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[[File:Baron Eddard Dunthmore.png|thumb|Baron Eddard Dunthmore]]
{{NPC
Baron Eddard Dunthmore of [[Oleg Keep]]
| title = Baron Eddard Dunthmore of [[Oleg Keep]]
 
| image = [[File:Baron Eddard Dunthmore.png|thumb|Baron Eddard Dunthmore]]
Background: Noble
| name =
 
| campaign =
Personality: My favor, once lost, is lost forever. If you do me an injury, I will crush you, ruin your name, and salt your fields.  
| alignment =
 
| appearance =
Ideal: Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good)
| voice_mannerisms =
 
| ideal = Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. My favor, once lost, is lost forever. If you do me an injury, I will crush you, ruin your name, and salt your fields.  
Bond: My house’s alliance with another noble family must be sustained at all costs.
| flaw = I have an insatiable desire for carnal pleasures.
 
| bond = My house’s alliance with another noble family must be sustained at all costs.
Flaw: I have an insatiable desire for carnal pleasures.
| info =
 
<noinclude>
 
| ability_scores =
 
* Ability scores:  STR: 16 (+3)  DEX: 18 (+4)  CON: 16 (+3)  INT: 14 (+2)  WIS: 10 (+0)  CHA: 10 (+0)
 
* Saving throws:  STR: +7  DEX: +4  CON: +7  INT: +2  WIS: +0  CHA: +0
Ability scores:  STR: 16 (+3)  DEX: 18 (+4)  CON: 16 (+3)  INT: 14 (+2)  WIS: 10 (+0)  CHA: 10 (+0)
* Initiative: +6  Speed: 30  Passive perception: 10  Size: Medium  Proficiency bonus: +4  Gender: Male
 
* Hit points: 94   
Saving throws:  STR: +7  DEX: +4  CON: +7  INT: +2  WIS: +0  CHA: +0
* Hit dice: 10d10
 
* Armor: Studded Leather and Shield
Initiative: +6  Speed: 30  Passive perception: 10  Size: Medium  Proficiency bonus: +4  Gender: Male
* AC: 18
 
* Melee weapons:  
Hit points: 94   
* Rapier (+8 to hit) 1d8+4 piercing damage
 
* 2 Shortswords (+8 to hit) 1d6+4 piercing damage
Hit dice: 10d10
* 3 Handaxes (+7 to hit) 1d6+3 slashing damage
Armor: Studded Leather and Shield
* Ranged weapons:  
AC: 18
* 3 Handaxes (+9 to hit) 1d6+3 slashing damage  Range: 20/60
Melee weapons:  
* +1 Long bow (+11 to hit) 1d8+5 piercing damage  Range: 150/600  40 arrows
Rapier (+8 to hit) 1d8+4 piercing damage
| skills =
2 Shortswords (+8 to hit) 1d6+4 piercing damage
Acrobatics +8, History +6, Persuasion +4, Survival +4 Animal Handling +0, Arcana +2, Athletics +3, Deception +0, Insight +0, Intimidation +0, Investigation +2, Medicine +0, Nature +2, Perception +0, Perform +0, Religion +2, Sleight of Hand +4, Stealth +4
3 Handaxes (+7 to hit) 1d6+3 slashing damage
Fighting Style (Archery), Second Wind, Action Surge, Martial Archetype (Champion), Improved Critical, Remarkable Athlete, Additional Fighting Style (Two-Weapon Fighting), Extra Attack, Indomitable (one use), Ability Score Improvement (4th, 6th and 8th levels +1 Strength, +3 Dexterity, +1 Constitution, +1 Charisma)
Ranged weapons:  
| condition_immunities =
3 Handaxes (+9 to hit) 1d6+3 slashing damage  Range: 20/60
| damage_immunities =
+1 Long bow (+11 to hit) 1d8+5 piercing damage  Range: 150/600  40 arrows
| cr =
Proficient skills: Acrobatics +8, History +6, Persuasion +4, Survival +4
| senses =
Non-proficient skills: Animal Handling +0, Arcana +2, Athletics +3, Deception +0, Insight +0, Intimidation +0, Investigation +2, Medicine +0, Nature +2, Perception +0, Perform +0, Religion +2, Sleight of Hand +4, Stealth +4
| languages = Common, Infernal, Goblin 
Languages: Common, Infernal, Goblin    Other proficiencies: Dice games
| equipment =
Abilities: Fighting Style (Archery), Second Wind, Action Surge, Martial Archetype (Champion), Improved Critical, Remarkable Athlete, Additional Fighting Style (Two-Weapon Fighting), Extra Attack, Indomitable (one use), Ability Score Improvement (4th, 6th and 8th levels +1 Strength, +3 Dexterity, +1 Constitution, +1 Charisma)
Fine clothes, Signet ring, Scroll of pedigree, Dungeoneer's pack, Flask of Holy Water, Healer's kit, Vial of Acid  Wealth: 75 gp, 68 pp, 3 small gemstones worth 220 gold, Gem worth 250 gold, Jeweled Copper Ceremonial Saber worth 300 gold, Jeweled Gold Tiara worth 300 gold
Equipment: Fine clothes, Signet ring, Scroll of pedigree, Dungeoneer's pack, Flask of Holy Water, Healer's kit, Vial of Acid  Wealth: 75 gp, 68 pp, 3 small gemstones worth 220 gold, Gem worth 250 gold, Jeweled Copper Ceremonial Saber worth 300 gold, Jeweled Gold Tiara worth 300 gold
Magic Items: 3 Potions of Healing, +1 Long bow, Goggles of Night
Magic Items: 3 Potions of Healing, +1 Long bow, Goggles of Night
 
