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{{Session Prep
{{Session Prep
| Previously... = The party arrived at the isolated village of Oakhaven, located high in the snowy mountains. They immediately noticed the oppressive atmosphere and the strange metallic scent permeating the air. They met Torvin Stonefist, the village elder, who was tight-lipped about the village's affairs, and Elara, who runs the general store and seemed burdened by her responsibilities. Session #131
| campaign = Corsairs
| Interludes =  
| session_title = Whispers of the Chronoguard
* Scene Title: A Moment of Quiet
| previous_session = The party navigated Turgen's magical trials. They traveled through a magical doorway, believing it to be a pocket dimension, and arrived in a smoke-filled valley. They are unaware that they have traveled 1200 years into the past, to the far western shores of Oerik, via a Runestone Gate. They know Lexana is part of the Lyhnn Merchant Guild, but not the full extent of her involvement with the Lyhnn government.
description: The party takes a moment to rest at the Crag and Kettle Tavern, observing the villagers' interactions and gathering rumors. Borin, the tavern owner, is friendly but evasive. Leia, his daughter, is more observant.
| location =The village of [[Oakhaven]], a remote village and garrison in the far western shores of Oerik, 1200 years in the past.
* Scene Title: The Stables
| scene_overview = The party arrives in a smoke-filled valley, a small military garrison guarding an arms shipment. They must navigate tense interactions, investigate temporal anomalies, and uncover the truth behind the Lyhnn Merchant Guild's activities and the impending activation of the Runestone Gate. The atmosphere is thick with temporal distortion and the tension of imminent conflict.
description: The party observes Berrick and his workers loading heavy crates onto pack animals. The crates are marked with the Merchants Guild symbol, and Berrick is hostile towards any interference.
| setting_details =
* Scene Title: Kaelen's Workshop
* The valley is shrouded in a perpetual, thick smoke that distorts sounds and visuals.
description: The party investigates Kaelen's cottage, finding strange tools, weapon parts, and a faint smell of black powder. Kaelen is secretive and paranoid, refusing to answer questions.
* Buildings are constructed with a mix of familiar and archaic materials, showing temporal inconsistencies.
| Planned Events =  
* The air crackles with faint temporal energy, causing objects to flicker and echo with ghostly whispers.
* Scene Title: The Sage's Prophecy
* The local villagers are subdued and fearful, caught between the garrison and the impending temporal assault.
description: The party seeks out Elder Theron, hoping for insights into the village's troubles. He speaks in riddles and prophecies, hinting at a dark future and the importance of the arms shipments.
| key_npcs =
* Scene Title: Elara's Ledger
* [[Torvin Stonefist]]: A stoic Lyhnn Chronoguard captain.
description: The party attempts to gain Elara's trust and examine her ledger, which may contain incriminating evidence against the Merchants Guild.
* [[Berrick]]: A hostile foreman overseeing the arms shipment.
* Scene Title: Confrontation at the Stables
* [[Kaelen]]: A secretive weaponsmith with a volatile workshop.
description: The party witnesses a secret meeting between Berrick and Guild representatives, confirming their suspicions about the arms shipments. They must decide whether to intervene.
* [[Elara]]: A calculating ledger keeper with ties to the Lyhnn Merchant Guild.
| Cliffhanger = As the party prepares to confront Berrick, they hear a distant explosion from Kaelen's cottage, followed by screams.
* [[Borin]]: An evasive tavern owner.
| Random Encounters = d20: 1-10: A blizzard reduces visibility to near zero, requiring Survival checks to navigate. 11-15: A pack of wolves, driven by hunger, attacks the party. 16-20: A lone traveler, injured and disoriented, seeks shelter and assistance.
* [[Leia]]: Borin's observant daughter.
| Key NPCs =  
* [[Elder Theron]]: A cryptic sage with prophetic insights.
* [[Torvin Stonefist]]
* [[Pepe]]: A nervous villager.
* [[Berrick]]
| player_goals =
* [[Kaelen]]
* Understand the temporal anomalies and their connection to the Runestone Gate.
* [[Elara]]
* Uncover the purpose of the arms shipment and the Lyhnn Merchant Guild's involvement.
* [[Borin]]
* Navigate the tense situation between the garrison and the villagers.
* [[Leia]]
* Prevent the activation of the Runestone Gate and the impending temporal assault.
* [[Elder Theron]]
| hooks =
* [[Pepe]]
* The strange temporal anomalies and distorted sounds.
| Campaign = Oakhaven
* The secretive behavior of the garrison and villagers.
| Session = [Session Number]
* The crates marked with the Lyhnn Merchant Guild symbol.
| Date = [Date]
* Elder Theron's cryptic prophecies.
| Location = [[Oakhaven, Village]]
