Elder Theron: Difference between revisions
Adventurer (talk | contribs) Created page with "{{NPC | title = Sage | image = | name = Elder Theron | campaign = Oakhaven | alignment = Neutral | appearance = Gaunt build, pale skin, piercing green eyes, long white hair. Wears simple, but elegant robes, showing signs of wear and age. | voice_mannerisms = Speaks in riddles and cryptic phrases, often pausing for long periods of silence, an air of detached wisdom and sorrow. | ideal = Balance and knowledge, as a means of understanding and coping with his servitude. | fl..." |
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| name = Elder Theron | | name = Elder Theron | ||
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| alignment = Neutral | | alignment = Neutral | ||
| appearance = Gaunt build, pale skin, piercing green eyes, long white hair. Wears simple, but elegant robes, showing signs of wear and age. | | appearance = Gaunt build, pale skin, piercing green eyes, long white hair. Wears simple, but elegant robes, showing signs of wear and age. |
Latest revision as of 00:40, 11 April 2025
- Session 131 Prep (← links | edit)
- Oakhaven (← links | edit)
- Session 132 Prep (← links | edit)
Sage[edit source]
Name: Elder Theron
Campaign: Corsairs
Alignment: Neutral
Appearance: Gaunt build, pale skin, piercing green eyes, long white hair. Wears simple, but elegant robes, showing signs of wear and age.
Voice/Mannerisms: Speaks in riddles and cryptic phrases, often pausing for long periods of silence, an air of detached wisdom and sorrow.
Ideal: Balance and knowledge, as a means of understanding and coping with his servitude.
Flaw: Reclusive and difficult to understand, his detachment a form of self-preservation.
Bond: Ancient lore and the fate of Oakhaven, his only connection to the world.
Info: Theron is a powerful ally, but his cryptic nature makes him difficult to understand, his isolation a result of his indentured status. He may be the key to stopping the Guild, or a dangerous wild card. His knowledge of ancient prophecies may hold the key to breaking the servitude that binds the village.
Ability Scores: Strength 10, Dexterity 12, Constitution 13, Intelligence 18, Wisdom 17, Charisma 11
Skills: Arcana +7, History +7, Insight +6, Medicine +6
Condition Immunities:
Damage Immunities:
Challenge Rating:
Senses: Passive Perception 16
Languages: Common, Ancient Tongues
Equipment: Worn grimoire, a staff of twisted wood, a collection of rare herbs and crystals, a hidden key to a secret library.