Session 128 Prep: Difference between revisions
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<div class="module"> | <div class="module"> | ||
[[Category:Corsairs Campaign]] | [[Category:Corsairs Campaign]] | ||
[[Category:Session | [[Category:Session Prep]] | ||
== Previously... == | == Previously... == | ||
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=== Investigate Lexana's Disappearance === | === Investigate Lexana's Disappearance === | ||
* After escaping, the party investigates Lexana Brightshore's disappearance. | * After escaping, the party investigates Lexana Brightshore's disappearance. | ||
They may: | ====They may:==== | ||
* Visit her known associates or contacts in Belport. | * Visit her known associates or contacts in Belport. | ||
* Search her last known location (e.g., her room at the Obsidian Flask). | * Search her last known location (e.g., her room at the Obsidian Flask). | ||
Line 33: | Line 33: | ||
=== Meet Exter === | === Meet Exter === | ||
* The party seeks out Exter, the gnome offering the 1500 GP reward. | * The party seeks out Exter, the gnome offering the 1500 GP reward. | ||
==== They may: ==== | |||
* Interrogate Exter about the spellbook and its importance. | * Interrogate Exter about the spellbook and its importance. | ||
* Negotiate terms for the reward. | * Negotiate terms for the reward. | ||
Line 42: | Line 42: | ||
=== Random Encounters === | === Random Encounters === | ||
[[ | [[Category:Encounter Table]] | ||
* Thieves' Guild members attempting to intercept the party. | |||
* City watch patrols investigating suspicious activity. | |||
* Street urchins with information or rumors. | |||
* Members of the mercenary army patrolling the city. | |||
== Key NPC's == | == Key NPC's == | ||
{{ | {{:Turgen Voxhall}} | ||
{{ | {{:Lexana Brightshore}} | ||
{{ | {{:Exter}} | ||
{{ | {{:Elra the Wizard}} | ||
{{ | {{:Giuseppe della Cucina}} | ||
</div> | </div> |
Latest revision as of 23:26, 20 March 2025
Previously...[edit | edit source]
The party activated an ancient Flan runestone portal, with Egon accidentally leaving the party behind. He explored the Solonor coast near Belport, while the party fought off a Sahuagin attack. Reuniting in Belport, they navigated the city's tensions, encountered an old acquaintance of Durmen's father, and learned of a mercenary army preparing for a Frost Barbarian attack. They settled at the Silver Swan and discovered a quest to find a lost spellbook for a 1500 GP reward. Session 128 The party then entered the Obsidian Flask, learned more details about the missing spellbook, fought a demonic patron, and accepted a quest from Turgen Voxhall to retrieve the book. They were then magically trapped in a room by Turgen Voxhall. Session 129
Interludes[edit | edit source]
Flashback: Lexana's Ambush[edit | edit source]
- A flashback showing Lexana Brightshore being ambushed and captured, revealing a clue about her captors or the location of the spellbook. Focus on the speed and efficiency of her captors, possibly revealing a symbol or mark.
Planned Events[edit | edit source]
Escape the Room[edit | edit source]
- The party must solve puzzles or overcome challenges to escape Turgen Voxhall's magical room.
- Puzzles may include:
- Deciphering a magical lock using knowledge gained from the Obsidian Flask.
- Overcoming illusions that reflect the party's fears or desires.
- Solving a riddle related to the history of the runestone gates.
Investigate Lexana's Disappearance[edit | edit source]
- After escaping, the party investigates Lexana Brightshore's disappearance.
They may:[edit | edit source]
- Visit her known associates or contacts in Belport.
- Search her last known location (e.g., her room at the Obsidian Flask).
- Gather information from the Thieves' Guild or other underworld contacts.
- Investigate rumors regarding the upcoming auction at the Obsidian Flask.
Meet Exter[edit | edit source]
- The party seeks out Exter, the gnome offering the 1500 GP reward.
They may:[edit | edit source]
- Interrogate Exter about the spellbook and its importance.
- Negotiate terms for the reward.
- Gather information about the auction at the Obsidian Flask.
Cliffhanger[edit | edit source]
The party discovers a hidden message or clue left by Lexana, revealing a secret location or a dangerous enemy involved in her disappearance. This clue leads them to a location outside of Belport, forcing them to choose between their current quest, and their original mission to Coregilia.
Random Encounters[edit | edit source]
- Thieves' Guild members attempting to intercept the party.
- City watch patrols investigating suspicious activity.
- Street urchins with information or rumors.
- Members of the mercenary army patrolling the city.