| key_events =
| Synopsis = The PCs delve deeper into the secrets of Oakhaven, uncovering the forced servitude of the villagers and the Merchants Guild's sinister agenda. They must navigate the villagers' mistrust, unravel cryptic prophecies, and confront the Guild's enforcers.
* The party arrives at the small garrison and observes the tense atmosphere.
| Plot Points =  
* They encounter temporal anomalies and distorted sounds, indicating a shift in time.
* The PCs explore the village, observing the daily lives of the indentured villagers and the Guild's oppressive presence.
* They investigate the arms shipment and find clues about its destination and purpose.
* They investigate the arms shipments, discovering their true purpose and the potential consequences.
* They interact with key NPCs, gathering information and forming alliances.
* They attempt to gain the trust of key NPCs, seeking information and allies.
* They realize the Runestone Gate's activation is imminent and the garrison is preparing for a temporal assault.
* They decipher Elder Theron's prophecies, seeking clues to the village's fate.
| planned_events =
* They confront Berrick and the Guild representatives, attempting to disrupt their operations.
* "The Small Garrison": The party arrives and gathers information about the village and its inhabitants.
* They explore Kaelen's workshop, seeking evidence and understanding his role in the Guild's plans.
* "A Moment of Quiet": The party rests at the Crag and Kettle Tavern and observes the villagers.
* They consider ways to liberate the villagers from their indentured servitude.
* "The Stables": The party observes Berrick and his workers loading crates onto pack animals.
| NPCs =
* "Kaelen's Workshop": The party investigates Kaelen's cottage and finds strange tools and weapon parts.
* [[Torvin Stonefist]]
* "The Sage's Prophecy": The party seeks out Elder Theron for insights into the village's troubles.
* [[Berrick]]
* "Elara's Ledger": The party attempts to examine Elara's ledger for incriminating evidence.
* [[Kaelen]]
* "Confrontation at the Stables": The party witnesses a secret meeting and decides whether to intervene.
* [[Elara]]
| challenges =
* [[Borin]]
* Navigating the tense interactions between the garrison and villagers.
* [[Leia]]
* Investigating and understanding the temporal anomalies.
* [[Elder Theron]]
* Uncovering the secrets of the arms shipment and the Lyhnn Merchant Guild.
* [[Pepe]]
* Preventing the activation of the Runestone Gate.
| Locations =  
* Confronting the Lyhnn Chronoguards.
* [[Oakhaven, Village]]
| clues_info =
* [[The Shop (Elara's Provisions)]]
* Sounds in the Smoke: Rhythmic clang of smithing, echoing cries, archaic whispers, metallic hum.
* [[The Stables (The Iron Hoof)]]
* Sounds in the Wind: War drums, clanking armor, high-pitched tones, rustling banners.
* [[Cottage, Small (The Silent Stone)]]
* Temporal Anomalies: Buildings from a bygone era, flickering objects, ghostly echoes.
* [[The Crag and Kettle Tavern]]
* Arms Shipment: Crates with Lyhnn Merchant Guild symbols, archaic weaponry, notes detailing destination and purpose.
* [[Borin's Cottage]]
| treasure_rewards =
* [[Sage's Cottage]]
* Information about the Runestone Gate and the Lyhnn Merchant Guild.
* [[Pepe's BBQ Stand]]
* Archaic weaponry and tools.
| Encounters =
* Gold and other valuables from the garrison.
* Combat: Confrontation with Berrick and Guild enforcers at the stables.
* Alliances with villagers or other NPCs.
* Social: Attempting to gain the trust of wary villagers, particularly Elara and Borin.
| interludes =
* Exploration: Investigating Kaelen's workshop and Elder Theron's cottage for clues.
* "Temporal Echoes": Distorted sounds and whispers weave through the smoke and wind.
| Treasures =
* "Temporal Anomalies": Buildings and objects from a bygone era flicker in and out of existence.
* Elara's ledger, containing incriminating evidence against the Guild.
| potential_conflicts =
* Kaelen's notes and schematics, revealing the nature of the arms shipments.
* The party disagrees on how to approach the situation.
* Elder Theron's prophecies, hinting at future events and hidden knowledge.
* The Lyhnn Chronoguards become hostile.
* Hidden caches of supplies and weapons, belonging to the villagers or the Guild.
* Villagers are caught in the crossfire.
| Hooks =  
* Kaelen's workshop explodes, causing chaos.
* The villagers' plea for help in breaking their indentured servitude.
| notes_reminders =
* Elder Theron's cryptic warnings about a looming threat.
* Lyhnn Chronoguard Stat Block:
* The Guild's attempts to silence the PCs and protect their operations.
* The mystery surrounding Kaelen's role and the explosion at his cottage.
| Notes = The villagers' indentured servitude is a key element of the session. The PCs' actions will have significant consequences for the village's future. Emphasize the oppressive atmosphere and the villagers' desperation.
}}
 
