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[[Category:DM Info]]
[[Category:DM Info]]
[[Category:Corsairs Campaign]]
[[Category:Corsairs Campaign]]
[[Category:Session Prep]]
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===Continuing the voyage (by sea)===
===Continuing the voyage (by sea)===
*One aboard make a random encounter check using the [[Coastal Encounters]] and Weather Table. The journey takes less than 1/2 day assuming there are no negative weather or coastal encounter effects. They will arrive at Coregilia harbor late in the afternoon or at dusk and find the town bustling with activity as the fishing boats enter the small harbor. If the winds are fair...
*One aboard make a random encounter check using the [[Encounter Table: Solnor Coast]] and Weather Table. The journey takes less than 1/2 day assuming there are no negative weather or coastal encounter effects. They will arrive at Coregilia harbor late in the afternoon or at dusk and find the town bustling with activity as the fishing boats enter the small harbor. If the winds are fair...
===Arrival in [[Coregilia]]===
===Arrival in [[Coregilia]]===
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==Key NPC's==
==Key NPC's==
{{:Abe Falstaff}}
===Abe Falstaff - The Snapping Line (tavern) Owner===
{{:Anya}}
A fair meal for a fair days pay
{{:Hvitserk}}
{{:Helga}}
'''Alignment:''' Chaotic Neutral
'''Appearance:''' Abe stands tall and barrel-chested, with a weathered face etched by years of sun and sea. His salt-and-pepper beard, streaked with golden highlights, frames a twinkling blue eye and a perpetually lopsided grin. A faded tattoo of an anchor dances on his muscular forearm, a relic from his days at sea. Though now retired, callouses still cling to his broad hands, reminders of hauling nets and battling storms. His attire is a mishmash of practicality and comfort: sturdy boots, patched trousers, a well-worn fishing vest over a loose linen shirt, and a captain's hat perpetually perched at a rakish angle.
'''Voice/Mannerisms:''' Abe's voice is a rumbling baritone, seasoned by years of bellowing orders over crashing waves. He speaks with a salty drawl, peppering his speech with nautical slang and colorful metaphors. A mischievous glint often flickers in his eyes, hinting at a past filled with tales of adventure and daring. He punctuates his stories with hearty slaps on backs, booming laughter that echoes through the tavern, and an occasional swig from a tankard perpetually at his side. Despite his gruff exterior, Abe possesses a surprising gentleness, offering a warm smile and a listening ear to anyone who needs it. He's a man of the sea, rough around the edges but with a heart as deep and vast as the ocean itself.
===Alyndra 'Iron Thighs' Strongarm===
Alyndra 'Iron Thighs' Strongarm owns the Wicker Goat and cuts a figure that still commands respect, even in her tavern days.
'''Alignment:''' Neutral Good
'''Appearance:''' Her once-bright red hair is now streaked with silver and pulled back in a practical braid. Age has etched lines on her face, but the sharp glint in her eyes and the broad set of her shoulders betray a woman who hasn't softened much. Scars peek out from under the sleeves of her worn leather jerkin, testaments to battles fought and won. She usually wears sturdy breeches and boots, practicality trumping fashion for this retired warrior.
'''Voice/Mannerisms:''' Alyndra's voice is a well-worn instrument, low and gravelly from years of laughter, shouting orders on the battlefield, and haggling with merchants. There's a hint of a lilt in her speech, a remnant of her younger days spent far from Dale City. She speaks with a directness that comes from years of barking commands across chaotic battlefields, but there's a warmth in her eyes that softens the edge of her words. She punctuates her speech with occasional snorts of laughter, a reminder of the boisterous fighter she once was. Alyndra has a habit of absentmindedly rubbing a calloused thumb over the hilt of the dagger she keeps strapped to her thigh, a comfort in the unfamiliar quiet of tavern life.
