Drandlers Ghost: Difference between revisions
Adventurer (talk | contribs) Created page with "{{Monster Statblock |monster_name = Drandlar's Ghost |image = DrandlarTheMadInventorGhost.png |size = Medium |type = Undead |alignment = Chaotic Neutral |ac = 11 |hp = 45 |hit_dice = 10d8 |speed = 0 ft., fly 40 ft. (hover) |str = 6 |dex = 13 |con = 10 |int = 18 |wis = 15 |cha = 17 |saving_throws = Int +6, Cha +5 |skills = Arcana +6, Investigation +6 |damage_resistances = Acid, Fire, Lightning, Thunder, Bludgeoning, Piercing, and Slashing from nonmagical attacks |damage_i..." |
(No difference)
|
Revision as of 04:31, 13 October 2025
Drandlar's GhostMedium Undead, Chaotic NeutralArmor Class 11 (natural armor)
Saving Throws Int +6, Cha +5 Damage Resistances Acid, Fire, Lightning, Thunder, Bludgeoning, Piercing, and Slashing from nonmagical attacks **Incorporeal Movement.** The ghost can move through other creatures and objects. **Ethereal Sight.** Drandlar can see 60 feet into the Ethereal Plane when he is on the Material Plane. **Mad Genius.** While within 30 ft. of his workshop or the airship, Drandlar has advantage on attack rolls and his spell save DC increases by 1. Actions
Reactions— Roleplaying NotesDrandlar is obsessed with his work, particularly the flying machine, and hostile toward anyone he views as a threat to its completion. He may manifest to help the party if they are working on the airship or to terrorize them if they try to steal or destroy his work. Additional InfoAppearance A translucent gnome figure, constantly tinkering with phantom tools. He often appears singed or scarred from his final experiment. |
|