Previously...
The party navigated Turgen's magical trials.
They traveled through a magical doorway, believing it to be a pocket dimension, and arrived in a smoke-filled valley.
They are unaware that they have traveled 1200 years into the past, to the far western shores of Oerik, via a Runestone Gate.
They know Lexana is part of the Lyhnn Merchant Guild, but not the full extent of her involvement with the Lyhnn government.
Session #131
===Interludes===
===="Temporal Echoes"====
==== Sounds in the Smoke: Faint, distorted sounds weave through the smoke:=====
* The rhythmic clang of ancient smithing.
* The distant, echoing cries of unfamiliar beasts.
* Whispers of archaic languages, like wind rustling through dry parchment.
* The subtle, metallic hum of temporal energy.
====Sounds in the Wind: The wind carries:====
* The distant, rhythmic beat of war drums.
* The clanking of armor and the shuffling of many feet.
* Faint, high-pitched tones that seem to vibrate in the bones.
* The rustling of large banners.
 
Planned Events
"The Small Garrison":
The party arrives in the village, which is a small military garrison guarding a shipment of arms. Only a half dozen Lyhnn Chronoguards are present.
The villagers are subdued and fearful, caught between the Empire and the impending conflict.
The players must navigate the garrison, gather information, and understand their situation.
Clues: Tense interactions between soldiers and villagers, crates marked with Lyhnn Merchant Guild symbols, anachronistic architecture.
 
"Temporal Anomalies":
As the party explores, they encounter increasing temporal anomalies:
Buildings constructed with materials and techniques from a bygone era.
Objects that flicker in and out of existence, or have a strange, aged quality.
Faint, ghostly echoes of past conversations and events.
The party must investigate these anomalies to piece together the truth.
Clues: Unfamiliar materials, architecture inconsistencies, ghostly whispers, people dressed in out of date clothing.
"The Arms Shipment":
The party discovers the arms shipment, and it is clear they are to be sent through the gate.
The crates are marked with the Lyhnn Merchant Guild symbol, and some contain strange, archaic weaponry.
The players find notes detailing the shipment’s destination and purpose.
Clues: Maps, notes, and the weapons themselves.
"The Activation":
As the party uncovers the war plans, they realize the gate's activation is imminent.
The garrison becomes more agitated, preparing for the temporal assault.
The temporal anomalies intensify, and the sounds of war grow louder.
 
===Cliffhanger===
The gate's activation begins, unleashing a blinding flash of light and a shockwave. The surrounding environment distorts, and the sounds of a massive army marching grow deafening. The ground trembles, and the air crackles with temporal energy.
 
Random Encounters
"Temporal Echoes": Brief, ghostly apparitions of past events or individuals flicker in and out of existence, causing minor distractions and disorientation.
"Lyhnn Patrol": A small group of Lyhnn Chronoguards patrol the garrison.
 
Key NPCs
Elder Elara (As before)
Sergeant Valerius (As before)
Tavern Keeper, Borin (As before)
Sage, Lyra (As before)
Common Villager (Use commoner stat block)
 