</noinclude>
[[Category:NPC]]
}}
[[Category:DM Info]]

Latest revision as of 23:35, 22 March 2025

Baron Eddard Dunthmore

Baron Eddard Dunthmore of Oleg Keep[edit source]

Name:
Campaign:
Alignment:
Appearance:
Voice/Mannerisms:
Ideal: Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. My favor, once lost, is lost forever. If you do me an injury, I will crush you, ruin your name, and salt your fields.
Flaw: I have an insatiable desire for carnal pleasures.
Bond: My house’s alliance with another noble family must be sustained at all costs.
Info:


Ability Scores: * Ability scores: STR: 16 (+3) DEX: 18 (+4) CON: 16 (+3) INT: 14 (+2) WIS: 10 (+0) CHA: 10 (+0)

  • Saving throws: STR: +7 DEX: +4 CON: +7 INT: +2 WIS: +0 CHA: +0
  • Initiative: +6 Speed: 30 Passive perception: 10 Size: Medium Proficiency bonus: +4 Gender: Male
  • Hit points: 94
  • Hit dice: 10d10
  • Armor: Studded Leather and Shield
  • AC: 18
  • Melee weapons:
  • Rapier (+8 to hit) 1d8+4 piercing damage
  • 2 Shortswords (+8 to hit) 1d6+4 piercing damage
  • 3 Handaxes (+7 to hit) 1d6+3 slashing damage
  • Ranged weapons:
  • 3 Handaxes (+9 to hit) 1d6+3 slashing damage Range: 20/60
  • +1 Long bow (+11 to hit) 1d8+5 piercing damage Range: 150/600 40 arrows

Skills: Acrobatics +8, History +6, Persuasion +4, Survival +4 Animal Handling +0, Arcana +2, Athletics +3, Deception +0, Insight +0, Intimidation +0, Investigation +2, Medicine +0, Nature +2, Perception +0, Perform +0, Religion +2, Sleight of Hand +4, Stealth +4 Fighting Style (Archery), Second Wind, Action Surge, Martial Archetype (Champion), Improved Critical, Remarkable Athlete, Additional Fighting Style (Two-Weapon Fighting), Extra Attack, Indomitable (one use), Ability Score Improvement (4th, 6th and 8th levels +1 Strength, +3 Dexterity, +1 Constitution, +1 Charisma)
Condition Immunities:
Damage Immunities:
Challenge Rating:
Senses:
Languages: Common, Infernal, Goblin
Equipment: Fine clothes, Signet ring, Scroll of pedigree, Dungeoneer's pack, Flask of Holy Water, Healer's kit, Vial of Acid Wealth: 75 gp, 68 pp, 3 small gemstones worth 220 gold, Gem worth 250 gold, Jeweled Copper Ceremonial Saber worth 300 gold, Jeweled Gold Tiara worth 300 gold Magic Items: 3 Potions of Healing, +1 Long bow, Goggles of Night