligence Gained[edit source]
Apparently nothing noteworthy this session...
NPC's of Note[edit source]
--- title: "45th Session - Harford and the Red Company" aliases: "45th Session - Harford and the Red Company" foundryId: journal-ym7vuAC5CETiIW02.JournalEntryPage.wBu3YQw6C0Lw1I06 ---
17 December 2021[edit | edit source]
Day 10
Synopsis: In Harford money still buys a good meade, meal, and a room[edit | edit source]
The party departs the old watchtower near the ferry landing and meets with Renclif. After convincing him that they have killed the nearby trolls he fixes them a meal and tells them a little of Lord Vellor's story and how he strives to enter Azal'Lans tower. Due to the troubled state of lake Sorgens waters he refused to take them across until tomorrow. Rather than wait the party decides to then take the north road towards Harford village and decide from there how to best reach Azal'Lan's tower. They depart well fed with a crock of fish stew.
Arriving at Harford in the mid afternoon they bribe their way past the guards who point them towards the three story stone coach house. They find a large upgraded coach missing its wheel in the courtyard undergoing repairs while the crew lounges inside. Ragnum strikes up a guarded conversation with Erferil, the half-elf captain of the "Red Cloak" mercenary company, and master of the coach being repaired. Erferil clearly not wanting to be bothered or tarry in Harford longer than needed tries to dissuade Ragnums line of inqury while Luthaist and Stirkirk snoop about the cart outside. Gallandrin and Horin watch over the party ready to attack if needed.
After buying a round of expensive meade for Erferil and his men they talk a little more openly and reveal they transport valuales between high paying nobles of the Knurl area of Bone March. Witha war brewing their business is brisk and they report they can travel between the realm and Oerth seemingly at will. Repairs complete they depart to the north with Luthaist runing behind to try to follow their route. They take the road towards Gatford and continue on into some terrifying woods/swamp area and as its near dark Luthaist tuns back to report their whereabouts to the party. Arriving just as the gates are bing closed for the night he bribes his way in and returns to the coach house where the party is deciding their next move.
|exp=
2210 Storyline - uncovering more of Vellors back-story, successfully engaging with the "Red Cloak" company.
==== Individual Experience Bonus ====[edit | edit source]
Luthaist: 300 Playing in character (coutyard encounter), taking a grave risk by runing after the coach alone, and avoiding death by troll.
Ragnum: 600 Critical insight that this was the coach they followed into the realm, avoiding unnecessary violence, and playing in character.
| treasure =
|key_npcs=
Kaarl - Tavern keeper
Erferil - Half-Elf captain of the "Red Company"
| tasks =
|rumors=
A group of Dwarves live in caves of the wailing winds.
Elves of the Adri Forrest are able to kill the monsters of the realm who enter the woods.
Vellor's forces dont venture south into the Adri Forrest
The plains of Demoray are dangerous (usually fatal to enter) in the day and much worse at night