Selena: Difference between revisions
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{{Monster Statblock | |||
|monster_name = Selena | |||
|image = Selena.png | |||
|size = Huge | |||
|type = Dragon | |||
|alignment = Lawful Evil | |||
|ac = 18 (Natural Armor) | |||
|hp = 162 | |||
|hit_dice = 13d12 + 78 | |||
|speed = 40 ft., fly 80 ft., swim 40 ft. | |||
|str = 19 | |||
|dex = 12 | |||
|con = 18 | |||
|int = 15 | |||
|wis = 12 | |||
|cha = 17 | |||
|saving_throws = Dex +4, Con +8, Wis +5, Cha +7 | |||
|skills = Perception +8, Stealth +4 | |||
|damage_vulnerabilities = — | |||
|damage_resistances = — | |||
|damage_immunities = Poison | |||
|condition_immunities = Poisoned | |||
|senses = Blindsight 30 ft., Darkvision 120 ft., Passive Perception 18 | |||
|languages = Common, Draconic | |||
|cr = 13 | |||
|xp = 10000 | |||
|traits = **Amphibious.** Selena can breathe air and water. | |||
|actions = **Multiattack.** Selena makes three attacks: one with her bite and two with her claws. | |||
* **Bite.** Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d6 + 6) piercing damage plus 7 (2d6) poison damage. | |||
* **Claw.** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage. | |||
* **Poison Breath (Recharge 5-6).** Selena exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one. | |||
|legendary_actions_header = Legendary Actions | |||
|legendary_actions = Selena can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Selena regains spent legendary actions at the start of her turn. | |||
* **Detect.** Selena makes a Wisdom (Perception) check. | |||
* **Tail Attack.** Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage. | |||
* **Wing Attack (Costs 2 Actions).** Selena beats her wings. Each creature within 10 feet of Selena must succeed on a DC 17 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. Selena can then fly up to half her flying speed. | |||
|roleplaying_notes = Selena is deeply tied to her mate, [[Karul]], and her rider, [[DragonLady Miriam Furweather]]. She is a manipulative and territorial dragon who views the Rakers and the Cardum Swamp as her domain. Her actions are often guided by her self-interest and the safety of her mate, making her an unpredictable ally or enemy. | |||
|campaign = Ivae Orr | |||
|appearance = Scaled in deep jade and emerald, with long, wickedly sharp claws and a knowing, reptilian gaze. She often bears a custom-fitted saddle when flying. | |||
|voice_mannerisms = Speaks telepathically in a smooth, oily voice filled with subtle sarcasm and condescension. | |||
|bond = Her mate, [[Karul]], and her powerful rider, [[DragonLady Miriam Furweather]]. | |||
|ideal = Dominion – The world is simply territory to be conquered and controlled. | |||
|flaw = Obsession – Her loyalty to Karul can be exploited, and she is intensely protective of her hoard. | |||
|info = Selena is the mount of the [[DragonLady Miriam Furweather]]. She regularly flies between a ruined Elvish temple in the lower Rakers, which she uses as a lookout, and her lair in the [[Cardum Swamp]] area. | |||
|equipment = Custom, heavily reinforced saddle and bridle. | |||
}} | |||
[[Category:NPC]] | |||
[[Category:DM Info]] | |||
[[Category:Dragon]] | |||
Latest revision as of 21:49, 13 October 2025
SelenaHuge Dragon, Lawful EvilArmor Class 18 (Natural Armor) (natural armor)
Saving Throws Dex +4, Con +8, Wis +5, Cha +7 **Amphibious.** Selena can breathe air and water. Actions
Legendary ActionsSelena can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Selena regains spent legendary actions at the start of her turn.
Roleplaying NotesSelena is deeply tied to her mate, Karul, and her rider, DragonLady Miriam Furweather. She is a manipulative and territorial dragon who views the Rakers and the Cardum Swamp as her domain. Her actions are often guided by her self-interest and the safety of her mate, making her an unpredictable ally or enemy. Additional InfoAppearance Scaled in deep jade and emerald, with long, wickedly sharp claws and a knowing, reptilian gaze. She often bears a custom-fitted saddle when flying. |
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