Key NPC's[edit | edit source]
Turgen Voxhall[edit | edit source]

Name: Turgen Voxhall Voxhall
Alignment: Chaotic Neutral
Appearance: Turgen Voxhall is pale skinned and old, over 230 years old. He favors dark, flowing robes embroidered with arcane symbols, and his long, silver hair is often tied back with a simple leather cord.
Voice/Mannerisms: Silent and calculating. When he does speak, his voice is a low, measured rasp, betraying little emotion. His movements are deliberate and precise.
Ideal: Freedom of Knowledge.
Flaw: Reckless Curiosity.
Bond: The Pursuit of Arcane Secrets.
Ability scores and combat statistics are best left on the NPC's main page and not included in Session or Session Prep for ease of reading.
Ability Scores: STR 10 (+0), DEX 14 (+2), CON 16 (+3), INT 22 (+6), WIS 18 (+4), CHA 12 (+1)
Skills: Arcana +11, History +11, Insight +9, Perception +9
Condition Immunities: None
Damage Immunities: damage from spells
Challenge Rating: 12 (8,400 XP)
Senses: passive Perception 19
Languages: All common languages, Draconic, Infernal, Deep Speech
Equipment: Dagger, Arcane Robes, Spellbook.
Traits:
- Magic Resistance: Turgen Voxhall has advantage on saving throws against spells and other magical effects.
- Spellcasting: Turgen Voxhall is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 19, +11 to hit with spell attacks). Turgen Voxhall has the following wizard spells prepared:
* Cantrips (at will): *fire bolt*, *light*, *mage hand*, *prestidigitation*, *shocking grasp*
* 1st level (4 slots): *detect magic*, *mage armor*, *magic missile*, *shield*
* 2nd level (3 slots): *detect thoughts*, *invisibility*, *mirror image*
* 3rd level (3 slots): *counterspell*, *fireball*, *fly*
* 4th level (3 slots): *dimension door*, *greater invisibility*, *stoneskin*
* 5th level (3 slots): *cone of cold*, *scrying*, *telekinesis*
* 6th level (1 slot): *globe of invulnerability*, *mass suggestion*
* 7th level (1 slot): *plane shift*, *teleport*
* 8th level (1 slot): *mind blank*
* 9th level (1 slot): *time stop*
Actions:
- Dagger: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Legendary Actions: Turgen Voxhall can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Turgen Voxhall regains spent legendary actions at the start of his turn.
- Cantrip: Turgen Voxhall casts a cantrip.
- Spell Slot (Costs 2 Actions): Turgen Voxhall expends a spell slot of 5th level or lower to cast a spell.
- Teleport (Costs 3 Actions): Turgen Voxhall magically teleports up to 60 feet to an unoccupied space he can see.
Secret representative of the Empire of Lyhnn Merchants Guild[edit source]
Name: Lexana Brightshore
Campaign:
Alignment: Lawful Evil
Appearance: Lexana is an evil but older human woman with curly blonde hair. Her slender frame is clad in a flowing orange cloak embroidered with golden thread, which billows behind her as she moves with graceful, fluid motions. She favors brown leather outfits with intricate pattern of interlocking trees and roses on the chest.
Voice/Mannerisms:
Ideal: Enjoys doing brisk business and perhaps the after dinner romance but like a black widow wants no long term romantic entanglements.
Flaw: Jaded and not one to quickly follow a new idea
Bond:
Info: Her youthful looks hide a darker and much older soul than it would otherwise appear, she has seen war and enjoys it.
Ability Scores:
Skills: Survival +5, Nature +3, Perception +4, Athletics +1, Stealth +6
Condition Immunities:
Damage Immunities: None
Challenge Rating: 5 (2 ranger levels + 3 wizard levels)
Senses: darkvision 30 ft., passive Perception 14
Languages: Common, Elvish (Sindarin)
Equipment:
Giuseppe della Cucina[edit | edit source]

Name: Giuseppe della Cucina
Alignment: Neutral Good
Appearance: Giuseppe is a portly man with a warm, round face and a perpetually rosy complexion. His thick, dark hair is speckled with gray, and he sports a neatly trimmed mustache. He wears a stained but clean white apron over a comfortable, well-worn shirt and trousers.
Voice/Mannerisms: He has a booming, jovial voice with a thick accent. He is incredibly animated, gesturing wildly with his hands as he speaks. He's always eager to share a story, offer a taste of his latest culinary creation, or provide a comforting word to a weary traveler.
Ideal: Hospitality and Community.
Flaw: Overly Trusting.
Bond: His Inn, "The Silver Swan".