Session 124 Prep: Difference between revisions
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Created page with "__NOTOC__ {{Special:Whatlinkshere/{{PAGENAME}}}} <templatestyles src="Template:Module/Style.css" /> <div class="module"> Category:DM Info Category:Corsairs Campaign == Previously... == Highlight key events from the previous session <nowiki>Session #</nowiki> == Interludes == Use these when the pacing slows down and you need to shake things up. === Scene Title === * description == Planned Events == === Scene Title === * description === Scene Title === * d..." |
Adventurer (talk | contribs) m Text replacement - "| dex_mod = +0" to "" |
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__NOTOC__ | __NOTOC__ | ||
{{Special:Whatlinkshere/{{PAGENAME}}}} | {{Special:Whatlinkshere/{{PAGENAME}}}} | ||
<div class="module"> | <div class="module"> | ||
[[Category:DM Info]] | [[Category:DM Info]] | ||
[[Category:Corsairs Campaign]] | [[Category:Corsairs Campaign]] | ||
[[Category:Session Prep]] | |||
== Previously... == | == Previously... == | ||
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== Key NPC's == | == Key NPC's == | ||
{{ | {{Monster Statblock | ||
| monster_name = New Monster | |||
| image = Placeholder.png|200px|right]] | |||
| size = Medium | |||
| type = humanoid | |||
| alignment = Any alignment | |||
| ac = 10 | |||
| hp = 10 | |||
| speed = 30 ft. | |||
| str = 10 | |||
| str_mod = +0 | |||
| dex = 10 | |||
| con = 10 | |||
| con_mod = +0 | |||
| int = 10 | |||
| int_mod = +0 | |||
| wis = 10 | |||
| wis_mod = +0 | |||
| cha = 10 | |||
| cha_mod = +0 | |||
| saving_throws = — | |||
| skills = — | |||
| damage_vulnerabilities = — | |||
| damage_resistances = — | |||
| damage_immunities = — | |||
| condition_immunities = — | |||
| senses = passive Perception 10 | |||
| languages = Common | |||
| cr = 0 | |||
| xp = 0 | |||
| actions = | |||
| legendary_actions_header = | |||
| legendary_actions = | |||
| reactions_header = | |||
| reactions = | |||
| roleplaying_header = Roleplaying Notes | |||
| campaign = | |||
| appearance = | |||
| voice_mannerisms = | |||
| bond = | |||
| ideal = | |||
| flaw = | |||
| info = | |||
| equipment = | |||
}} | |||
</module> |
Latest revision as of 22:16, 27 August 2025
Previously...[edit | edit source]
Highlight key events from the previous session [[Session #]]
Interludes[edit | edit source]
Use these when the pacing slows down and you need to shake things up.
Scene Title[edit | edit source]
- description
Planned Events[edit | edit source]
Scene Title[edit | edit source]
- description
Scene Title[edit | edit source]
- description
Cliffhanger[edit | edit source]
Always end before the PC's expect it, give them something to look forward to next time.
Random Encounters[edit | edit source]
Anything unique goes here Link to the regional or area random encounter table
Key NPC's[edit | edit source]
New MonsterMedium humanoid, Any alignment Armor Class 10 STR 10 (0) DEX 10 (0) CON 10 (0) INT 10 (0) WIS 10 (0) CHA 10 (0) Saving Throws —
Actions[edit source] |
|
</module>