Village Scene Setting:
The village is built of weathered stone and timber, with a mix of ancient and more recent architecture.
The air is thick with smoke and the smell of woodsmoke and metal.
The garrison is small but organized, with crates of weapons and supplies stacked neatly.
The villagers are subdued, their faces etched with fear and resignation.
The sky is overcast, with a strange, hazy quality that seems to distort the light.
Occasional strange light flickers can be seen, and the ground has small tremors.
Runestone Gate Map (Hidden Information):
The map is hidden within the arms shipment or among the garrison’s supplies.
It shows Runestone Gate locations across Oerik, with ancient names and landmarks.
The gate they traveled through is marked as the central point, its runes pulsing with temporal energy.
Runestone Gate Map (Temporal Details):
The map shows Runestone Gate locations across Oerik, with some locations marked with ancient names and landmarks.
The village's gate is the central point of activation, and its runes pulsate with temporal energy.
Some gate locations are marked as "inactive" or "sealed," hinting at past attempts to control time.
Lyhnn Chronoguard Stat Block:
Lyhnn Chronoguard
Lyhnn Chronoguard
Medium Humanoid (Human), Lawful Neutral
Medium Humanoid (Human), Lawful Neutral
Line 158: Line 80:
Challenge 2 (450 XP)
Challenge 2 (450 XP)
Actions:
Actions:
Temporal Longsword: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) slashing damage plus 2 (1d4) temporal damage. (Temporal damage causes brief disorientation.)
Temporal Longsword: MeMelee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) slashing damage plus 2 (1d4) temporal damage. (Temporal damage causes brief disorientation.)
Temporal Crossbow: Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 1) piercing damage plus 2 (1d4) temporal damage.
Temporal Crossbow: Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 1) piercing damage plus 2 (1d4) temporal damage.
Temporal Distortion (Recharge 5-6): the Chronoguard distorts the air around a target within 15ft. The target must make a DC 12 wisdom saving throw, or be stunned until the end of the Chronoguards next turn.
Temporal Distortion (Recharge 5-6): the Chronoguard distorts the air around a target within 15ft. The target must make a DC 12 wisdom saving throw, or be stunned until the end of the Chronoguards next turn.
| random_encounters = d20:
* 1-10: A blizzard reduces visibility to near zero, requiring Survival checks to navigate. *
* 11-15: A pack of wolves, driven by hunger, attacks the party.
*16-20: A lone traveler, injured and disoriented, seeks shelter and assistance.
| story_arcs_themes = The manipulation of time, the consequences of unchecked power, the struggle between order and chaos, the weight of history.
| mythic_elements = The Runestone Gate, temporal anomalies, prophetic visions.
| cliffhanger = The gate's activation begins, unleashing a blinding flash of light and a shockwave. The surrounding environment distorts, and the sounds of a massive army marching grow deafening. The ground trembles, and the air crackles with temporal energy.
}}

Latest revision as of 02:55, 30 March 2025


The Setting and Scene[edit source]

Title: Whispers of the Chronoguard
Location: The village of Oakhaven, a remote village and garrison in the far western shores of Oerik, 1200 years in the past.

Recapping the Tale[edit source]

Previous Session

The party navigated Turgen's magical trials. They traveled through a magical doorway, believing it to be a pocket dimension, and arrived in a smoke-filled valley. They are unaware that they have traveled 1200 years into the past, to the far western shores of Oerik, via a Runestone Gate. They know Lexana is part of the Lyhnn Merchant Guild, but not the full extent of her involvement with the Lyhnn government.

Scene Overview

The party arrives in a smoke-filled valley, a small military garrison guarding an arms shipment. They must navigate tense interactions, investigate temporal anomalies, and uncover the truth behind the Lyhnn Merchant Guild's activities and the impending activation of the Runestone Gate. The atmosphere is thick with temporal distortion and the tension of imminent conflict.

Setting Details

  • The valley is shrouded in a perpetual, thick smoke that distorts sounds and visuals.
  • Buildings are constructed with a mix of familiar and archaic materials, showing temporal inconsistencies.
  • The air crackles with faint temporal energy, causing objects to flicker and echo with ghostly whispers.
  • The local villagers are subdued and fearful, caught between the garrison and the impending temporal assault.

Notable Personages[edit source]

Key NPCs

  • Torvin Stonefist: A stoic Lyhnn Chronoguard captain.
  • Berrick: A hostile foreman overseeing the arms shipment.
  • Kaelen: A secretive weaponsmith with a volatile workshop.
  • Elara: A calculating ledger keeper with ties to the Lyhnn Merchant Guild.
  • Borin: An evasive tavern owner.
  • Leia: Borin's observant daughter.
  • Elder Theron: A cryptic sage with prophetic insights.
  • Pepe: A nervous villager.

The Player's Path[edit source]

Player Goals

  • Understand the temporal anomalies and their connection to the Runestone Gate.
  • Uncover the purpose of the arms shipment and the Lyhnn Merchant Guild's involvement.
  • Navigate the tense situation between the garrison and the villagers.
  • Prevent the activation of the Runestone Gate and the impending temporal assault.

