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{{NPC
{{Monster Statblock
| title = Frost Barbarian Scout
|monster_name = Frost Barbarian Scout
| image = [[File:frost barbarian scout.png|thumb|Kaelen Swiftarrow]]
|image = frost barbarian scout.png
| name = Kaelen Swiftarrow
|size = Medium
| campaign = Corsairs
|type = Humanoid (Human)
| alignment = Chaotic Neutral
|alignment = Chaotic Neutral
| appearance = Lean and hardy human with wind-chapped skin and piercing blue eyes. Wears practical furs and carries a bow and spear. Tribal tattoos adorn his arms and face.
|ac = 13 (Hide Armor)
| voice_mannerisms = Speaks in a guttural dialect of Common mixed with his tribal tongue. Direct and wary of outsiders.
|hp = 19
| ideal = Survival. The strong endure, and the weak perish. Loyalty to his tribe.
|hit_dice = 3d8 + 6
| flaw = Fiercely independent and distrustful of outsiders. Can be quick to anger.
|speed = 30 ft.
| bond = His tribe and the traditions of his people.
|str = 15
| info = A scout for a nearby Frost Barbarian tribe, potentially encountered in the wilderness or observing Oakhaven.
|dex = 14
| ability_scores = STR 15, DEX 14, CON 14, INT 9, WIS 11, CHA 10
|con = 14
| skills = Athletics +4, Survival +2
|int = 9
| condition_immunities =
|wis = 11
| damage_immunities = None
|cha = 10
| challeng_rating = 1/2
|saving_throws = —
| senses = Passive Perception 10
|skills = Athletics +4, Perception +2, Survival +2
| languages = Common, Barbarian Tribal Language
|damage_vulnerabilities = —
| equipment = Hide armor, longbow with 20 arrows, spear, fur cloak.
|damage_resistances = Cold (from furs and hardiness)
|damage_immunities = —
|condition_immunities =
|senses = Passive Perception 12
|languages = Common, Giant
|cr = 1/2
|xp = 100
|traits = **Reckless Attack.** When the scout makes its first attack on a turn, it can decide to make it with advantage. If it does so, attack rolls against it have advantage until the start of its next turn. **Brave.** The scout has advantage on saving throws against being frightened.
|actions = **Multiattack.** The scout makes two attacks: one with its spear and one with its longbow.
* **Spear.** Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
* **Longbow.** Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
|reactions =
|legendary_actions_header =
|legendary_actions =
|roleplaying_notes = As a scout, he is a primary information gatherer for his tribe. He will typically avoid direct confrontation unless cornered or ordered to engage, preferring to observe and report. If forced into battle, he fights with savage intensity.
|campaign = Echos of Lhynn
|appearance = Lean and hardy human with wind-chapped skin and piercing blue eyes. Wears practical furs and carries a bow and spear. Tribal tattoos adorn his arms and face.
|voice_mannerisms = Speaks in a guttural dialect of Common mixed with his tribal tongue (Giant). Direct and wary of outsiders.
|bond = His tribe and the traditions of his people.
|ideal = Survival. The strong endure, and the weak perish. Loyalty to his tribe.
|flaw = Fiercely independent and distrustful of outsiders. Can be quick to anger.
|info = A scout for a nearby Frost Barbarian tribe, potentially encountered in the wilderness or observing [[Oakhaven]]. He is the eyes and ears of the Chieftain.
|equipment = Hide armor, longbow with 20 arrows, spear, fur cloak.
}}
}}

Latest revision as of 04:19, 13 October 2025



Frost Barbarian Scout

Medium Humanoid (Human), Chaotic Neutral


Armor Class 13 (Hide Armor) (natural armor)
Hit Points 19 (3d8 + 6)
Speed 30 ft.


STR DEX CON INT WIS CHA
15 (+2) 14 (+2) 14 (+2) 9 (-1) 11 (0) 10 (0)

Saving Throws
Skills Athletics +4, Perception +2, Survival +2
Damage Vulnerabilities
Damage Resistances Cold (from furs and hardiness)
Damage Immunities

Senses Passive Perception 12
Languages Common, Giant
Challenge 1/2 (100 XP)



**Reckless Attack.** When the scout makes its first attack on a turn, it can decide to make it with advantage. If it does so, attack rolls against it have advantage until the start of its next turn. **Brave.** The scout has advantage on saving throws against being frightened.

Actions

    • Multiattack.** The scout makes two attacks: one with its spear and one with its longbow.
  • **Spear.** Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
  • **Longbow.** Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.


Roleplaying Notes

As a scout, he is a primary information gatherer for his tribe. He will typically avoid direct confrontation unless cornered or ordered to engage, preferring to observe and report. If forced into battle, he fights with savage intensity.


Additional Info

Appearance Lean and hardy human with wind-chapped skin and piercing blue eyes. Wears practical furs and carries a bow and spear. Tribal tattoos adorn his arms and face.
Voice/Mannerisms Speaks in a guttural dialect of Common mixed with his tribal tongue (Giant). Direct and wary of outsiders.
Bond His tribe and the traditions of his people.
Ideal Survival. The strong endure, and the weak perish. Loyalty to his tribe.
Flaw Fiercely independent and distrustful of outsiders. Can be quick to anger.
Info A scout for a nearby Frost Barbarian tribe, potentially encountered in the wilderness or observing Oakhaven. He is the eyes and ears of the Chieftain.
Equipment Hide armor, longbow with 20 arrows, spear, fur cloak.

Creature Image
Frost Barbarian Scout