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Session 124 Prep: Difference between revisions

From greyhawk
Created page with "__NOTOC__ {{Special:Whatlinkshere/{{PAGENAME}}}} <templatestyles src="Template:Module/Style.css" /> <div class="module"> Category:DM Info Category:Corsairs Campaign == Previously... == Highlight key events from the previous session <nowiki>Session #</nowiki> == Interludes == Use these when the pacing slows down and you need to shake things up. === Scene Title === * description == Planned Events == === Scene Title === * description === Scene Title === * d..."
 
m Text replacement - "| dex_mod = +0" to ""
 
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__NOTOC__
__NOTOC__
{{Special:Whatlinkshere/{{PAGENAME}}}}
{{Special:Whatlinkshere/{{PAGENAME}}}}
<templatestyles src="Template:Module/Style.css" />
<div class="module">
<div class="module">
[[Category:DM Info]]
[[Category:DM Info]]
[[Category:Corsairs Campaign]]
[[Category:Corsairs Campaign]]
[[Category:Session Prep]]


== Previously... ==
== Previously... ==
Line 31: Line 31:


== Key NPC's ==
== Key NPC's ==
{{NPC}}
{{Monster Statblock
| monster_name = New Monster
| image = Placeholder.png|200px|right]]
| size = Medium
| type = humanoid
| alignment = Any alignment
| ac = 10
| hp = 10
| speed = 30 ft.
| str = 10
| str_mod = +0
| dex = 10
 
| con = 10
| con_mod = +0
| int = 10
| int_mod = +0
| wis = 10
| wis_mod = +0
| cha = 10
| cha_mod = +0
| saving_throws = —
| skills = —
| damage_vulnerabilities = —
| damage_resistances = —
| damage_immunities = —
| condition_immunities = —
| senses = passive Perception 10
| languages = Common
| cr = 0
| xp = 0
| actions =
| legendary_actions_header =
| legendary_actions =
| reactions_header =
| reactions =
| roleplaying_header = Roleplaying Notes
| campaign =
| appearance =
| voice_mannerisms =
| bond =
| ideal =
| flaw =
| info =
| equipment =
}}
</module>

Latest revision as of 22:16, 27 August 2025


Previously...[edit | edit source]

Highlight key events from the previous session [[Session #]]

Interludes[edit | edit source]

Use these when the pacing slows down and you need to shake things up.

Scene Title[edit | edit source]

  • description

Planned Events[edit | edit source]

Scene Title[edit | edit source]

  • description

Scene Title[edit | edit source]

  • description

Cliffhanger[edit | edit source]

Always end before the PC's expect it, give them something to look forward to next time.

Random Encounters[edit | edit source]

Anything unique goes here Link to the regional or area random encounter table

Key NPC's[edit | edit source]



New Monster

Medium humanoid, Any alignment


Armor Class 10
Hit Points 10
Speed 30 ft.


STR 10 (0) DEX 10 (0) CON 10 (0) INT 10 (0) WIS 10 (0) CHA 10 (0)


Saving Throws
Skills
Damage Vulnerabilities
Damage Resistances
Damage Immunities
Condition Immunities
Senses passive Perception 10
Languages Common
Challenge 0 (0)



Actions[edit source]

Creature Image
New Monster

</module>