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Timeline of Events: Echoes of Lhynn: Difference between revisions

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Created page with " '''Timeline of Events: Echoes of Lyhnn''' '''Before the Adventure Begins:''' * '''Ancient History:''' ** The Empire of Lyhnn flourishes as a powerful Suel civilization. ** The Great Cataclysm occurs, destroying Lyhnn and scattering its knowledge. ** The runestone network is either created or destroyed during this time. * '''Recent Past:''' ** Lyhnn agents, aware of their impending destruction, devise a plan to alter the timeline. ** Lexana Brightshore is sent to Bellp..."
 
m Adventurer moved page Timeline of Events: Echoes of Lyhnn to Timeline of Events: Echoes of Lhynn without leaving a redirect: Text replacement - "Lyhnn" to "Lhynn"
 
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'''Timeline of Events: Echoes of Lyhnn'''
'''[[Timeline]] of Events: Echoes of Lhynn'''


'''Before the Adventure Begins:'''
'''Before the Adventure Begins:'''


* '''Ancient History:'''
* '''Ancient History:'''
** The Empire of Lyhnn flourishes as a powerful Suel civilization.
** The Empire of Lhynn flourishes as a powerful Suel civilization.
** The Great Cataclysm occurs, destroying Lyhnn and scattering its knowledge.
** The Great Cataclysm occurs, destroying Lhynn and scattering its knowledge.
** The runestone network is either created or destroyed during this time.
** The runestone network is either created or destroyed during this time.
* '''Recent Past:'''
* '''Recent Past:'''
** Lyhnn agents, aware of their impending destruction, devise a plan to alter the timeline.
** Lhynn agents, aware of their impending destruction, devise a plan to alter the timeline.
** Lexana Brightshore is sent to Bellport, establishing herself as a merchant and arms dealer.
** [[Lexana Brightshore]] is sent to Bellport, establishing herself as a merchant and arms dealer.
** The PCs find a spellbook in a haunted mansion, unaware of its significance. The book was left by a thief waiting for a ship to Lyhnn.
** The PCs find a spellbook in a haunted mansion, unaware of its significance. The book was left by a thief waiting for a ship to Lhynn.
** Lexana is killed by the PC's.
** Lexana is killed by the PC's.
* '''24 Hours Prior to the Adventure:'''
* '''24 Hours Prior to the Adventure:'''
** The stolen spellbook, detailing the runestone network, is stolen.
** The stolen spellbook, detailing the runestone network, is stolen.
** The book is taken to the Obsidian Flask.
** The book is taken to the [[Obsidian Flask]].
** Quilliam Flickerwick posts a reward for the spellbook's return.
** Quilliam Flickerwick posts a reward for the spellbook's return.


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** The PCs attend the auction, observing the attendees and gathering clues.
** The PCs attend the auction, observing the attendees and gathering clues.
** A description of the stolen book is given, and the PC's realize they have it.
** A description of the stolen book is given, and the PC's realize they have it.
** The thieves, or Lyhnn agents, realize the PCs have the spellbook and begin their pursuit.
** The thieves, or Lhynn agents, realize the PCs have the spellbook and begin their pursuit.
* '''Day 1, Night/Day 2:'''
* '''Day 1, Night/Day 2:'''
** The PCs decipher the spellbook and learn about the runestone network.
** The PCs decipher the spellbook and learn about the runestone network.
** They travel to the Kron Hills to investigate the runestones.
** They travel to the Kron Hills to investigate the runestones.
** They encounter Lyhnn agents and thieves attempting to activate or control the runestones.
** They encounter Lhynn agents and thieves attempting to activate or control the runestones.
** The PC's travel through a runestone gate, and find themselves in the past.
** The PC's travel through a runestone gate, and find themselves in the past.
** The PC's must now deal with the time travel aspect of the adventure.
** The PC's must now deal with the time travel aspect of the adventure.
* '''Day 2/Beyond:'''
* '''Day 2/Beyond:'''
** The PCs confront the Lyhnn agents and decide the fate of the runestone network.
** The PCs confront the Lhynn agents and decide the fate of the runestone network.
** They may have to prevent the agents from altering the timeline or choose to alter it themselves.
** They may have to prevent the agents from altering the timeline or choose to alter it themselves.
** The adventure concludes with the PCs' actions having consequences for Bellport and the Flanaess.
** The adventure concludes with the PCs' actions having consequences for Bellport and the Flanaess.

Latest revision as of 04:21, 13 October 2025

Timeline of Events: Echoes of Lhynn

Before the Adventure Begins:

  • Ancient History:
    • The Empire of Lhynn flourishes as a powerful Suel civilization.
    • The Great Cataclysm occurs, destroying Lhynn and scattering its knowledge.
    • The runestone network is either created or destroyed during this time.
  • Recent Past:
    • Lhynn agents, aware of their impending destruction, devise a plan to alter the timeline.
    • Lexana Brightshore is sent to Bellport, establishing herself as a merchant and arms dealer.
    • The PCs find a spellbook in a haunted mansion, unaware of its significance. The book was left by a thief waiting for a ship to Lhynn.
    • Lexana is killed by the PC's.
  • 24 Hours Prior to the Adventure:
    • The stolen spellbook, detailing the runestone network, is stolen.
    • The book is taken to the Obsidian Flask.
    • Quilliam Flickerwick posts a reward for the spellbook's return.

Adventure Timeline:

  • Day 1, Morning:
    • The PCs are resting at the Silver Swan in Bellport.
    • They overhear a rumor about the stolen spellbook and the reward.
    • They learn about the upcoming magic item auction at the Obsidian Flask.
  • Day 1, Afternoon:
    • The PCs investigate Bellport, gathering information about Lexana Brightshore and the stolen spellbook.
    • They may visit the King's Coin to gather information from less reputable sources.
  • Day 1, Evening:
    • The magic item auction begins at the Obsidian Flask.
    • The PCs attend the auction, observing the attendees and gathering clues.
    • A description of the stolen book is given, and the PC's realize they have it.
    • The thieves, or Lhynn agents, realize the PCs have the spellbook and begin their pursuit.
  • Day 1, Night/Day 2:
    • The PCs decipher the spellbook and learn about the runestone network.
    • They travel to the Kron Hills to investigate the runestones.
    • They encounter Lhynn agents and thieves attempting to activate or control the runestones.
    • The PC's travel through a runestone gate, and find themselves in the past.
    • The PC's must now deal with the time travel aspect of the adventure.
  • Day 2/Beyond:
    • The PCs confront the Lhynn agents and decide the fate of the runestone network.
    • They may have to prevent the agents from altering the timeline or choose to alter it themselves.
    • The adventure concludes with the PCs' actions having consequences for Bellport and the Flanaess.