Session 124 Prep: Difference between revisions
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Adventurer (talk | contribs) Automated conversion to D&D Statblock format |
Adventurer (talk | contribs) m Text replacement - "| dex_mod = +0" to "" |
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{{Monster Statblock | {{Monster Statblock | ||
| monster_name = New Monster | | monster_name = New Monster | ||
| image = | | image = Placeholder.png|200px|right]] | ||
| size = Medium | | size = Medium | ||
| type = humanoid | | type = humanoid | ||
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| str_mod = +0 | | str_mod = +0 | ||
| dex = 10 | | dex = 10 | ||
| con = 10 | | con = 10 | ||
| con_mod = +0 | | con_mod = +0 | ||
Line 76: | Line 76: | ||
| info = | | info = | ||
| equipment = | | equipment = | ||
} | }} | ||
</module> | </module> |
Latest revision as of 22:16, 27 August 2025
Previously...[edit | edit source]
Highlight key events from the previous session [[Session #]]
Interludes[edit | edit source]
Use these when the pacing slows down and you need to shake things up.
Scene Title[edit | edit source]
- description
Planned Events[edit | edit source]
Scene Title[edit | edit source]
- description
Scene Title[edit | edit source]
- description
Cliffhanger[edit | edit source]
Always end before the PC's expect it, give them something to look forward to next time.
Random Encounters[edit | edit source]
Anything unique goes here Link to the regional or area random encounter table
Key NPC's[edit | edit source]
New MonsterMedium humanoid, Any alignment Armor Class 10 STR 10 (0) DEX 10 (0) CON 10 (0) INT 10 (0) WIS 10 (0) CHA 10 (0) Saving Throws —
Actions[edit source] |
|
</module>