=== Anya, Mistress of the Empty Net ===
'''Alignment:''' Chaotic Neutral
'''Appearance''': Anya is a whirlwind of contradictions. Barely out of her twenties, she has eyes the color of storm clouds and a mischievous grin that could charm or intimidate in equal measure. Her raven hair, often tangled and windswept, frames a face etched with both youthful innocence and cunning lines around her eyes. Anya's build is slender but surprisingly strong, honed from years of navigating treacherous streets and eluding guards. She favors practical clothing - leather jerkins, worn breeches, and sturdy boots - but a flash of silk or a glint of silver jewelry always betrays her hidden wealth.
'''Voice/Mannerisms:''' Anya's voice is a husky alto, smooth as honey when luring a mark and as sharp as a stiletto when issuing commands. She speaks with a quick wit, peppering her speech with slang and sailor's curses, always one step ahead of the listener. A nervous twitch of her fingers betrays her underlying tension, but she maintains an air of nonchalant confidence, even in the face of danger. Anya laughs often, a breathy, tinkling sound that can disarm the most hardened criminal. Yet, behind the laughter, a keen intelligence and a ruthless pragmatism flicker in her eyes.
'''Additional details:'''
Anya has a pet magpie named Trinket, who serves as her lookout and occasional accomplice.
She carries a hidden dagger, always within easy reach, and knows how to use it without hesitation.
Anya speaks several languages, including thieves' cant and a smattering of pirate slang.
Despite her profession, she has a soft spot for children and animals, often providing them with food and shelter when she can.
[[Rumors]] abound about Anya's past - some whisper of a noble upbringing gone wrong, others of a pirate captain as her father. She keeps her secrets close, adding to her mystique.
'''Roleplaying tips:'''
Play up Anya's charisma and wit, but don't let her fool you - she's always two steps ahead.
Use her nervous twitch and occasional flashes of vulnerability to hint at the depth beneath her surface.
Remember, Anya is a survivor first and foremost. She'll make deals, barter information, and double-cross if necessary to ensure her own safety and prosperity.
===Hvitserk - the ships captain,===
Knows the coastal waterways around the North Kingdom
'''Alignment:''' Lawful Neutral
'''Appearance:''' Standing tall and broad-shouldered, Hvitserk commands respect with every booming command. His eyes, the color of a stormy sea, hold both cunning and a hint of wildness. A thick braid, interwoven with beads and feathers, frames his weathered face, which is etched with the lines of countless battles and harsh winters.His mighty axe, "Thunder's Roar, is as much a part of him as his own arm.
'''Voice/Mannerisms:''' Speaks with a German accent, stoic.
===Helga the first mate===
'''Alignment:''' Lawful Neutral
'''Appearance:''' Helga is as sharp as the wind that whips her short braid around her face. Her eyes, like chips of obsidian, miss nothing, scanning the horizon and her crew with equal vigilance. Though stern, she has a fierce loyalty to Bjorn and the crew, a loyalty forged in shared storms and hard-won victories. Her trusty dagger,"Whisper of Shadows," is always within reach.
'''Voice/Mannerisms:''' Silent, but when speaking is direct and cold
One aboard make a random encounter check using the Encounter Table: Solnor Coast and Weather Table. The journey takes less than 1/2 day assuming there are no negative weather or coastal encounter effects. They will arrive at Coregilia harbor late in the afternoon or at dusk and find the town bustling with activity as the fishing boats enter the small harbor. If the winds are fair...
The barbarian raiders sails are sighted by the town watch and the alarm is raised. General chaos ensues as the citizens rush to their homes and the guard is mustered. The PC's are views with suspicion or possibly spies depending their interactions with the townsfolk thus far.
If on the road to the mansion:
They may spot smoke rising from the direction of the town and depending on their locale hear/see the town ringing the alarm.
**Second Wind (1/Day).** As a bonus action, Abe can regain 1d10 + 3 Hit Points. **Old Salt's Resilience.** Abe has advantage on saving throws against being poisoned or against diseases.
