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Brigand Veteran: Difference between revisions

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{{Monster Statblock
{{Monster Statblock
| monster_name = Brigand Veteran
|monster_name = Brigand Veteran
| image =  
|image = Brigand Veteran.png
| size = Medium
|size = Medium
| type = humanoid
|type = Humanoid (any race)
| alignment = Neutral
|alignment = Neutral
| ac = 10
|ac = 17 (splint armor)
| hp = 10
|hp = 97
| speed = 30 ft.
|hit_dice = 13d8 + 39
| str = 18
|speed = 30 ft.
| str_mod = +4
|str = 18
| dex = 13
|dex = 13
| dex_mod = +1
|con = 18
| con = 18
|int = 10
| con_mod = +4
|wis = 12
| int = 10
|cha = 10
| int_mod = +0
|saving_throws = Str +7, Con +7
| wis = 12
|skills = Athletics +7, Perception +4
| wis_mod = +1
|damage_vulnerabilities = —
| cha = 10
|damage_resistances = —
| cha_mod = +0
|damage_immunities =  
| saving_throws = —
|condition_immunities =
| skills = Athletics +7, Perception +4
|senses = Passive Perception 14
| damage_vulnerabilities = —
|languages = Common
| damage_resistances = —
|cr = 5
| damage_immunities =  
|xp = 1800
| condition_immunities =  
|traits = **Second Wind (1/Short or Long Rest).** As a bonus action, the veteran can regain 1d10 + 5 Hit Points. **Brutal Tactics.** When the veteran hits a creature with a melee weapon attack, the target takes an extra 3 (1d6) damage if one of the veteran's allies is within 5 feet of the target and the ally isn't incapacitated.
| senses = Passive Perception 14
|actions = **Multiattack.** The veteran makes two greatsword attacks. **Greatsword.** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. **Shortsword.** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
| languages = Common
|reactions = **Parry.** The veteran adds 3 to its AC against one melee attack that would hit it. To do so, the veteran must see the attacker and be wielding a melee weapon.
| cr = 5
|legendary_actions =  
| xp = 1800
|roleplaying_notes = These are the most experienced fighters in the fort, often leading the lesser thugs. They are dangerous in a fight due to their years of experience and tactical knowledge. They prioritize positioning, cover, and neutralizing the most dangerous threats first.
| actions =  
|campaign = Echos of Lhynn
| legendary_actions_header =  
|appearance = A grizzled, older fighter with numerous scars on their face and hands. Their armor is practical and worn, and they carry multiple weapons, showing their experience.
| legendary_actions =  
|voice_mannerisms = Gruff and weary, with a hint of a past life of greater purpose. They speak with a low growl and are often cynical.
| reactions_header =  
|bond = Their bond is to their own survival and the promise of a safe place to die. They serve Janein out of pragmatism, not loyalty.
| reactions =  
|ideal = To live to see another sunrise. They've seen enough combat to know the value of their own life and will take no unnecessary risks.
| roleplaying_header = Roleplaying Notes
|flaw = They are cynical and jaded, believing that all people are motivated by greed and self-preservation.
| campaign = [[Echos of Lyhnn]]
|info = The veteran carries a small lockbox containing the meager wages for the thugs under their command, offering an immediate reward.
| appearance = A grizzled, older fighter with numerous scars on their face and hands. Their armor is practical and worn, and they carry multiple weapons, showing their experience.
|equipment = Splint armor, greatsword, shortsword, 1d6 days of rations, a pouch containing 50 gp in mixed coinage.
| voice_mannerisms = Gruff and weary, with a hint of a past life of greater purpose. They speak with a low growl and are often cynical.
}}
| bond = Their bond is to their own survival and the promise of a safe place to die. They serve [[Kaelen]] out of pragmatism, not loyalty.
| ideal = To live to see another sunrise. They've seen enough combat to know the value of their own life and will take no unnecessary risks.
| flaw = They are cynical and jaded, believing that all people are motivated by greed and self-preservation.
| info = These are the most experienced fighters in the fort, often leading the lesser thugs. They are dangerous in a fight due to their years of experience and tactical knowledge.
| equipment = Splint armor, greatsword, shortsword
}

Latest revision as of 04:20, 13 October 2025



Brigand Veteran

Medium Humanoid (any race), Neutral


Armor Class 17 (splint armor) (natural armor)
Hit Points 97 (13d8 + 39)
Speed 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 13 (+1) 18 (+4) 10 (0) 12 (+1) 10 (0)

Saving Throws Str +7, Con +7
Skills Athletics +7, Perception +4
Damage Vulnerabilities
Damage Resistances

Condition Immunities
Senses Passive Perception 14
Languages Common
Challenge 5 (1800 XP)



**Second Wind (1/Short or Long Rest).** As a bonus action, the veteran can regain 1d10 + 5 Hit Points. **Brutal Tactics.** When the veteran hits a creature with a melee weapon attack, the target takes an extra 3 (1d6) damage if one of the veteran's allies is within 5 feet of the target and the ally isn't incapacitated.

Actions

    • Multiattack.** The veteran makes two greatsword attacks. **Greatsword.** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. **Shortsword.** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Reactions

    • Parry.** The veteran adds 3 to its AC against one melee attack that would hit it. To do so, the veteran must see the attacker and be wielding a melee weapon.

Roleplaying Notes

These are the most experienced fighters in the fort, often leading the lesser thugs. They are dangerous in a fight due to their years of experience and tactical knowledge. They prioritize positioning, cover, and neutralizing the most dangerous threats first.


Additional Info

Appearance A grizzled, older fighter with numerous scars on their face and hands. Their armor is practical and worn, and they carry multiple weapons, showing their experience.
Voice/Mannerisms Gruff and weary, with a hint of a past life of greater purpose. They speak with a low growl and are often cynical.
Bond Their bond is to their own survival and the promise of a safe place to die. They serve Janein out of pragmatism, not loyalty.
Ideal To live to see another sunrise. They've seen enough combat to know the value of their own life and will take no unnecessary risks.
Flaw They are cynical and jaded, believing that all people are motivated by greed and self-preservation.
Info The veteran carries a small lockbox containing the meager wages for the thugs under their command, offering an immediate reward.
Equipment Splint armor, greatsword, shortsword, 1d6 days of rations, a pouch containing 50 gp in mixed coinage.

Creature Image
Brigand Veteran