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== How to Use ==
== How to Use ==
To create a new NPC or Monster, use the following syntax. Note that only the Strength modifier is calculated automatically.
To create a new NPC or Monster, use the following syntax. Note that the stat modifiers are calculated automatically.


<pre>
<pre>
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|ac =  
|ac =  
|hp =  
|hp =  
|hit_dice =
|speed =  
|speed =  
|str =  
|str =  
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|image =  
|image =  
|campaign =  
|campaign =  
|appearance =
|voice_mannerisms =
|bond =
|ideal =
|flaw =
|info =
|equipment =
}}
}}
</pre>
</pre>
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[[Category:NPC]]
[[Category:NPC]]
[[Category:DM Info]]
[[Category:DM Info]]
{{#if:{{{campaign|}}}|[[Category:{{{campaign}}}_Campaign]]}}
{{#if:{{{campaign|}}}
|[[Category:{{{campaign}}} Campaign|{{#if:{{{monster_name|}}}|{{PAGENAME}}|New Creature}}]]
|[[Category:Campaign Needs Assignment]]
}}


__NOTOC__
__NOTOC__
{| style="width:100%;"
<div class="wotc-statblock-bg" style="width:100%;">
| style="vertical-align:top; width:50%;" |
{| style="width:100%; border:none; margin:0; padding:0; background:transparent;"
{{#if:{{{monster_name|}}}|== {{{monster_name}}} ==|== New Creature ==}}
| style="vertical-align:top; width:65%;" |
<small>''{{{size|Medium}}} {{{type|humanoid}}}, {{{alignment|Any alignment}}}''</small>
   
----
{{#if:{{{monster_name|}}}|<h1>{{{monster_name}}}</h1>|<h1>New Creature</h1>}}
'''Armor Class''' {{{ac|10}}}<br>
<h2>''{{{size|Medium}}} {{{type|humanoid (any race)}}}, {{{alignment|Any alignment}}}''</h2>
'''Hit Points''' {{{hp|10}}}<br>
 
<hr class="wotc-hr">
 
'''Armor Class''' {{{ac|10}}} (natural armor)<br>
'''Hit Points''' <span class="wotc-ability-color">{{{hp|10}}}</span> ({{{hit_dice|2d8}}})<br>
'''Speed''' {{{speed|30 ft.}}}<br>
'''Speed''' {{{speed|30 ft.}}}<br>
----
<hr class="wotc-hr">
'''STR''' {{{str|10}}} ({{#expr:floor(({{{str|10}}}-10)/2)}})
 
'''DEX''' {{{dex|10}}} ({{#expr:floor(({{{dex|10}}}-10)/2)}})
{| class="wikitable wotc-ability-table" style="width: 100%; text-align: center; margin: 0; padding: 0; border: none;"
'''CON''' {{{con|10}}} ({{#expr:floor(({{{con|10}}}-10)/2)}})
|- style="font-size: 0.9em;"
'''INT''' {{{int|10}}} ({{#expr:floor(({{{int|10}}}-10)/2)}})
! class="wotc-ability-table-bottom" | STR !! class="wotc-ability-table-bottom" | DEX !! class="wotc-ability-table-bottom" | CON !! class="wotc-ability-table-bottom" | INT !! class="wotc-ability-table-bottom" | WIS !! class="wotc-ability-table-bottom" | CHA
'''WIS''' {{{wis|10}}} ({{#expr:floor(({{{wis|10}}}-10)/2)}})
|- style="border: none;"
'''CHA''' {{{cha|10}}} ({{#expr:floor(({{{cha|10}}}-10)/2)}})
| <span class="wotc-ability-color">{{{str|10}}} ({{#ifexpr:floor(({{{str|10}}}-10)/2) > 0 | + }}{{#expr:floor(({{{str|10}}}-10)/2)}})</span>
----
| <span class="wotc-ability-color">{{{dex|10}}} ({{#ifexpr:floor(({{{dex|10}}}-10)/2) > 0 | + }}{{#expr:floor(({{{dex|10}}}-10)/2)}})</span>
'''Saving Throws''' {{{saving_throws|—}}}<br>
| <span class="wotc-ability-color">{{{con|10}}} ({{#ifexpr:floor(({{{con|10}}}-10)/2) > 0 | + }}{{#expr:floor(({{{con|10}}}-10)/2)}})</span>
'''Skills''' {{{skills|—}}}<br>
| <span class="wotc-ability-color">{{{int|10}}} ({{#ifexpr:floor(({{{int|10}}}-10)/2) > 0 | + }}{{#expr:floor(({{{int|10}}}-10)/2)}})</span>
'''Damage Vulnerabilities''' {{{damage_vulnerabilities|—}}}<br>
| <span class="wotc-ability-color">{{{wis|10}}} ({{#ifexpr:floor(({{{wis|10}}}-10)/2) > 0 | + }}{{#expr:floor(({{{wis|10}}}-10)/2)}})</span>
'''Damage Resistances''' {{{damage_resistances|—}}}<br>
| <span class="wotc-ability-color">{{{cha|10}}} ({{#ifexpr:floor(({{{cha|10}}}-10)/2) > 0 | + }}{{#expr:floor(({{{cha|10}}}-10)/2)}})</span>
'''Damage Immunities''' {{{damage_immunities|—}}}<br>
|}
'''Condition Immunities''' {{{condition_immunitie s|—}}}<br>
<hr class="wotc-hr">
 