Actions
Multiattack.** Abe makes two melee attacks. **Unarmed Strike.** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. **Serving Tray Bash.** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. **Heavy Mugs.** Ranged Weapon Attack: +3 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 1) bludgeoning damage.
Roleplaying Notes
A retired sailor who values honesty and fair dealings above most things. He runs a tight ship, but his loyalty lies with the common folk and his old crewmates, often acting as a neutral source of information.
Additional Info
Appearance Abe stands tall and barrel-chested, with a weathered face etched by years of sun and sea. His salt-and-pepper beard, streaked with golden highlights, frames a twinkling blue eye and a perpetually lopsided grin. A faded tattoo of an anchor dances on his muscular forearm, a relic from his days at sea. Though now retired, callouses still cling to his broad hands, reminders of hauling nets and battling storms. His attire is a mishmash of practicality and comfort: sturdy boots, patched trousers, a well-worn fishing vest over a loose linen shirt, and a captain's hat perpetually perched at a rakish angle. Voice/Mannerisms Speaks with a gruff, loud tone, often dropping nautical terms and laughing heartily, with a hint of deep-sea accent. Bond The freedom of the sea; the success of his tavern. Ideal A fair meal for a fair day's pay. Flaw Quick to anger when he sees injustice or bullying in his tavern; overly trusting of old shipmates. Info Abe has a vast network of contacts from his time at sea—pirates, merchants, and naval officers alike—making him an excellent source of maritime information, but he rarely gives it away for free. Equipment Sturdy boots, captain's hat, a heavy wooden serving tray (used as a shield/weapon), and plenty of spare mugs.
Abe Falstaff, Owner of The Snapping Line
Anya, Mistress of the Empty Net
Medium Humanoid (any race), Chaotic Neutral
Armor Class 14 (studded leather) (natural armor) Hit Points33 (6d8 + 6) Speed 30 ft.
**Cunning Action.** On each of her turns, Anya can use a bonus action to take the Dash, Disengage, or Hide action. **Trinket (Pet Magpie).** Trinket often perches nearby, granting Anya advantage on Wisdom (Perception) checks relying on sight.
Actions
Multiattack.** Anya makes two attacks: one with her shortsword and one with her hidden dagger. **Shortsword.** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. **Hidden Dagger.** Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the attack deals an extra 3 (1d6) damage if the target is surprised or Anya has advantage on the attack roll (Sneak Attack).
Roleplaying Notes
Anya is the proprietor of a hidden information network. She uses her establishment to gather and trade secrets. She is highly protective of her autonomy and her few soft spots (children and animals).
Additional Info
Appearance Anya is a whirlwind of contradictions. Barely out of her twenties, she has eyes the color of storm clouds and a mischievous grin that could charm or intimidate in equal measure. Her raven hair, often tangled and windswept, frames a face etched with both youthful innocence and cunning lines around her eyes. Anya's build is slender but surprisingly strong, honed from years of navigating treacherous streets and eluding guards. She favors practical clothing - leather jerkins, worn breeches, and sturdy boots - but a flash of silk or a glint of silver jewelry always betrays her hidden wealth. Voice/Mannerisms Clear, confident tone, often uses colorful pirate or street slang. Bond Her reputation as the only honest information broker in the city; her magpie, Trinket. Ideal Freedom and self-reliance above all else. Flaw Can be reckless when her soft spots (children/animals) are threatened. Info Anya speaks several languages, including thieves' cant and a smattering of pirate slang. Despite her profession, she has a soft spot for children and animals, often providing them with food and shelter when she can. Rumors abound about Anya's past - some whisper of a noble upbringing gone wrong, others of a pirate captain as her father. She keeps her secrets close, adding to her mystique. Equipment Studded leather armor, two daggers (one hidden), a small bag of silver, and her pet magpie, Trinket.
