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{{NPC
{{Monster Statblock
| title = Caravan Guard
|monster_name = Merchant of Lhynn Caravan Guard
| image =
|image = Merchant of Lhynn Caravan Guard.png
| name = (Unnamed)
|size = Medium
| campaign = Corsairs
|type = Humanoid (Human)
| alignment = Lawful Neutral
|alignment = Lawful Neutral
| appearance = Young human man in practical leather armor with a chain shirt underneath. Carries a shield and a spear. Looks somewhat bored and underpaid.
|ac = 16 (Chain Shirt, Shield)
| voice_mannerisms = Monotone and uninterested. Answers questions curtly and avoids unnecessary conversation.
|hp = 84
| ideal = Duty. Believes in following orders, even if he doesn't understand the reasons.
|hit_dice = 12d8 + 24
| flaw = Easily distracted and lacks initiative. Can be swayed with a bit of flattery or a convincing argument that doesn't contradict direct orders.
|speed = 30 ft.
| bond = His employment with the Merchant Guild of Lynn.
|str = 16
| info = One of the guards hired to protect the caravan's cargo. Not particularly invested in the secrets of the shipment.
|dex = 12
| ability_scores = STR 14, DEX 12, CON 13, INT 10, WIS 11, CHA 10
|con = 14
| skills = Perception +2
|int = 10
| condition_immunities =
|wis = 11
| damage_immunities = None
|cha = 10
| challeng_rating = 1/2
|saving_throws = Str +5, Con +4
| senses = Passive Perception 12
|skills = Athletics +5, Perception +2
| languages = Common
|damage_vulnerabilities = —
| equipment = Chain shirt, shield, spear, belt pouch with a few silver pieces.
|damage_resistances = —
|damage_immunities = None
|condition_immunitie = —
|senses = Passive Perception 12
|languages = Common
|cr = 4
|xp = 1100
|traits = **Distracted Duty.** The Caravan Veteran has disadvantage on Wisdom (Perception) checks made to spot threats that are not immediately obvious or are more than 30 feet away. **Veteran Resilience.** The Veteran has advantage on saving throws against effects that would exhaust him.
|actions = **Multiattack.** The Caravan Veteran makes three attacks with its Spear.
* **Spear.** Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
|reactions = **Shield Bash.** When a creature the Veteran can see misses them with a melee attack, the Veteran can use its reaction to attempt to shove the creature, which must succeed on a DC 13 Strength saving throw or be pushed 5 feet away and knocked prone.
|roleplaying_notes = Monotone and uninterested. Answers questions curtly and avoids unnecessary conversation. He is easily distracted and lacks initiative. He can be swayed with a bit of flattery or a convincing argument that doesn't contradict direct orders.
|campaign = Echos of Lhynn
|appearance = Young human man in practical leather armor with a chain shirt underneath. Carries a shield and a spear. Looks somewhat bored and underpaid.
|voice_mannerisms = Monotone and uninterested.
|bond = His employment with the Merchant Guild of Lhynn.
|ideal = Duty. Believes in following orders, even if he doesn't understand the reasons.
|flaw = Easily distracted and lacks initiative. Can be swayed with a bit of flattery.
|info = One of the veteran guards hired to protect the caravan's cargo. Not particularly invested in the secrets of the shipment, only his paycheck.
|equipment = Chain shirt, shield, spear, belt pouch with a few silver pieces.
}}
}}

Latest revision as of 21:51, 13 October 2025



Merchant of Lhynn Caravan Guard

Medium Humanoid (Human), Lawful Neutral


Armor Class 16 (Chain Shirt, Shield) (natural armor)
Hit Points 84 (12d8 + 24)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 14 (+2) 10 (0) 11 (0) 10 (0)

Saving Throws Str +5, Con +4
Skills Athletics +5, Perception +2
Damage Vulnerabilities
Damage Resistances
Damage Immunities None

Senses Passive Perception 12
Languages Common
Challenge 4 (1100 XP)



**Distracted Duty.** The Caravan Veteran has disadvantage on Wisdom (Perception) checks made to spot threats that are not immediately obvious or are more than 30 feet away. **Veteran Resilience.** The Veteran has advantage on saving throws against effects that would exhaust him.

Actions

    • Multiattack.** The Caravan Veteran makes three attacks with its Spear.
  • **Spear.** Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Reactions

    • Shield Bash.** When a creature the Veteran can see misses them with a melee attack, the Veteran can use its reaction to attempt to shove the creature, which must succeed on a DC 13 Strength saving throw or be pushed 5 feet away and knocked prone.

Roleplaying Notes

Monotone and uninterested. Answers questions curtly and avoids unnecessary conversation. He is easily distracted and lacks initiative. He can be swayed with a bit of flattery or a convincing argument that doesn't contradict direct orders.


Additional Info

Appearance Young human man in practical leather armor with a chain shirt underneath. Carries a shield and a spear. Looks somewhat bored and underpaid.
Voice/Mannerisms Monotone and uninterested.
Bond His employment with the Merchant Guild of Lhynn.
Ideal Duty. Believes in following orders, even if he doesn't understand the reasons.
Flaw Easily distracted and lacks initiative. Can be swayed with a bit of flattery.
Info One of the veteran guards hired to protect the caravan's cargo. Not particularly invested in the secrets of the shipment, only his paycheck.
Equipment Chain shirt, shield, spear, belt pouch with a few silver pieces.

Creature Image
Merchant of Lhynn Caravan Guard