{{#if:{{{saving_throws|}}}|'''Saving Throws''' {{{saving_throws}}}<br>}}
{{#if:{{{skills|}}}|'''Skills''' {{{skills}}}<br>}}
{{#if:{{{damage_vulnerabilities|}}}|'''Damage Vulnerabilities''' {{{damage_vulnerabilities}}}<br>}}
{{#if:{{{damage_resistances|}}}|'''Damage Resistances''' {{{damage_resistances}}}<br>}}
{{#if:{{{damage_immunities|}}}|'''Damage Immunities''' {{{damage_immunities}}}<br>}}
{{#if:{{{condition_immunities|}}}|'''Condition Immunities''' {{{condition_immunities}}}<br>}}
'''Senses''' {{{senses|passive Perception 10}}}<br>
'''Senses''' {{{senses|passive Perception 10}}}<br>
'''Languages''' {{{languages|Common}}}<br>
'''Languages''' {{{languages|Common}}}<br>
'''Challenge''' {{{cr|0}}} ({{{xp|10}}})<br>
'''Challenge''' {{{cr|0}}} ({{{xp|10}}} XP)<br>
----
<hr class="wotc-hr">
{{{traits|}}}
 
{{#if:{{{traits|}}}|----}}
{{#if:{{{traits|}}}|<hr class="wotc-hr">}}{{{traits|}}}
=== Actions ===
<h3>Actions</h3>
{{{actions|}}}
{{{actions|}}}
{{#if:{{{reactions|}}}|
{{#if:{{{reactions|}}}|
=== Reactions ===
<h3>Reactions</h3>
{{{reactions|}}}
{{{reactions|}}}
}}
}}
{{#if:{{{legendary_actions|}}}|
{{#if:{{{legendary_actions|}}}|
=== Legendary Actions ===
<h3>Legendary Actions</h3>
{{{legendary_actions|}}}
{{{legendary_actions|}}}
}}
}}
{{#if:{{{roleplaying_notes|}}}|
{{#if:{{{roleplaying_notes|}}}|
=== Roleplaying Notes ===
<h3>Roleplaying Notes</h3>
{{{roleplaying_notes|}}}
{{{roleplaying_notes|}}}
}}
}}
| style="vertical-align:top; width:50%;" |
{{#if:{{{appearance|}}}{{{voice_mannerisms|}}}{{{bond|}}}{{{ideal|}}}{{{flaw|}}}{{{info|}}}{{{equipment|}}}|
<hr class="wotc-hr">
<h3>Additional Info</h3>
'''Appearance''' {{{appearance|—}}}<br>
'''Voice/Mannerisms''' {{{voice_mannerisms|—}}}<br>
'''Bond''' {{{bond|—}}}<br>
'''Ideal''' {{{ideal|—}}}<br>
'''Flaw''' {{{flaw|—}}}<br>
'''Info''' {{{info|—}}}<br>
'''Equipment''' {{{equipment|—}}}<br>
}}
| style="vertical-align:top; width:35%;" |
{{#if:{{{image|}}}|[[File:{{{image}}}|thumb|300px|alt=Creature Image|{{{monster_name|New Creature}}}]]}}
{{#if:{{{image|}}}|[[File:{{{image}}}|thumb|300px|alt=Creature Image|{{{monster_name|New Creature}}}]]}}
|}
|}
</div>

Latest revision as of 03:17, 13 October 2025

This template is used by all NPC's to document their stats. You can paste the output directly into Foundry VTT to create the Actor.

How to Use[edit source]

To create a new NPC or Monster, use the following syntax. Note that the stat modifiers are calculated automatically.

{{Monster Statblock
|monster_name = 
|size = 
|type = 
|alignment = 
|ac = 
|hp = 
|hit_dice = 
|speed = 
|str = 
|dex = 
|con = 
|int = 
|wis = 
|cha = 
|saving_throws = 
|skills = 
|damage_vulnerabilities = 
|damage_resistances = 
|damage_immunities = 
|condition_immunities = 
|senses = 
|languages = 
|cr = 
|xp = 
|traits = 
|actions = 
|reactions = 
|legendary_actions = 
|roleplaying_notes = 
|image = 
|campaign = 
|appearance =
|voice_mannerisms = 
|bond =
|ideal = 
|flaw = 
|info = 
|equipment = 
}}




New Creature

Medium humanoid (any race), Any alignment


Armor Class 10 (natural armor)
Hit Points 10 (2d8)
Speed 30 ft.


STR DEX CON INT WIS CHA
10 (0) 10 (0) 10 (0) 10 (0) 10 (0) 10 (0)




Senses passive Perception 10
Languages Common
Challenge 0 (10 XP)



Actions