Anya, Mistress of the Empty Net
Hvitserk, The Captain
Medium Humanoid (Human), Lawful Neutral
Armor Class 17 (Scale Mail) (natural armor) Hit Points153 (18d8 + 72) Speed 30 ft.
**Legendary Navigator.** Hvitserk knows the coastal waterways around the North Kingdom like the back of his hand. When navigating, he has advantage on Wisdom (Survival) checks, and his ship gains 5 ft. of movement in bad weather. **Leadership.** As a bonus action, Hvitserk can utter a command or warning. Up to three allied creatures within 30 feet who can hear him gain advantage on their next attack roll or saving throw. **Battle-Forged.** Hvitserk has advantage on saving throws against effects that would knock him prone.
Actions
Multiattack.** Hvitserk makes three attacks with his Greataxe, "Thunder's Roar."
**"Thunder's Roar" Greataxe (Magic).** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (1d12 + 6) slashing damage plus 7 (2d6) thunder damage.
Reactions
Parry.** Hvitserk adds 3 to his AC against one melee attack that would hit him. To do so, he must see the attacker and be wielding a melee weapon.
Roleplaying Notes
Hvitserk commands respect with every booming command. He speaks with a tone that suggests he has already won the argument. While cunning, he operates under a code of loyalty and professionalism expected of a respected captain.
Additional Info
Appearance Standing tall and broad-shouldered, Hvitserk's eyes, the color of a stormy sea, hold both cunning and a hint of wildness. A thick braid, interwoven with beads and feathers, frames his weathered face, which is etched with the lines of countless battles and harsh winters. Voice/Mannerisms Booming and authoritative. He rarely shouts, as his normal speaking voice is loud enough. Bond His crew, his ship, and his First Mate, Helga. His mighty axe, "Thunder's Roar," is as much a part of him as his own arm. Ideal Honor and Loyalty. The chain of command must be respected, and one's word is one's life. Flaw Pride in his own skill and experience often leads him to dismiss threats from inexperienced opponents. Info The legendary captain of his ship, he is the trusted leader of the crew. Equipment Scale Mail, "Thunder's Roar" Greataxe, a spyglass, and a sea chart of the North Kingdom.
Hvitserk, The Captain
Helga, The First Mate
Medium Humanoid (Human), Lawful Neutral
Armor Class 15 (Leather Armor) (natural armor) Hit Points78 (12d8 + 24) Speed 30 ft.
**Second in Command.** As long as Hvitserk is within 60 feet, Helga has advantage on saving throws against being frightened. **Vigilant Eye.** Helga cannot be surprised while she is conscious and is always aware of the movements of her crew. **Evasion.** If Helga is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails.
Actions
Multiattack.** Helga makes two melee attacks.
**"Whisper of Shadows" Dagger (Magic).** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 7 (2d6) necrotic damage.
**Handaxe.** Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Reactions
Uncanny Dodge.** When an attacker that Helga can see hits her with an attack, she can use her reaction to halve the attack's damage against her.
Roleplaying Notes
Helga is stern and economical with her words, but her actions always show fierce loyalty. She assesses every situation and person quickly, trusting her gut instinct. She speaks to the crew with clipped, direct commands and never wastes a movement.
Additional Info
Appearance Helga is as sharp as the wind that whips her short braid around her face. Her eyes, like chips of obsidian, miss nothing, scanning the horizon and her crew with equal vigilance. Voice/Mannerisms Stern, clipped, and direct. She speaks with a low growl and rarely smiles. Bond Fierce loyalty to Hvitserk and the crew, forged in shared storms and hard-won victories. Ideal Discipline. A well-ordered ship is a ship that survives. Flaw Mistrustful of outsiders; assumes all non-crew are a threat to her captain. Info Trusted partner and enforcer of Captain Hvitserk. Equipment Leather Armor, "Whisper of Shadows" Dagger, two Handaxes, a spyglass, a logbook.