Janein the Cold-Hearted: Difference between revisions
Adventurer (talk | contribs) m Adventurer moved page Kaelen the Cold-Hearted to Janein the Cold-Hearted without leaving a redirect: Text replacement - "Kaelen" to "Janein" |
Adventurer (talk | contribs) m Text replacement - "Lyhnn" to "Lhynn" |
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{{Monster Statblock | {{Monster Statblock | ||
| monster_name = | |monster_name = Janein the Cold-Hearted | ||
| image = | |image = | ||
| size = Medium | |size = Medium | ||
| type = | |type = Humanoid (Human) | ||
| alignment = Neutral Evil | |alignment = Neutral Evil | ||
| ac = | |ac = 18 (plate armor) | ||
| hp = | |hp = 120 | ||
| speed = 30 ft. | |hit_dice = 16d8 + 48 | ||
| str = 16 | |speed = 30 ft. | ||
|str = 16 | |||
| dex = 16 | |dex = 16 | ||
|con = 16 | |||
| con = 16 | |int = 14 | ||
|wis = 12 | |||
| int = 14 | |cha = 18 | ||
|saving_throws = Str +7, Con +7, Cha +8 | |||
| wis = 12 | |skills = Athletics +7, Deception +8, Intimidation +8, Perception +5 | ||
|damage_vulnerabilities = — | |||
| cha = 18 | |damage_resistances = — | ||
| | |damage_immunities = Cold | ||
|condition_immunities = — | |||
| skills = Athletics +7, Deception +8, Intimidation +8, Perception +5 | |senses = Passive Perception 15 | ||
| damage_vulnerabilities = — | |languages = Common, Orc | ||
| damage_resistances = — | |cr = 8 | ||
| damage_immunities = Cold | |xp = 3900 | ||
| condition_immunities = | |traits = **Aura of Command.** Janein has advantage on Charisma (Intimidation) checks. Any hostile creature that starts its turn within 30 ft. of Janein and can hear her must succeed on a DC 16 Wisdom saving throw or have disadvantage on its first attack roll this turn. **Vicious Strike (3/Day).** When Janein hits with a greatsword attack, she can choose to deal an extra 21 (6d6) damage. | ||
| senses = Passive Perception 15 | |actions = **Multiattack.** Janein makes two greatsword attacks. **Greatsword.** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) cold damage. | ||
| languages = Common, Orc | |reactions = **Parry.** Janein adds 3 to her AC against one melee attack that would hit her. To do so, Janein must see the attacker and be wielding a melee weapon. | ||
| cr = | |legendary_actions = | ||
| xp = | |roleplaying_notes = Janein carved out her own kingdom in the frozen wastes, building a fortress out of sheer will and brutality. She has made an uneasy pact with a sinister force—possibly the same power that summoned the Ice Devils—to protect her fort and expand her influence. She is a ruthless pragmatist, willing to deal with anyone as long as the price is right. | ||
| | |campaign = Echos of Lhynn | ||
| | |appearance = A battle-hardened human woman, Janein's face is a canvas of old scars from a life of brutal combat. She wears a suit of finely-wrought plate armor, and her long, dark hair is often braided and pulled back to keep it from her face. Her eyes are sharp and calculating, reflecting the cold ambition that drives her. | ||
| | |voice_mannerisms = Her voice is a low, raspy growl, cold and commanding. She speaks in short, direct sentences with no wasted words, often punctuating her commands with a sharp nod or a pointed gesture. | ||
| | |bond = Her bond is to her own power and the survival of her fort. She sees her brigands as tools to be used, and nothing more. | ||
| | |ideal = Order in Chaos. In this unforgiving world, only strength and a firm hand can bring a semblance of control. Weakness is a flaw she cannot abide. | ||
|flaw = She underestimates those who appear weak or desperate, believing that ruthlessness is the only true measure of power. Her pride can be her downfall. | |||
| campaign = | |info = Janein's power is subtly tied to the cold. She is often seen surrounded by a visible mist, and metal she touches often frosts over slightly. | ||
| appearance = A battle-hardened human woman, | |equipment = Plate armor, greatsword, amulet of power. | ||
| voice_mannerisms = Her voice is a low, raspy growl, cold and commanding. She speaks in short, direct sentences with no wasted words, often punctuating her commands with a sharp nod or a pointed gesture. | |||
| bond = Her bond is to her own power and the survival of her fort. She sees her brigands as tools to be used, and nothing more. | |||
| ideal = Order in Chaos. In this unforgiving world, only strength and a firm hand can bring a semblance of control. Weakness is a flaw she cannot abide. | |||
| flaw = She underestimates those who appear weak or desperate, believing that ruthlessness is the only true measure of power. Her pride can be her downfall. | |||
| info = | |||
| equipment = Plate armor, greatsword | |||
}} | }} |
Latest revision as of 04:21, 13 October 2025
- Session 136 Prep (transclusion) (← links | edit)
Janein the Cold-HeartedMedium Humanoid (Human), Neutral EvilArmor Class 18 (plate armor) (natural armor)
Saving Throws Str +7, Con +7, Cha +8 **Aura of Command.** Janein has advantage on Charisma (Intimidation) checks. Any hostile creature that starts its turn within 30 ft. of Janein and can hear her must succeed on a DC 16 Wisdom saving throw or have disadvantage on its first attack roll this turn. **Vicious Strike (3/Day).** When Janein hits with a greatsword attack, she can choose to deal an extra 21 (6d6) damage. Actions
Reactions
Roleplaying NotesJanein carved out her own kingdom in the frozen wastes, building a fortress out of sheer will and brutality. She has made an uneasy pact with a sinister force—possibly the same power that summoned the Ice Devils—to protect her fort and expand her influence. She is a ruthless pragmatist, willing to deal with anyone as long as the price is right. Additional InfoAppearance A battle-hardened human woman, Janein's face is a canvas of old scars from a life of brutal combat. She wears a suit of finely-wrought plate armor, and her long, dark hair is often braided and pulled back to keep it from her face. Her eyes are sharp and calculating, reflecting the cold ambition that drives her. |