The Adventure Unfolds[edit source]

Adventure Hooks

  • The strange temporal anomalies and distorted sounds.
  • The secretive behavior of the garrison and villagers.
  • The crates marked with the Lyhnn Merchant Guild symbol.
  • Elder Theron's cryptic prophecies.

Key Events

  • The party arrives at the small garrison and observes the tense atmosphere.
  • They encounter temporal anomalies and distorted sounds, indicating a shift in time.
  • They investigate the arms shipment and find clues about its destination and purpose.
  • They interact with key NPCs, gathering information and forming alliances.
  • They realize the Runestone Gate's activation is imminent and the garrison is preparing for a temporal assault.

Planned Events

  • "The Small Garrison": The party arrives and gathers information about the village and its inhabitants.
  • "A Moment of Quiet": The party rests at the Crag and Kettle Tavern and observes the villagers.
  • "The Stables": The party observes Berrick and his workers loading crates onto pack animals.
  • "Kaelen's Workshop": The party investigates Kaelen's cottage and finds strange tools and weapon parts.
  • "The Sage's Prophecy": The party seeks out Elder Theron for insights into the village's troubles.
  • "Elara's Ledger": The party attempts to examine Elara's ledger for incriminating evidence.
  • "Confrontation at the Stables": The party witnesses a secret meeting and decides whether to intervene.

Perils and Rewards[edit source]

Challenges

  • Navigating the tense interactions between the garrison and villagers.
  • Investigating and understanding the temporal anomalies.
  • Uncovering the secrets of the arms shipment and the Lyhnn Merchant Guild.
  • Preventing the activation of the Runestone Gate.
  • Confronting the Lyhnn Chronoguards.

Clues and Info

  • Sounds in the Smoke: Rhythmic clang of smithing, echoing cries, archaic whispers, metallic hum.
  • Sounds in the Wind: War drums, clanking armor, high-pitched tones, rustling banners.
  • Temporal Anomalies: Buildings from a bygone era, flickering objects, ghostly echoes.
  • Arms Shipment: Crates with Lyhnn Merchant Guild symbols, archaic weaponry, notes detailing destination and purpose.

Treasure and Rewards

  • Information about the Runestone Gate and the Lyhnn Merchant Guild.
  • Archaic weaponry and tools.
  • Gold and other valuables from the garrison.
  • Alliances with villagers or other NPCs.

Interludes and Shadows[edit source]

Interludes

  • "Temporal Echoes": Distorted sounds and whispers weave through the smoke and wind.
  • "Temporal Anomalies": Buildings and objects from a bygone era flicker in and out of existence.

Potential Conflicts

  • The party disagrees on how to approach the situation.
  • The Lyhnn Chronoguards become hostile.
  • Villagers are caught in the crossfire.
  • Kaelen's workshop explodes, causing chaos.

DM's Guidance[edit source]

Notes and Reminders

  • Lyhnn Chronoguard Stat Block:

Lyhnn Chronoguard Medium Humanoid (Human), Lawful Neutral Armor Class 18 (Temporal Plating, Shield) Hit Points 33 (6d8 + 6) Speed 30 ft. STR 15 (+2), DEX 13 (+1), CON 14 (+2), INT 11 (+0), WIS 12 (+1), CHA 10 (+0) Skills: Athletics +4, Perception +3, Arcana +2 Senses: Passive Perception 13 Languages: Common Challenge 2 (450 XP) Actions: Temporal Longsword: MeMelee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) slashing damage plus 2 (1d4) temporal damage. (Temporal damage causes brief disorientation.) Temporal Crossbow: Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 1) piercing damage plus 2 (1d4) temporal damage. Temporal Distortion (Recharge 5-6): the Chronoguard distorts the air around a target within 15ft. The target must make a DC 12 wisdom saving throw, or be stunned until the end of the Chronoguards next turn.

Random Encounters

d20:

  • 1-10: A blizzard reduces visibility to near zero, requiring Survival checks to navigate. *
  • 11-15: A pack of wolves, driven by hunger, attacks the party.
  • 16-20: A lone traveler, injured and disoriented, seeks shelter and assistance.

The Larger World[edit source]

Story Arcs and Themes

The manipulation of time, the consequences of unchecked power, the struggle between order and chaos, the weight of history.

Mythic Elements

The Runestone Gate, temporal anomalies, prophetic visions.

The Next Chapter[edit source]

Cliffhanger

The gate's activation begins, unleashing a blinding flash of light and a shockwave. The surrounding environment distorts, and the sounds of a massive army marching grow deafening. The ground trembles, and the air crackles with temporal energy.