Template:Monster Statblock: Difference between revisions
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{{#if:{{{monster_name|}}}|== {{{monster_name}}} ==|== New Creature ==}} | {{#if:{{{monster_name|}}}|== {{{monster_name}}} ==|== New Creature ==}} | ||
<small>''{{{size|Medium}}} {{{type|humanoid}}}, {{{alignment|Any alignment}}}''</small> | <small>''{{{size|Medium}}} {{{type|humanoid}}}, {{{alignment|Any alignment}}}''</small> | ||
- | <hr style="border-top: 1px solid #000; margin: 5px 0;"> | ||
'''Armor Class''' {{{ac|10}}}<br> | '''Armor Class''' {{{ac|10}}}<br> | ||
'''Hit Points''' {{{hp|10}}} ({{{hit_dice|2d8}}})<br> | '''Hit Points''' {{{hp|10}}} ({{{hit_dice|2d8}}})<br> | ||
'''Speed''' {{{speed|30 ft.}}}<br> | '''Speed''' {{{speed|30 ft.}}}<br> | ||
- | <hr style="border-top: 1px solid #000; margin: 5px 0;"> | ||
{| class="wikitable" style="width: 100%; text-align: center; font-size: 1em; margin: 0; padding: 0; border: none;" | {| class="wikitable" style="width: 100%; text-align: center; font-size: 1em; margin: 0; padding: 0; border: none;" | ||
|- style="font-weight: bold; border-bottom: 2px solid #000;" | |- style="font-weight: bold; border-bottom: 2px solid #000;" | ||
! STR !! DEX !! CON !! INT !! WIS !! CHA | ! STR !! DEX !! CON !! INT !! WIS !! CHA | ||
|- style="border: none;" | |- style="border: none;" | ||
| {{{str|10}}} ({{#expr:floor(({{{str|10}}}-10)/2)}}) | | {{{str|10}}} ({{#ifexpr:floor(({{{str|10}}}-10)/2) > 0 | + }}{{#expr:floor(({{{str|10}}}-10)/2)}}) | ||
| {{{dex|10}}} ({{#expr:floor(({{{dex|10}}}-10)/2)}}) | | {{{dex|10}}} ({{#ifexpr:floor(({{{dex|10}}}-10)/2) > 0 | + }}{{#expr:floor(({{{dex|10}}}-10)/2)}}) | ||
| {{{con|10}}} ({{#expr:floor(({{{con|10}}}-10)/2)}}) | | {{{con|10}}} ({{#ifexpr:floor(({{{con|10}}}-10)/2) > 0 | + }}{{#expr:floor(({{{con|10}}}-10)/2)}}) | ||
| {{{int|10}}} ({{#expr:floor(({{{int|10}}}-10)/2)}}) | | {{{int|10}}} ({{#ifexpr:floor(({{{int|10}}}-10)/2) > 0 | + }}{{#expr:floor(({{{int|10}}}-10)/2)}}) | ||
| {{{wis|10}}} ({{#expr:floor(({{{wis|10}}}-10)/2)}}) | | {{{wis|10}}} ({{#ifexpr:floor(({{{wis|10}}}-10)/2) > 0 | + }}{{#expr:floor(({{{wis|10}}}-10)/2)}}) | ||
| {{{cha|10}}} ({{#expr:floor(({{{cha|10}}}-10)/2)}}) | | {{{cha|10}}} ({{#ifexpr:floor(({{{cha|10}}}-10)/2) > 0 | + }}{{#expr:floor(({{{cha|10}}}-10)/2)}}) | ||
|} | |} | ||
- | <hr style="border-top: 1px solid #000; margin: 5px 0;"> | ||
{{#if:{{{saving_throws|}}}|'''Saving Throws''' {{{saving_throws}}}<br>}} | {{#if:{{{saving_throws|}}}|'''Saving Throws''' {{{saving_throws}}}<br>}} | ||
{{#if:{{{skills|}}}|'''Skills''' {{{skills}}}<br>}} | {{#if:{{{skills|}}}|'''Skills''' {{{skills}}}<br>}} | ||
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'''Languages''' {{{languages|Common}}}<br> | '''Languages''' {{{languages|Common}}}<br> | ||
'''Challenge''' {{{cr|0}}} ({{{xp|10}}} XP)<br> | '''Challenge''' {{{cr|0}}} ({{{xp|10}}} XP)<br> | ||
- | <hr style="border-top: 1px solid #000; margin: 5px 0;"> | ||
{{{traits|}}} | {{{traits|}}} | ||
{{#if:{{{traits|}}}|- | {{#if:{{{traits|}}}|<hr style="border-top: 1px solid #000; margin: 5px 0;">}} | ||
=== Actions === | === Actions === | ||
{{{actions|}}} | {{{actions|}}} |
Revision as of 01:16, 13 October 2025
This template is used by all NPC's to document their stats. You can paste the output directly into Foundry VTT to create the Actor.
How to Use
To create a new NPC or Monster, use the following syntax. Note that the stat modifiers are calculated automatically.
{{Monster Statblock |monster_name = |size = |type = |alignment = |ac = |hp = |hit_dice = |speed = |str = |dex = |con = |int = |wis = |cha = |saving_throws = |skills = |damage_vulnerabilities = |damage_resistances = |damage_immunities = |condition_immunities = |senses = |languages = |cr = |xp = |traits = |actions = |reactions = |legendary_actions = |roleplaying_notes = |image = |campaign = |appearance = |voice_mannerisms = |bond = |ideal = |flaw = |info = |equipment = }}
New CreatureMedium humanoid, Any alignment Armor Class 10
Senses passive Perception 10
Actions |