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{{Monster Statblock
{{Monster Statblock
| monster_name = [[Kaelen]] the Cold-Hearted
|monster_name = Janein the Cold-Hearted
| image =  
|image =  
| size = Medium
|size = Medium
| type = humanoid
|type = Humanoid (Human)
| alignment = Neutral Evil
|alignment = Neutral Evil
| ac = 10
|ac = 18 (plate armor)
| hp = 10
|hp = 120
| speed = 30 ft.
|hit_dice = 16d8 + 48
| str = 16
|speed = 30 ft.
| str_mod = +3
|str = 16
| dex = 16
|dex = 16
| dex_mod = +3
|con = 16
| con = 16
|int = 14
| con_mod = +3
|wis = 12
| int = 14
|cha = 18
| int_mod = +2
|saving_throws = Str +7, Con +7, Cha +8
| wis = 12
|skills = Athletics +7, Deception +8, Intimidation +8, Perception +5
| wis_mod = +1
|damage_vulnerabilities = —
| cha = 18
|damage_resistances = —
| cha_mod = +4
|damage_immunities = Cold
| saving_throws = —
|condition_immunities =
| skills = Athletics +7, Deception +8, Intimidation +8, Perception +5
|senses = Passive Perception 15
| damage_vulnerabilities = —
|languages = Common, Orc
| damage_resistances = —
|cr = 8
| damage_immunities = Cold
|xp = 3900
| condition_immunities =  
|traits = **Aura of Command.** Janein has advantage on Charisma (Intimidation) checks. Any hostile creature that starts its turn within 30 ft. of Janein and can hear her must succeed on a DC 16 Wisdom saving throw or have disadvantage on its first attack roll this turn. **Vicious Strike (3/Day).** When Janein hits with a greatsword attack, she can choose to deal an extra 21 (6d6) damage.
| senses = Passive Perception 15
|actions = **Multiattack.** Janein makes two greatsword attacks. **Greatsword.** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) cold damage.
| languages = Common, Orc
|reactions = **Parry.** Janein adds 3 to her AC against one melee attack that would hit her. To do so, Janein must see the attacker and be wielding a melee weapon.
| cr = 0
|legendary_actions =  
| xp = 0
|roleplaying_notes = Janein carved out her own kingdom in the frozen wastes, building a fortress out of sheer will and brutality. She has made an uneasy pact with a sinister force—possibly the same power that summoned the Ice Devils—to protect her fort and expand her influence. She is a ruthless pragmatist, willing to deal with anyone as long as the price is right.
| actions =  
|campaign = Echos of Lhynn
| legendary_actions_header =  
|appearance = A battle-hardened human woman, Janein's face is a canvas of old scars from a life of brutal combat. She wears a suit of finely-wrought plate armor, and her long, dark hair is often braided and pulled back to keep it from her face. Her eyes are sharp and calculating, reflecting the cold ambition that drives her.
| legendary_actions =  
|voice_mannerisms = Her voice is a low, raspy growl, cold and commanding. She speaks in short, direct sentences with no wasted words, often punctuating her commands with a sharp nod or a pointed gesture.
| reactions_header =  
|bond = Her bond is to her own power and the survival of her fort. She sees her brigands as tools to be used, and nothing more.
| reactions =  
|ideal = Order in Chaos. In this unforgiving world, only strength and a firm hand can bring a semblance of control. Weakness is a flaw she cannot abide.
| roleplaying_header = Roleplaying Notes
|flaw = She underestimates those who appear weak or desperate, believing that ruthlessness is the only true measure of power. Her pride can be her downfall.
| campaign = [[Echos of Lyhnn]]
|info = Janein's power is subtly tied to the cold. She is often seen surrounded by a visible mist, and metal she touches often frosts over slightly.
| appearance = A battle-hardened human woman, Kaelen's face is a canvas of old scars from a life of brutal combat. She wears a suit of finely-wrought plate armor, and her long, dark hair is often braided and pulled back to keep it from her face. Her eyes are sharp and calculating, reflecting the cold ambition that drives her.
|equipment = Plate armor, greatsword, amulet of power.
| voice_mannerisms = Her voice is a low, raspy growl, cold and commanding. She speaks in short, direct sentences with no wasted words, often punctuating her commands with a sharp nod or a pointed gesture.
}}
| bond = Her bond is to her own power and the survival of her fort. She sees her brigands as tools to be used, and nothing more.
| ideal = Order in Chaos. In this unforgiving world, only strength and a firm hand can bring a semblance of control. Weakness is a flaw she cannot abide.
| flaw = She underestimates those who appear weak or desperate, believing that ruthlessness is the only true measure of power. Her pride can be her downfall.
| info = Kaelen carved out her own kingdom in the frozen wastes, building a fortress out of sheer will and brutality. She has made an uneasy pact with a sinister force—possibly the same power that summoned the Ice Devils—to protect her fort and expand her influence. She is a ruthless pragmatist, willing to deal with anyone as long as the price is right.
| equipment = Plate armor, greatsword
}

Latest revision as of 04:21, 13 October 2025



Janein the Cold-Hearted

Medium Humanoid (Human), Neutral Evil


Armor Class 18 (plate armor) (natural armor)
Hit Points 120 (16d8 + 48)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 16 (+3) 14 (+2) 12 (+1) 18 (+4)

Saving Throws Str +7, Con +7, Cha +8
Skills Athletics +7, Deception +8, Intimidation +8, Perception +5
Damage Vulnerabilities
Damage Resistances
Damage Immunities Cold
Condition Immunities
Senses Passive Perception 15
Languages Common, Orc
Challenge 8 (3900 XP)



**Aura of Command.** Janein has advantage on Charisma (Intimidation) checks. Any hostile creature that starts its turn within 30 ft. of Janein and can hear her must succeed on a DC 16 Wisdom saving throw or have disadvantage on its first attack roll this turn. **Vicious Strike (3/Day).** When Janein hits with a greatsword attack, she can choose to deal an extra 21 (6d6) damage.

Actions

    • Multiattack.** Janein makes two greatsword attacks. **Greatsword.** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) cold damage.

Reactions

    • Parry.** Janein adds 3 to her AC against one melee attack that would hit her. To do so, Janein must see the attacker and be wielding a melee weapon.

Roleplaying Notes

Janein carved out her own kingdom in the frozen wastes, building a fortress out of sheer will and brutality. She has made an uneasy pact with a sinister force—possibly the same power that summoned the Ice Devils—to protect her fort and expand her influence. She is a ruthless pragmatist, willing to deal with anyone as long as the price is right.


Additional Info

Appearance A battle-hardened human woman, Janein's face is a canvas of old scars from a life of brutal combat. She wears a suit of finely-wrought plate armor, and her long, dark hair is often braided and pulled back to keep it from her face. Her eyes are sharp and calculating, reflecting the cold ambition that drives her.
Voice/Mannerisms Her voice is a low, raspy growl, cold and commanding. She speaks in short, direct sentences with no wasted words, often punctuating her commands with a sharp nod or a pointed gesture.
Bond Her bond is to her own power and the survival of her fort. She sees her brigands as tools to be used, and nothing more.
Ideal Order in Chaos. In this unforgiving world, only strength and a firm hand can bring a semblance of control. Weakness is a flaw she cannot abide.
Flaw She underestimates those who appear weak or desperate, believing that ruthlessness is the only true measure of power. Her pride can be her downfall.
Info Janein's power is subtly tied to the cold. She is often seen surrounded by a visible mist, and metal she touches often frosts over slightly.
Equipment Plate armor, greatsword, amulet of power.